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Salvador Huitzilopochtli – ProQuest LLC, 2022
This qualitative study sought to understand middle school students' developing mathematical arguments in a linguistically and culturally supportive classroom that featured mathematical writing and oral conferencing. Writing tasks and conferencing focused on developing the core algebraic practice of justifying by emphasizing audience and revision.…
Descriptors: Multilingualism, Algebra, Middle School Students, Mathematics Education
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Thiagraj, Malini; Abdul Karim, Abdul Malek; Veloo, Arsaythamby – Turkish Online Journal of Distance Education, 2021
The purpose of this study is to explore postgraduate students' self-directed learning (SDL) readiness using Mobile learning (M-learning) in Massive Open Online Courses (MOOCs) as a platform and task-centred activity. Reflective practice is used to measure students SDL readiness. This study is qualitative in nature. The research employed thematic…
Descriptors: Reflection, Graduate Students, Self Management, Self Efficacy
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Jean-Michel I. Maarek – Biomedical Engineering Education, 2021
This paper describes the adaptation of a flipped Biomedical Electronics course with laboratories to remote learning at the start of the COVID-19 pandemic. In class collaborative work on problem sets was replaced by group work (4-5 students) in Zoom breakout sessions. When the groups assembled at random for each class had sufficiently progressed on…
Descriptors: Flipped Classroom, Laboratory Experiments, Biomedicine, Electronics
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Park, Ho-Ryong; Kim, Deoksoon; Vorobel, Oksana – Journal of Computing in Higher Education, 2020
This multiple case study investigated four university-level international students' reading of digital texts on tablets. The study describes these students' experiences with and strategies for mobile reading. The participants were four international students in the United States, and their first language (L1) was not English. The data were…
Descriptors: Foreign Students, Electronic Publishing, Handheld Devices, Student Experience
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Kanwal, Shaista – International Journal of Research in Undergraduate Mathematics Education, 2020
Online learning environments are being used for teaching and learning of mathematics at university level. Exploiting the potential of digital technology, these Internet-based environments administer computer-generated homework, assistance and feedback for students. This article presents a case-study of a small group of ?undergraduate engineering…
Descriptors: Affordances, Online Courses, Case Studies, Electronics
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Saenz, Jacobo; de la Torre, Luis; Chacon, Jesus; Dormido, Sebastian – IEEE Transactions on Learning Technologies, 2021
Researchers and teachers around the world have created newsoftware and hardware to develop, reuse, and deploy online laboratories (labs). However, due to the nature of labs, most of the available solutions depend greatly on where and how online labs can be used in the first place. Thus, there have been multiple design solutions and great…
Descriptors: Electronic Learning, Instructional Design, Learning Laboratories, Educational Strategies
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Cleuziou, Guillaume; Flouvat, Frédéric – International Educational Data Mining Society, 2021
Improving the pedagogical effectiveness of programming training platforms is a hot topic that requires the construction of fine and exploitable representations of learners' programs. This article presents a new approach for learning program embeddings. Starting from the hypothesis that the function of a program, but also its "style", can…
Descriptors: Programming, Computer Science Education, Electronic Learning, Data Analysis
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Ruchika Vatsa; Purnima Bhatnagar – International Journal of Information and Learning Technology, 2024
Purpose: The purpose of this paper is to apply systems modeling to explore the usability of the online learning platform in the future compared to its usefulness during the pandemic era. Design/methodology/approach: The applied systems research methodology has been used to develop a stock-flow model encompassing enablers and constraints for…
Descriptors: Electronic Learning, Student Behavior, Student Motivation, COVID-19
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Kanokpan Wiboolyasarin; Watcharapol Wiboolyasarin; Ruedee Kamonsawad; Phornrat Tiranant; Poomipat Boonyakitanont; Nattawut Jinowat – International Journal of Information and Learning Technology, 2024
Purpose: The use of three-dimensional virtual worlds (3DVWs) is increasingly becoming a common practice in language education to provide digital learning environments for second-language (L2) communicative classes. This study aimed to identify the key factors underlying communication in 3DVWs that can improve the communication skills of L2…
Descriptors: Computer Simulation, Virtual Classrooms, Electronic Learning, Second Language Instruction
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Lauren Schnell-Peskin; Gina Riley; Kristen Hodnett; Virginia Gryta; April Kisamore – International Journal of Information and Learning Technology, 2024
Purpose: It is now considered commonplace to teach in a multigenerational higher education classroom that is made up of Baby Boomers, Generation X, Y and Z students. To ensure that all students, regardless of their generational identity, are successful in the classroom, educators must teach purposefully, with an understanding of the variables that…
Descriptors: Student Needs, Higher Education, Intergenerational Programs, Adult Students
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Hilary Davis; Leigh Anne Tang; Erin M. Picou; Lisa Bastarache; Anne Marie Tharpe – Journal of Speech, Language, and Hearing Research, 2024
Purpose: This methodological study describes a technique for extracting information from deidentified electronic health records (EHRs) to identify occurrences of permanent unilateral hearing loss (UHL) and associated educational comorbidities. Method: This was an exploratory methodological study utilizing approximately 3.3 million de-identified…
Descriptors: Records (Forms), Hearing Impairments, Students with Disabilities, At Risk Students
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Enzo Gaudino Mendes; Tiago F. A. C. Sigahi; Jefferson De Souza Pinto; Dirceu Da Silva; Rosley Anholon; Jose Domingos Adriano – IEEE Transactions on Education, 2024
Contribution: This study contributes to understand the current state of electronics education in Brazil, comparing it with market demand for professionals in the context of Industry 4.0 (I4.0). This study can be used to improve and update education programs and disciplines, as well as to assess whether the graduate's profile is aligned with the…
Descriptors: Foreign Countries, Electronics, Industry, Science Education
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Qingchuan Li; Yan Luximon; Jiaxin Zhang; Yao Song – British Journal of Educational Technology, 2024
Although the utilization of mobile technologies has recently emerged in various educational settings, limited research has focused on cognitive load detection in the pen-based learning process. This research conducted two experimental studies to investigate what and how multimodal data can be used to measure and classify learners' real-time…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Handwriting
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Fazlida Dahalan; Norlidah Alias; Mohd Shahril Nizam Shaharom – Education and Information Technologies, 2024
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is to map the emerging trends of gamification and…
Descriptors: Gamification, Game Based Learning, Vocational Education, Educational Research
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Ying-Lien Lin; Wei-Tsong Wang – Education and Information Technologies, 2024
Understandability and completeness are essential in modern collaborative digital platforms and their learning systems. These platforms have shaken up the traditional education setting, particularly in leveraging the coauthoring approach in problem-solving and streamlining the learning behavior of cowriting or corevising. Such a learning context…
Descriptors: Electronic Learning, Cooperative Learning, Problem Based Learning, Authors
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