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Wongpuchit Chulee; Ketwadee Khanom; Natrut Chesa; Mohammed Yassin Mohd Aba Sha'ar; Chamaiporn Buddharat – MEXTESOL Journal, 2023
This study aims to investigate why the Thai EFL learners at Nakhon Si Thammarat Rajabhat University (NSTRU) cannot speak English fluently and examine the internal factors that demotivate them from speaking English either in class or in daily life situations. To achieve these objectives, 316 male and female learners were randomly selected to…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Motivation
Abha Basargekar; Angeline S. Lillard – Grantee Submission, 2023
To adults entering a Montessori classroom for the first time, the activities they observe may not seem particularly academic. Depending on the students' ages, children might be found working independently, having spirited discussions in small groups, or working on long-term projects. Inconspicuous teachers observe and take notes or give lessons to…
Descriptors: Self Determination, Montessori Method, Personal Autonomy, Educational Philosophy
Diego Ortega-Auquilla; Ligia Fernanda Espinosa-Cevallos; Sandy T. Soto; Andrés Bonilla Marchán – MEXTESOL Journal, 2025
The study was aimed at determining the essential factors that motivate Ecuadorian university students' English learning. The study adopted an explanatory sequential mixed methods design by means of the administration of online questionnaires to 2077 students and 109 English instructors. The initial quantitative study results were further explained…
Descriptors: Learning Motivation, English (Second Language), Second Language Instruction, Second Language Learning
Silvie Prevrátilová – Frontiers: The Interdisciplinary Journal of Study Abroad, 2025
Although study abroad is an established research context for second language acquisition, the emotional experiences of U.S. students learning less commonly taught languages, such as Czech, require further research, particularly in settings where these languages lie outside students' primary academic pursuits. This study explores U.S. students'…
Descriptors: Learning Activities, Student Attitudes, Study Abroad, Second Language Instruction
Yating Zhang; Zhangyan Miao – European Journal of Education, 2025
This study investigates the influence of technological literacy in artificial intelligence (AI), augmented/virtual reality (AR/VR), and mobile applications on English as a Foreign Language (EFL) students' engagement and motivation in technology-enhanced classrooms. A total of 357 Chinese EFL students participated in a survey-based quantitative…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Learning Motivation
Liu Liu – Education and Information Technologies, 2025
The study examines the impact of artificial intelligence (AI)-enhanced gamification on learning outcomes and motivation in English as a Foreign Language (EFL) contexts. A mixed-methods approach and quasi-experimental design were employed to compare the effectiveness of three instructional strategies: adaptive learning paths, conversational agents,…
Descriptors: Technology Uses in Education, Artificial Intelligence, Gamification, Second Language Learning
Georgios Lampropoulos; Nian-Shing Chen – Education and Information Technologies, 2025
This study aims to create and validate an evaluation tool that assesses the learning effectiveness of extended reality applications (e.g., augmented reality, virtual reality, mixed reality, and the metaverse). Six research questions were formulated to guide this study. The Extended Reality in Education (XREd) questionnaire consists of 50-items…
Descriptors: Outcomes of Education, Computer Simulation, Test Construction, Test Validity
Orit Hazzan; Yael Erez – ACM Transactions on Computing Education, 2025
In this opinion piece, we explore the idea that GenAI has the potential to fundamentally disrupt computer science education (CSE) by drawing insights from 10 pedagogical and cognitive theories and models. We highlight how GenAI improves CSE by making educational practices more effective and requires less effort and time, and all at a lower cost,…
Descriptors: Computer Science Education, Artificial Intelligence, Technology Uses in Education, Educational Change
Beyoglu, Dogus; Hursen, Cigdem; Nasiboglu, Arda – Education and Information Technologies, 2020
This study aims to investigate the effect of mixed reality applications on students' motivation to learn science. The study further aims to identify students' attitudes toward augmented reality applications and also intends to explore the students' views on mixed reality applications. A total of 42 primary school students participated in the study…
Descriptors: Computer Simulation, Learning Motivation, Science Education, Student Attitudes
Majali, Salwa Al – International Journal of Instruction, 2020
Recently, psychologists and educators have been interested in the study of anxiety, motivation and achievements. The modern approach to the phenomenon of anxiety is based on the fact that anxiety should not be regarded as an initially negative personality trait; it is a signal of inadequacy of subject's activity in relation to the situation. Each…
Descriptors: Anxiety, Student Motivation, Academic Achievement, College Students
Tentama, Fatwa; Arridha, Ghazi – Journal of Education and Learning (EduLearn), 2020
Motivation to learn is one of the factors that can play a role in determining student employability. This study aimed to empirically test the role of motivation to learn on student employability. The population in this study were all grade twelve students in Vocational High School 1 Dlingo Bantul Yogyakarta, which is as many as 110 students. The…
Descriptors: Learning Motivation, Employment Potential, Vocational High Schools, High School Seniors
von Suchodoletz, Antje; Rahn, Johanna; Nadyukova, Iryna; Barza, Lydia; Achtziger, Anja – Higher Education: The International Journal of Higher Education Research, 2020
Changing mindsets may influence college students' motivation to learn, which in turn affects how they engage in learning activities. Based on mindset theory (Gollwitzer 1990; Gollwitzer 2012), this study explored the extent to which the concepts of the deliberative and implemental mindset are value-laden, and hence, might have different effects…
Descriptors: Foreign Countries, Comparative Education, College Students, Student Attitudes
Truzoli, Roberto; Viganò, Caterina; Galmozzi, Paolo Gabriele; Reed, Phil – Journal of Computer Assisted Learning, 2020
The current study explored the relationship between problematic internet use (PIU) and motivation to learn, and examined psychological and social factors mediating this relationship. Two hundred and eighty-five students in an Italian University were recruited for the current study. There was a negative relationship between PIU and motivation to…
Descriptors: Internet, Learning Motivation, College Students, Psychological Patterns
Fadhli, Muhibuddin; Brick, Billy; Setyosari, Punaji; Ulfa, Saida; Kuswandi, Dedi – International Journal of Instruction, 2020
A Meta-analysis of selected studies on the effectiveness of gamification method for children. Multiple gamification methods are used to motivate students to improve their learning outcomes. Yet, this method is still very rarely used in learning for children aged 6-10 years. This systematic review and meta-analysis aim to objectively determine the…
Descriptors: Instructional Effectiveness, Teaching Methods, Educational Games, Children
Ayas, Esra Bayrak – African Educational Research Journal, 2020
In our age, developments in modern technology are so fast that even following up is very difficult. These developments affect every field of daily life as well as affecting the sports field, resulting in new progress in this field. Electronic sports, which is abbreviated as e-sports, is one of these developments. E-sports has also recently…
Descriptors: Athletics, Video Games, Attitude Measures, Measures (Individuals)

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