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Changhao Liang; Izumi Horikoshi; Rwitajit Majumdar; Brendan Flanagan; Hiroaki Ogata – Educational Technology & Society, 2023
Data-driven platforms with rich data and learning analytics applications provide immense opportunities to support collaborative learning such as algorithmic group formation systems based on learning logs. However, teachers can still get overwhelmed since they have to manually set the parameters to create groups and it takes time to understand the…
Descriptors: Automation, Grouping (Instructional Purposes), Groups, Student Characteristics
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Sofía Martín Rodríguez; Marcial F Parrilla; Víctor Álvarez-García; Juan Ramón Pérez-Pérez; María Del Mar Fernández-Álvarez; Rubén Martín-Payo – Educational Media International, 2023
These past few years society has experienced a worldwide pandemic that has affected every aspect of our lives. COVID-19 has forced institutions to integrate remote learning tools and techniques, even when most lack of resources to implement online methodologies. Education has been one of the areas greatly affected by these measures, making it…
Descriptors: Computer Simulation, Technology Uses in Education, Nursing Education, Nursing Students
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Shem D. Unger; Mark Rollins – Bioscene: Journal of College Biology Teaching, 2023
When teaching undergraduate biology courses, developing engaging activities which allow students to learn using a hands-on pedagogy can provide impactful learning moments for students. This activity helps students make connections between lecture content on environmental issues, e.g., the use of microplastics (MPs) and their own day-to-day…
Descriptors: Undergraduate Students, Biology, Majors (Students), College Science
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Hanbing Xue; Weishan Liu – SAGE Open, 2025
The application of natural language processing (NLP) technology in the field of education has attracted considerable attention. This study takes 716 articles from the Web of Science database from 1998 to 2023 as its research sample. Using bibliometrics as the theoretical foundation, and employing methods such as literature review and knowledge…
Descriptors: Bibliometrics, Natural Language Processing, Technology Uses in Education, Educational Trends
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Lane Maxcy; Denise A. Soares; Judith Harrison – Contemporary Educational Technology, 2025
The current study evaluated the effect of technology-based self-management on disruptive behavior and academic engagement (AE) with a student with an emotional and behavioral disorder. A multiple baseline design across three general education settings was used to assess the effectiveness of the intervention, self-management using the…
Descriptors: Technology Uses in Education, Self Management, Emotional Disturbances, Behavior Disorders
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Yating Zhang; Zhangyan Miao – European Journal of Education, 2025
This study investigates the influence of technological literacy in artificial intelligence (AI), augmented/virtual reality (AR/VR), and mobile applications on English as a Foreign Language (EFL) students' engagement and motivation in technology-enhanced classrooms. A total of 357 Chinese EFL students participated in a survey-based quantitative…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Learning Motivation
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Lori Bruner; Natalia I. Kucirkova – Literacy, 2025
This study examined the relationship between the cost of children's reading apps and their educational quality. We focused on three key indicators: (1) the percentage of new words introduced to children (literacy quality), (2) the percentage of digital features aligned with these new words (multimedia quality) and (3) the percentage of diverse…
Descriptors: Literacy Education, Handheld Devices, Computer Oriented Programs, Early Childhood Education
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Beatriz González-Fernández; Inés de la Viña – Language Learning & Technology, 2025
Language learners around the world are increasingly using applications (apps) to learn second/foreign languages (L2). However, research on the effectiveness of these apps for developing general language proficiency, particularly compared to classroom-based instruction, is still limited. This study examined the L2-English proficiency and lexical…
Descriptors: English (Second Language), Second Language Learning, Student Motivation, Second Language Instruction
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Heri Mudra – Journal of Learning for Development, 2025
This study investigated English-as-a-Foreign-Language (EFL) learners' preferences, activities, rationales, and barriers in utilising mobile technologies within pre-class sessions in a flipped learning context. A total of 279 university EFL learners participated in a closed and open-ended survey study. The findings revealed that learners preferred…
Descriptors: English (Second Language), Second Language Learning, College Students, Electronic Learning
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Edwin Nii Bonney; Akua Campbell; Kafayat Amoke Adesina; Millicent Okaijah; Francis Agyemang Prempeh – International Journal of Science and Mathematics Education, 2025
In this paper, we examine learning experiences of 11 students in Ghana who were taught mathematics in the English language high school system and who thereafter did not attain the pass mark in their national final mathematics exam. They however went on to pass this exam after using an app that teaches mathematics in Ghanaian languages. We view our…
Descriptors: Mathematics Skills, Foreign Countries, English (Second Language), High School Students
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Olimpio, Anara; Notargiacomo, Pollyana – International Association for Development of the Information Society, 2020
The article analyzes the success of interactive methods for evaluating digital tools and digital games with a focus on usability. To do so, it maps out the game's heuristic evaluations of usability, called playability. In this context, a bibliographic review was performed, seeking to encompass the most prominent authors as well as the articles…
Descriptors: Educational Games, Usability, Evaluation, Design
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Balint-Langel, Kinga; Yuan, Chengan; Hua, Youjia – Journal of Special Education Technology, 2022
Individuals with intellectual and developmental disabilities (IDD) often have difficulties with self-management skills such as scheduling daily tasks for educational, vocational, and leisure purposes. In this study, we used a multiple probe across participant design to evaluate the effects of constant time delay in teaching young adults with IDD…
Descriptors: Self Management, Time Management, Teaching Methods, Young Adults
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Schmidt, LeAnne J.; DeSchryver, Michael – Journal of Educational Technology Systems, 2022
As educators and administrators look to countless mobile apps, software programs, and web-based learning tools to meet the demands of students in remote, virtual, and hybrid settings, risks and assumptions of online platforms and assessments must be considered. With the urgency of the COVID-response closure of many schools and the unusual methods…
Descriptors: Technological Literacy, Media Literacy, Computer Oriented Programs, Technology Uses in Education
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Rahmadi, Imam Fitri; Lavicza, Zsolt; Arkün Kocadere, Selay; Houghton, Tony; Hohenwarter, Markus – Education and Information Technologies, 2022
Recent developments in educational technology have led to a renewed interest in the utilisation of user-generated microgames for facilitating learning. The advantages and disadvantages of microgames which have been voluntarily created, modified, shared and used by users on open learning platforms to support learning are not yet clearly understood.…
Descriptors: Educational Games, Educational Technology, Educational Benefits, Technology Uses in Education
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Barrón-Estrada, María Lucia; Zatarain-Cabada, Ramón; Romero-Polo, Jorge Abraham; Monroy, Julieta Noguez – Education and Information Technologies, 2022
Pattern recognition is an important skill of Computational Thinking and is one of the most important competences for solving a problem that involves finding similarities or patterns in small problems to solve more complex ones. In this work, we present the mobile application software Patrony. The main contribution of this work is to promote the…
Descriptors: Handheld Devices, Computer Oriented Programs, Pattern Recognition, Computation
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