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Peer reviewedWassermann, Selma – Childhood Education, 1990
Teachers can give children a learning experience by (1) providing a concept; (2) selecting an activity; (3) generating a learning task; (4) formulating a cognitive challenge; (5) creating small groups; (6) debriefing the meanings learned; and (7) using the feedback to modify the original idea. (DG)
Descriptors: Elementary Education, Experiential Learning, Learning Activities, Teaching Methods
Richards, Mary – Adults Learning (England), 1993
Attendance at conferences provides opportunities for developing listening, notetaking, and questioning skills as well as confidence and self-esteem. Planning conferences provides other experiential learning through such roles as entrepreneur, administrator, troubleshooter, and organizer. (SK)
Descriptors: Adult Learning, Conferences, Experiential Learning, Planning
Peer reviewedHarris, Patricia M.; And Others – Journal of Offender Rehabilitation, 1993
Considers challenge programs as treatment for adult offenders, focusing on APPEL (Adult Probation Positive Experiential Learning) program. Describes development of such offender programs, discusses how particular activities might be used to increase probationers' receptivity to traditional treatment services, examines reasons for apparent success…
Descriptors: Adults, Adventure Education, Correctional Education, Experiential Learning
Peer reviewedKapur, Madhavi – Educational Leadership, 1993
The headmistress of an English school in India explains how a group of eight year olds responded to finding a "ghost" in a tree in the school courtyard. First-hand observation, exploration, and hard evidence led students to a more objective interpretation of the elusive tree spirit. (MLH)
Descriptors: Elementary Education, Experiential Learning, Fear, Foreign Countries
Peer reviewedSavage, Ernest – NASSP Bulletin, 1993
A model of technology education should provide a framework allowing immersion into actual technological practice. The article presents a model that challenges students to apply human direction to identify problems or opportunities, select appropriate resources, and employ technological processes to produce assessable outcomes. A model laboratory…
Descriptors: Experiential Learning, Laboratories, Learning Activities, Models
Peer reviewedFlor, Richard – Journal of Experiential Education, 1991
Research and evaluation are tools that can help validate experiential education practice and provide a better understanding of it. Defines types of research and evaluation and discusses the benefits of these activities. Reasons for conducting research include (1) gaining support and credibility; (2) program improvement; and (3) marketing. (KS)
Descriptors: Experiential Learning, Program Development, Program Effectiveness, Program Evaluation
Baskett, H. K. Morris – Training and Development, 1994
The ability to learn is the basis for all other skills and distinguishes effective employees from those that are not so effective. Trainers must teach employees to turn common events into learning opportunities and to create their own learning systems. (JOW)
Descriptors: Adult Education, Cognitive Style, Experiential Learning, Learning Strategies
Peer reviewedOberg, Eric – Journal of Experiential Education, 1991
The focus of aikido training is conflict resolution and the goal is to communicate with another human being. Aikido training can be applied to all areas of life. Like experiential education, aikido allows risk taking in a safer place than the "real world." (KS)
Descriptors: Conflict Resolution, Experiential Learning, Individual Development, Interpersonal Communication
Peer reviewedParkes, David – Journal of Workplace Learning: Employee Counselling Today, 1998
A literature review on action learning in management/executive development concludes that few meaningful examples of action learning have been assessed for their effects on organizations. There has been more focus on team building than on individual or organizational learning. (SK)
Descriptors: Business, Experiential Learning, Management Development, Organizational Development
Peer reviewedPeters, John; Smith, Peter – Journal of Workplace Learning: Employee Counselling Today, 1998
Reviews the psychological need for certainties in uncertain situations in business and the generic solutions offered by the "guru" industry. Points to action learning as a developmental method geared toward asking questions rather than providing answers. (SK)
Descriptors: Educational Diagnosis, Experiential Learning, Management Development, Problem Solving
Peer reviewedDuFrene, Debbie D.; Sharbrough, William; Clipson, Tim; McCall, Miles – Business Communication Quarterly, 1999
Describes present-day outdoor challenge education and briefly notes its history. Argues that it provides a framework for organizations to improve teamwork, problem solving, risk-taking, self-esteem, and interpersonal communication. Describes how advantages of outdoor education can be maintained when a program goes indoors. Notes advantages of…
Descriptors: Business Communication, Class Activities, Experiential Learning, Higher Education
Rohnke, Karl – Zip Lines: The Voice for Adventure Education, 1998
Discusses the characteristics of "good" and "bad" games used in adventure- or experiential-education settings. Good games are simultaneously familiar and exotic; have minimal rules and no clothing requirements; have an achievable "flow state"; and are cooperative, challenging, and accepting of failure that advances the group's problem-solving…
Descriptors: Adventure Education, Cooperation, Experiential Learning, Games
Grout, Jim; Bower, Nancy; Jillings, Andrew; Orlick, Terry – Zip Lines: The Voice for Adventure Education, 1998
Describes five games (two for preschool children, three for all ages) used in adventure-, challenge-, and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props needed, instructions, and variations. The games act as icebreakers; build group trust and cooperation; or nurture positive,…
Descriptors: Adventure Education, Cooperation, Experiential Learning, Games
Bisson, Christian; Kohut, Amy; Sugerman, Deb – Zip Lines: The Voice for Adventure Education, 1998
Describes three group-processing activities used with youth or adults in adventure- and experiential-education settings. Includes target group, group size, time and space requirements, activity level, props needed, and instructions for group processing and reflection. Involves stimulating campfire discussion for various purposes, journal writing…
Descriptors: Adventure Education, Experiential Learning, Group Activities, Group Discussion
Peer reviewedClanon, Jeff – Learning Organization, 1999
The 2-year process by which the Massachusetts Institute of Technology's Center for Organizational Learning transformed into the self-governed Society for Organizational Learning illustrates new ways of conceiving organizations, the capabilities required for change, and critical elements of the process: diverse representation, grounding in business…
Descriptors: Administrative Organization, Change Strategies, Experiential Learning, Higher Education


