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Pia Bsdurrek; Michael Meng – Journal of Technical Writing and Communication, 2025
Simplified user interfaces (SUIs) refer to a new design technique in technical communication that simplifies screenshots by removing irrelevant elements and highlighting only the essential information. While there is consensus on the benefits of signaling in multimedia learning, there is currently no empirical evidence on the effects of SUIs on…
Descriptors: Computer Software, Tutorial Programs, Eye Movements, Visual Aids
Wei Dong; Yongjie Li; Nengbao Yu; Zifei Dong – Asia-Pacific Education Researcher, 2025
Immersive virtual reality (IVR) has been widely used in vocational education and training. However, its effectiveness in combination with other forms of teaching remains under-explored, especially concerning learning sequence priority. We aimed to examine the effectiveness of IVR in vocational education and the influence of varying learning…
Descriptors: Computer Simulation, Job Skills, Job Training, Visual Aids
Jennifer E. Corbett; Jaap Munneke – Cognitive Research: Principles and Implications, 2025
From video games to laparoscopic surgeries, differences in users' abilities to adapt to new control schemes can have significant, even deadly impacts on performance. Starting with the question of why some video game players invert the y-axis on their console controllers, this work aims to provide a foundation for future investigations of how…
Descriptors: Video Games, Adjustment (to Environment), Performance, Visual Aids
Tina Law; Elizabeth Roberto – Sociological Methods & Research, 2025
Although there is growing social science research examining how generative AI models can be effectively and systematically applied to text-based tasks, whether and how these models can be used to analyze images remain open questions. In this article, we introduce a framework for analyzing images with generative multimodal models, which consists of…
Descriptors: Artificial Intelligence, Visual Aids, Open Source Technology, Social Science Research
Linna Hu; Mardelle McCuskey Shepley – International Journal of Technology and Design Education, 2025
With a focus on the evaluation of conceptual product designs presented in the form of renderings, this paper describes an eye-tracking study in which gaze metrics, design ratings, and overall rankings of designs were measured. To explore the rationales behind fixational eye movements and numeric evaluation outcomes, additional qualitative data…
Descriptors: Merchandise Information, Marketing, Biofeedback, Eye Movements
Derrick Keister – Mathematics Teacher: Learning and Teaching PK-12, 2025
Baseball. Subway line. Maps. A flower. Each of these contexts involves some form of varying motion or constant change over time: the bi-directional motion of a fly ball, the speed of a subway car, or the growth of a flower until bloom. This article does not highlight students' calculus problem-solving abilities, but rather describes a set of…
Descriptors: Calculus, Visual Aids, Mathematics Instruction, Mathematical Concepts
Idir Saïdi; Nicolas Durand; Frédéric Flouvat – International Educational Data Mining Society, 2025
The aim of this paper is to provide tools to teachers for monitoring student work and understanding practices in order to help student and possibly adapt exercises in the future. In the context of an online programming learning platform, we propose to study the attempts (i.e., submitted programs) of the students for each exercise by using…
Descriptors: Programming, Online Courses, Visual Aids, Algorithms
Erin E. Doran; Amanda O. Latz; Zoë Thornton – Journal of Faculty Development, 2025
This study utilized role mapping, a reflective exercise where participants visually represent their various professional and personal roles. We conducted role map-elicited interviews with 13 community college faculty to understand how they experienced the year 2020. Using role theory and reflection as theoretical frames, we highlight how role maps…
Descriptors: Community Colleges, College Faculty, Faculty Development, Teacher Attitudes
Jason J. Griffith; Stephanie F. Reid – Reading Research Quarterly, 2025
As censorship efforts intensify across the United States, educators, librarians, and literary advocates are increasingly engaging in acts of resistance to protect students' right to read. This qualitative study examined acts of resistance reported in digital journalism. We asked: (1) What acts of resistance against book banning are reported in…
Descriptors: Books, Censorship, Activism, Electronic Publishing
Hugo Curiel; Emily S. L. Curiel; Santos Villanueva; Carlos Eduardo Garza Ayala; Alexander S. Cadigan – Journal of Applied Behavior Analysis, 2024
This study demonstrates the use of two web-based programs, one to identify video preferences and the other to assess their reinforcing effects. We used the Multiple-Stimulus-Without-Replacement Preference Assessment Tool (MSWO PAT) to identify the video preference hierarchies of seven participants, ages 4-11 years old. We then used a customized…
Descriptors: Web Sites, Computer Software, Video Technology, Visual Aids
Heping Xie; Zongkui Zhou – Journal of Computer Assisted Learning, 2024
Background: Drawing is generally regarded as a promising learning strategy and has been explored in the touchscreen setting with different drawing modes. Although both a finger and a digital pencil can help individuals complete drawing activities effortlessly on touchscreen devices, there is no guarantee that they show the same effect on learning,…
Descriptors: Computer System Design, Visual Aids, Eye Movements, Freehand Drawing
Pitágoras Pinheiro de Carvalho; Afonso Norberto da Silva; Maria da Cruz Vieira da Silva; William Fernando da Silva Rodrigues – Discover Education, 2024
This work was developed to present constructive steps of multiple integrals using the open-source software Geogebra. The main focus was directed towards creating three-dimensional graphs of integrals through Riemann sums in two variables. Some practical examples are developed to demonstrate the reliability of the presented results, which are…
Descriptors: Mathematics Instruction, Open Source Technology, Computer Software, Graphs
Teresa F. Blanco; Leonor Camargo; Pablo G. Sequeiros – ZDM: Mathematics Education, 2024
Visualization and argumentation are central processes in the learning of geometry, giving rise to specific lines of research in mathematics education. However, it is worth asking whether they should be developed independently or if it is possible and in what way an articulation between them can be promoted. The objective of this paper is to search…
Descriptors: Persuasive Discourse, Visual Aids, Mathematics Education, Foreign Countries
Babu Noushad; Pascal W. M. Van Gerven; Anique B. H. de Bruin – Advances in Health Sciences Education, 2024
Studying texts constitutes a significant part of student learning in health professions education. Key to learning from text is the ability to effectively monitor one's own cognitive performance and take appropriate regulatory steps for improvement. Inferential cues generated during a learning experience typically guide this monitoring process. It…
Descriptors: Metacognition, Prediction, Cues, Visual Aids
Marta Olmo-Extremera; Lucía Fernández-Terol; Diana Amber Montes – Qualitative Research Journal, 2024
Purpose: This study aims to describe and evaluate various visual and creative tools for supporting the in-depth biographical interview aimed at analyzing educational communities and their stakeholders. Design/methodology/approach: Researching educational spaces today requires new ways of understanding, analyzing and studying. The complex…
Descriptors: Visual Aids, Interviews, Qualitative Research, Stakeholders

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