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Davenport, Carrie A.; Alber-Morgan, Sheila R.; Clancy, Shannon M.; Kranak, Michael P. – Journal of Deaf Studies and Deaf Education, 2017
This study examined the effects of a picture racetrack game on the acquisition, maintenance, and generalization of picture labeling for 2 preschool students who are deaf. The game consisted of placing photographs representing individualized target vocabulary around a racetrack board and prompting the participant to sign each photo. A multiple…
Descriptors: Deafness, Preschool Children, Vocabulary Development, Educational Games
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Cooper, A. Kat; Oliver-Hoyo, M. T. – Biochemistry and Molecular Biology Education, 2017
The high degree of complexity of macromolecular structure is extremely difficult for students to process. Students struggle to translate the simplified two-dimensional representations commonly used in biochemistry instruction to three-dimensional aspects crucial in understanding structure-property relationships. We designed four different physical…
Descriptors: Models, Molecular Structure, Biochemistry, Science Instruction
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Xue, Linting; Lynch, Collin F.; Chi, Min – International Educational Data Mining Society, 2017
Augmented Graph Grammars are a graph-based rule formalism that supports rich relational structures. They can be used to represent complex social networks, chemical structures, and student-produced argument diagrams for automated analysis or grading. In prior work we have shown that Evolutionary Computation (EC) can be applied to induce…
Descriptors: Graphs, Visual Aids, Mathematics, Novelty (Stimulus Dimension)
Robert P. Semmens – ProQuest LLC, 2017
Spatial inscriptions of information--visualizations--can be a great asset to problem solving. Calendars and Cartesian graphs are two examples of visualizations that reorganize non-spatial information (temporal and quantitative) into a visual format. People readily rely on these visualizations to plan and see patterns, which intuitively attests to…
Descriptors: Problem Solving, Program Administration, Visual Aids, Transfer of Training
Cathy Burnett; Guy Merchant – Sage Research Methods Cases, 2017
As literacy researchers, we are interested in how children make meanings using digital technologies: how they use applications on digital devices such as laptops and iPads to create and access texts, as well as how they navigate and make sense of digital environments such as virtual worlds and video games. One of our methodological challenges…
Descriptors: Play, Elementary Education, Children, Technology Uses in Education
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Singh, Satya Pal – European Journal of Physics Education, 2019
Quantum mechanics has completed century since its genesis. Quantum mechanics is taught at various levels-starting from school and colleges to universities. Regression methods are introduced at under graduate and post graduate levels to solve Schrodinger equation for finding solutions of various trivial and non-trivial physical problems. The common…
Descriptors: Problem Solving, Quantum Mechanics, Mechanics (Physics), Science Instruction
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Grünke, Matthias; Saddler, Bruce; Asaro-Saddler, Kristie; Moeyaert, Mariola – International Journal for Research in Learning Disabilities, 2019
Writing becomes increasingly more imperative across all content areas as students progress through secondary school. However, many of them struggle with the complex process of putting thoughts and ideas onto paper or into a keyboard. Adolescents with learning disabilities (LDs), in particular, are usually challenged by writing activities. One…
Descriptors: Peer Teaching, Writing Skills, Grade 8, Learning Disabilities
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Lupton, Deborah; Leahy, Deana – Health Education Journal, 2019
Objectives: To use the design method of storyboarding to challenge pre-service health education teachers to work together to think creatively and differently about digital health, to introduce pre-service teachers to the method as a pedagogical technique for use in their own classrooms, to experiment with our methods as a design sociology research…
Descriptors: Health Education, Electronic Learning, Teaching Methods, Preservice Teachers
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Jack, Christine; Higgins, Steve – International Journal of Early Years Education, 2019
There are many digital technologies available to support teaching and learning. Historically the focus has tended to be on computers, but this has extended to include interactive whiteboards and tablets. As well as these technologies, which were originally designed for adults, there are devices specifically designed to support teaching and…
Descriptors: Educational Technology, Foreign Countries, Technology Uses in Education, Handheld Devices
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Guler, Gursel; Sen, Ceylan; Ay, Zeynep Sonay; Ciltas, Alper – International Journal of Education in Mathematics, Science and Technology, 2019
Modeling activities enriched with 3D printers are effective in providing teachers with the skills they should have and in using the technology in mathematics education. In this regard, in the present study, ten-week modeling activities were carried out with 3D printers that are widely used in different fields along with educational environments…
Descriptors: Drafting, Engineering, Skills, Preservice Teachers
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Burk, Zachary J.; Johnson, Corey S. – HAPS Educator, 2019
Despite a shift to use digital resources to supplement traditional anatomy education, institutions often rely upon external sources of digital materials. Such three-dimensional (3D) animations rarely resemble the anatomical models or cadaveric specimens used in the students' laboratories. Photogrammetry is a technique that generates an interactive…
Descriptors: Anatomy, Human Body, Visual Aids, Photography
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Nainan, Mariam; Balakrishnan, Balamuralithara – Malaysian Online Journal of Educational Technology, 2019
Studying worked examples has been found to be effective for learning problem solving, especially among students. However, students need to actively process example content to benefit from it and content must be structured in a manner that facilities knowledge construction. This study investigated the use of worked examples for teaching and…
Descriptors: Computer Science Education, Demonstrations (Educational), Programming, Introductory Courses
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Green, Marybeth; McNair, Lisa; Pierce, Carolyn; Harvey, Carl – Journal of Educational Multimedia and Hypermedia, 2019
Augmented reality (AR) is predicted to be one of the driving forces in education over the next five years. However, the success of this technology depends on the intelligent design of the apps. This research investigated commercially available augmented reality picture books to survey their digital features interactive features. The researchers…
Descriptors: Computer Simulation, Computer Oriented Programs, Picture Books, Instructional Design
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Groffman, Joshua; Wolfe, Zora M. – Music Educators Journal, 2019
What tools are available to foster independent and critical thought in the music classroom? We propose that visual mapping--a method of representing relationships and associations between a main concept and other ideas, subtopics, or examples--is an ideal tool for doing exactly this. After examining the principles and usefulness of mapping in a…
Descriptors: Thinking Skills, Critical Thinking, Music Education, Correlation
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Collin, Ross – Journal of Literacy Research, 2019
This conceptual article addresses theories of ethics in literacy studies. Here, ethics means people's ways of defining, asking about, and living good lives. Although literacy researchers have paid some attention to ethics, they rarely theorize ethics overtly. To demonstrate the need for a clearer concept of the ethical dimension of literacy, this…
Descriptors: Ethics, Moral Values, Literacy, Activism
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