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Cagiltay, Nergiz Ercil – British Journal of Educational Technology, 2007
Software-engineering education programs are intended to prepare students for a field that involves rapidly changing conditions and expectations. Thus, there is always a danger that the skills and the knowledge provided may soon become obsolete. This paper describes results and draws on experiences from the implementation of a computer…
Descriptors: Computer Software, Engineering Education, Computers, Games
Wideman, Herbert H.; Owston, Ronald D.; Brown, Christine; Kushniruk, Andre; Ho, Francis; Pitts, Kevin C. – Simulation & Gaming, 2007
The article begins by reviewing the theoretical bases for the contention that advanced computer-based educational gaming can provide powerful learning experiences, and overviews the limited research on the use of such games. Although studies to date have generally supported their value, most of the published investigations have methodological…
Descriptors: Investigations, Educational Games, Data Collection, Educational Technology
Mallo, Jason; Nordstrom, Cynthia R.; Bartels, Lynn K.; Traxler, Anthony – Performance Improvement Quarterly, 2007
Electronic Performance Monitoring (EPM) is a common technique used to record employee performance. EPM may include counting computer keystrokes, monitoring employees' phone calls or internet activity, or documenting time spent on work activities. Despite EPM's prevalence, no studies have examined how this management tool affects older workers--a…
Descriptors: Performance Based Assessment, Job Performance, Older Workers, Age Differences
Priore, Charles F., Jr.; Giannini, John L. – Journal of College Science Teaching, 2007
Librarians instruct students where to find information, but rarely demonstrate its management, while faculty have difficulty incorporating real-time laboratory experience with library research. This paper focuses on the development of a hands-on biology laboratory experiment in an introductory course that integrates bibliographic software into the…
Descriptors: Library Research, Laboratory Experiments, Introductory Courses, Computer Software
Kilmon, Carol; Fagan, Mary Helen – Campus-Wide Information Systems, 2007
Purpose: The purpose of this study is to explore the adoption of course management software (CMS) among faculty in a nursing program in order to better understand the consequences that result from adoption decisions. Design/methodology/approach: A case study approach was taken using a component of diffusion of innovations theory as a framework for…
Descriptors: College Students, Nursing, Undergraduate Study, Course Content
Peterson, Elaine – International Review of Research in Open and Distance Learning, 2007
Despite success in teaching the class "Organization of Information in a School Library Media Center" (EDCI 545) online, one component continued to be a problem for students, the Dewey Decimal Classification System. To supplement the instruction, a set of simple screencasts was developed to assist distance education students. Benchmarks were…
Descriptors: Distance Education, Online Courses, School Libraries, Classification
Brown, Andrew R. – International Journal of Education & the Arts, 2007
This paper discusses how software development can be used as a method for music education research. It explains how software development can externalize ideas, stimulate action and reflection, and provide evidence to support the educative value of new software-based experiences. Parallels between the interactive software development process and…
Descriptors: Music Education, Music, Educational Research, Action Research
McDowell, Brona C.; Kerr, Claire; Parkes, Jackie – Developmental Medicine & Child Neurology, 2007
Gross Motor Function Classification System (GMFCS) level was reported by three independent assessors in a population of children with cerebral palsy (CP) aged between 4 and 18 years (n=184; 112 males, 72 females; mean age 10y 10mo [SD 3y 7mo]). A software algorithm also provided a computed GMFCS level from a regional CP registry. Participants had…
Descriptors: Cerebral Palsy, Parents, Classification, Interrater Reliability
Mallett, Rebecca; Runswick-Cole, Katherine; Collingbourne, Tabitha – Disability & Society, 2007
The communication of information and ideas is an important and challenging part of any researcher's brief. No matter how learned the argument, if the delivery is muddled or inaudible, the visual aids unclear and the supporting material unavailable then the presentation, and the research, will fail to reach its audience. How much more challenging…
Descriptors: Research Methodology, Audiences, Projection Equipment, Research Skills
Badge, Joanne L.; Cann, Alan J.; Scott, Jon – Assessment & Evaluation in Higher Education, 2007
In the UK, there is great concern about the perceived increase in plagiarized work being submitted by students in higher educations. Although there is much debate, the reasons for the perceived change are not completely clear. Here we present the results of a 2-year trial of the JISC Plagiarism Detection Service (PDS) involving hundreds of…
Descriptors: Plagiarism, Biological Sciences, Cheating, Ethics
Rosell-Aguilar, Fernando – Computer Assisted Language Learning, 2007
The popularization of portable media players such as the "iPod," and the delivery of audio and video content through content management software such as "iTunes" mean that there is a wealth of language learning resources freely available to users who may download them and use them anywhere at any time. These resources vary greatly in quality and…
Descriptors: Educational Quality, Computer Assisted Instruction, Computer Software, Second Language Learning
Lange, Carsten; Baylor, Amy L. – Journal of Economic Education, 2007
The authors present a constructivist approach for teaching game theory, on the basis, in part, of Axelrod's research approach. Using the Axelrod tournament multi-user system (ATMUS) software, students create strategies for a repeated prisoner's dilemma (RPD). Later, these strategies are matched with those of their classmates' in a classroom…
Descriptors: Game Theory, Constructivism (Learning), Computer Assisted Instruction, Computer Software
Salen, Katie – Journal of Educational Multimedia and Hypermedia, 2007
Educators and education advocates have recently acknowledged that the ability to think systemically is one of the necessary skills for success in the 21st century. Game-making is especially well-suited to encouraging meta-level reflection on the skills and processes that designer-players use in building such systems. Membership in a community of…
Descriptors: Literacy, Play, Reading Skills, Educational Games
Hooper, Simon; Miller, Charles; Rose, Susan; Veletsianos, George – Sign Language Studies, 2007
The effects of digital video frame rate and size on American Sign Language (ASL) learner comprehension were investigated. Fifty-one students were randomly assigned to one of three video-size treatment groups: 480x360, 320x240, and 240x180 pixels. Within each treatment, three 30-second videos of signed narratives at frame rates of 6, 12, and 18…
Descriptors: Photography, Performance Based Assessment, Videotape Recordings, Videotape Recorders
Vaccaro, Nicole; Lambie, Glenn W. – Counselor Education and Supervision, 2007
Computer-based clinical supervision of counselors-in-training is becoming more prevalent (M. Reisch & L. Jarman-Rohde, 2000); however, its use is still in its infancy, and ethical standards have not been established regarding its practice. There exists a dearth of literature focusing on the ethical practice and development of supervisees when…
Descriptors: Supervision, Counselors, Ethics, Counselor Training

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