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Cline, Kelly; Huckaby, David A.; Zullo, Holly – PRIMUS, 2022
To identify clicker questions likely to provoke rich and engaging student discussions, we recorded the percentage of the class voting on each option on every clicker question used throughout each semester, encompassing nineteen sections of introductory statistics, taught by three instructors. Working from the hypothesis that seeing student votes…
Descriptors: Audience Response Systems, Statistics, Introductory Courses, Discussion (Teaching Technique)
Kirkwood-Watts, Dana L.; Bremers, Emily K.; Robinson, Emily A.; Brazeal, Kathleen R.; Couch, Brian A. – Journal of Microbiology & Biology Education, 2022
Clicker questions are a commonly used active learning technique that stimulates student interactions to help advance understanding of key concepts. Clicker questions are often administered with an initial vote, peer discussion, and a second vote, followed by broader classroom explanation. While clickers can promote learning, some studies have…
Descriptors: Audience Response Systems, Reflection, Homework, Academic Achievement
Grace Pai – Journal of Statistics and Data Science Education, 2025
Instructors are increasingly using interactive student response systems (SRS) to foster active learning and deepen student understanding in statistics education. Yet most studies focus on either the benefits of SRS or on how "students" can receive and use feedback, rather than on how "instructors" can use formative assessment…
Descriptors: Community Colleges, Community College Students, Statistics Education, Active Learning
Sprenger, David A.; Schwaninger, Adrian – International Journal of Educational Technology in Higher Education, 2021
Digital technologies have gained much popularity in education thanks to the cost efficiency they gain through scalability. While the acceptance of some of these new digital technologies has been investigated, there are few direct comparisons. The most established model for measuring acceptance is the technology acceptance model, which can predict…
Descriptors: Educational Technology, Audience Response Systems, Electronic Learning, Lecture Method
Grace M. Tuttle – ProQuest LLC, 2021
Classroom technology has become an integral part of the life of students in the 21st century. Students get to be active learners when interactive technologies are utilized in the classroom. The purpose of this research was to expand current research and perform quantitative analysis on student response system use considering relevant measures of…
Descriptors: College Students, Gender Differences, Grades (Scholastic), Attendance
Miles, Nathan G.; Hicks, Kerri; Nelson, Kim; Cahill, Michael A.; Scott, Christopher J.; John, George K. – Technology, Pedagogy and Education, 2023
Maintaining student engagement in online and recorded lectures is a challenging aspect of higher education. In light of this, active learning through in-lecture question activities was investigated using a pre-teaching focus group (n = 12) and student evaluations (n = 43) after an in-class trial. Data analysis was underpinned by flow theory, which…
Descriptors: Lecture Method, Electronic Learning, Andragogy, Audience Response Systems
Can, Yafes; Bardakci, Salih; Sarikaya, Esma Emmioglu – Technology, Knowledge and Learning, 2023
This study investigates the effect of student response system (SRS) on students' achievement and achievement emotions in an English course. The participants were 9th grade students (n = 83, 40 female and 43 male) attending a high school in Turkey. Study involved one experiment and two control groups. In the experimental group, SRS was used to ask…
Descriptors: Foreign Countries, High School Students, Grade 9, Audience Response Systems
Nunes, Paula Sofia; Catarino, Paula; Martins, Paulo; Nascimento, Maria Manuel – Contemporary Educational Technology, 2023
There are several educational software (ES) used in the classroom environment for the teaching and learning of geometric contents that are part of the Portuguese basic education mathematics program. There are studies that show that the use of this type of artifact has a fundamental role in the behavior of students, raising, among other aspects, a…
Descriptors: Foreign Countries, Computer Software Evaluation, Grade 7, Computer Uses in Education
Peter Hu; Yangqiuting Li; Chandralekha Singh – Physical Review Physics Education Research, 2023
Research-validated multiple-choice questions comprise an easy-to-implement instructional tool that serves to scaffold student learning and formatively assess students' knowledge. We present findings from the implementation, in consecutive years, of a research-validated multiple-choice question sequence [referred to in this study as a clicker…
Descriptors: Science Tests, Multiple Choice Tests, Physics, Online Courses
Glaze, Teresa Carol – ProQuest LLC, 2023
The call for transformation of nursing education continues to be supported by professional nursing organizations and nursing leaders. It is needed to support transition of nursing graduates who are facing an increasing technological work environment, higher patient acuity, and the challenges of making rapid critical decisions for care. The current…
Descriptors: Learner Engagement, Large Group Instruction, Handheld Devices, Audience Response Systems
Aekkalak Ratraikit; Chulida Hemtasin; Tawan Thongsuk; Wisarut Payoungkiattikun – Asian Journal of Contemporary Education, 2025
This action research aimed to enhance fluency thinking in the Year 9 Science and Technology course on Genetics by integrating bell ringer exams with inquiry-based learning. The study's objectives were to achieve an 80% pass rate in fluency thinking and to assess student satisfaction with this pedagogical approach. The sample comprised 20 Year 9…
Descriptors: High School Students, High School Teachers, Science Instruction, Genetics
Newland, Sara A.; Black, Bridget – Journal of Political Science Education, 2020
"Active learning" strategies--peer instruction, simulations, hands-on activities, and the like--improve student performance and engagement. However, instructors often struggle to incorporate these techniques into their courses. Doing so can be especially difficult in large lecture courses, where the number of students makes activities…
Descriptors: Audience Response Systems, Political Science, Active Learning, College Instruction
Arjomandi, Amir; Paloyo, Alfredo R.; Suardi, Sandy – Statistics Education Research Journal, 2023
Active-learning pedagogical practices are encouraged in the education literature to improve academic outcomes. The research reported in this paper explored the effect of real-time interactive polling--a type of active learning--on three measures of academic outcome: final marks, student engagement, and failure probability. To provide credible…
Descriptors: Active Learning, Academic Achievement, Learner Engagement, Audience Response Systems
Squire, Nikki – Technology, Knowledge and Learning, 2023
Digital game-based learning (DGBL) is becoming a prominent innovative approach used in higher education to gamify the learning experience. Research studies using DGBL as a framework for game design has shown promising results in increasing student engagement, motivation, interaction, satisfaction, and most of all, learning outcomes among…
Descriptors: Undergraduate Students, Game Based Learning, Audience Response Systems, Distance Education
Öner, Galip – Online Submission, 2023
In COVID-19 pandemic process, teachers paid effort to use Web 2.0 tools to make their classes interactive and more interesting in distance education. Central institutions have also planned and implemented various in-service trainings to support usage of technology by teachers. In the 2021-2022 academic year, distance education was terminated and…
Descriptors: Social Studies, Preservice Teachers, COVID-19, Pandemics

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