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Santelli, Beverly; Robertson, Sarah N.; Larson, Elizabeth K.; Humphrey, Samia – Online Learning, 2020
An exploratory study using a questionnaire was conducted among 597 full-time enrolled online students and 53 full-time online faculty teaching at a private university in the Southwest. Results are presented in frequency tables and participant feedback to compare differences and similarities of instructor and student perceptions of reasons for late…
Descriptors: Time Management, Assignments, Student Attitudes, Teacher Attitudes
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Çebi, Ayça; Güyer, Tolga – Education and Information Technologies, 2020
In this study, students' interactions with different learning activities are examined and the relation among learning performance with different interaction patterns, learning performance, self-regulated learning (SRL) strategies and motivation is presented. Learning materials including different kinds of activities are prepared and presented to…
Descriptors: Interaction, Behavior Patterns, Learning Analytics, Electronic Learning
Somyürek, Sibel; Brusilovsky, Peter; Guerra, Julio – Research and Practice in Technology Enhanced Learning, 2020
Research has demonstrated that people generally think both their knowledge and performance levels are greater than they are. Although several studies have suggested that knowledge and progress visualization offered by open learner modeling (OLM) technology might influence students' self-awareness in a positive way, insufficient evidence exists to…
Descriptors: Knowledge Level, Self Evaluation (Individuals), Self Concept, College Students
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Kapp, Karl M.; Valtchanov, Deltcho; Pastore, Ray – Educational Technology Research and Development, 2020
This study focused on the use of casual games to motivate learners in a corporate retail settings to engage in a online learning platform. The study analyzed two populations of learners who were using the learning platform. One group of learners was in a game condition. In this condition, the learners were provided the option to play a casual game…
Descriptors: Games, Game Based Learning, On the Job Training, Distributive Education
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Bruso, Jacqueline; Stefaniak, Jill; Bol, Linda – Educational Technology Research and Development, 2020
Each learner brings a unique mix of personality traits, preferences, and talents to the educational setting. These factors can influence the extent to which learners are able to effectively deploy skills and strategies to achieve their academic goals. Gaining a deeper awareness of how specific personality traits play a role in the choice and…
Descriptors: Personality Traits, Predictor Variables, Self Management, Learning Strategies
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Han, Jeongyun; Huh, Sun Young; Cho, Young Hoan; Park, SoHyun; Choi, Jinhan; Suh, Bongwon; Rhee, Wonjong – Educational Technology Research and Development, 2020
This study investigates the possibility of utilizing online learning data to design face-to-face activities in a flipped classroom. We focus on heterogeneous group formation for effective collaborative learning. Fifty-three undergraduate students (18 males, 35 females) participated in this study, and 8 students (3 males, 5 females) among them…
Descriptors: Electronic Learning, Learning Analytics, Data Use, Synchronous Communication
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Tseng, Hungwei; Kuo, Yu-Chun; Walsh, Eamonn Joseph, Jr. – Educational Technology Research and Development, 2020
The present study was an attempt to help us reveal the characteristics and complexity of today's first-time online students in a higher education setting. Data were collected from undergraduate and graduate students enrolled in fully online courses for the first time during spring semester in the 2016-2017 academic year at a Southern university in…
Descriptors: Undergraduate Students, Graduate Students, Student Attitudes, Thinking Skills
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Broadbent, Jaclyn; Panadero, Ernesto; Fuller-Tyszkiewicz, Matthew – Educational Technology Research and Development, 2020
Self-regulated learning (SRL) is associated with increased academic achievement and improved learning outcomes for students. Thus, it is import to find ways to improve SRL, such as through training. Face-to-face training, discipline-dependent training, and paper-and-pencil diaries are limited in the number of students they can reach. The current…
Descriptors: Electronic Learning, Handheld Devices, Computer Software, Diaries
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Shoesmith, Jake; Hook, Jonathan D.; Parsons, Andrew F.; Hurst, Glenn A. – Journal of Chemical Education, 2020
Organic Fanatic is a free-of-charge quiz-based mobile application game that encourages students to test their abilities and enhance their learning of organic structure and reactivity through a fun, arcade-style interface. Students can attempt a total of 270 multiple choice questions, choosing from a possible 1080 associated answers that can be…
Descriptors: Electronic Learning, Handheld Devices, Tests, Organic Chemistry
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Tsabedze, Vusi – Journal of Library & Information Services in Distance Learning, 2020
This paper is based on a study that is aimed at developing a framework for quality assurance of Library and Information Science (LIS) education in an Open Distance e-Learning (ODeL) environment. The study was anchored on the interpretive research paradigm and entailed a literature review. LIS, as a field of study that is delivered on an ODeL…
Descriptors: Foreign Countries, Quality Assurance, Library Education, Information Science Education
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Innocent, Willy A.; Masue, Orest S. – International Journal of Education and Development using Information and Communication Technology, 2020
E-learning is considered as an important component of enhancing teaching and learning processes by Higher Learning Institutions in Tanzania. In the context of teaching and learning, e-learning encompasses the use of information, computers and technology to enhance communication in distance learning. This paper discusses the applicability of…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Higher Education
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Skhephe, Melikhaya; Caga, Ntombekhaya Princess; Boadzo, Robert Mawuli Kwasi – Perspectives in Education, 2020
This study sought to explore Accounting teachers' readiness to implement e-learning in their classrooms during the Fourth Industrial Revolution, specifically in schools in the Eastern Cape province of South Africa. To this end, the authors employed a qualitative approach and a case study research design. Interviews were used to gather data from…
Descriptors: Accounting, Readiness, Electronic Learning, High School Teachers
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Gregory, Rhonda L.; Rockinson-Szapkiw, Amanda J.; Cook, Vickie S. – Online Learning, 2020
This paper reviewed the factors that make up quality assurance including course design, content, delivery, and institutional support, as well as infrastructure in relationship to professional development impact on teaching practice. Building on the assumption identified in literature is the concept of course design being the most critical…
Descriptors: Community Colleges, College Faculty, Teacher Attitudes, Scoring Rubrics
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Carrillo, Carmen; Flores, Maria Assunção – European Journal of Teacher Education, 2020
The COVID-19 pandemic has impacted education at all levels in various ways. Institutions and teacher educators had to quickly respond to an unexpected and 'forced' transition from face-to-face to remote teaching. They also had to create learning environments for student teachers doing their preparation in the light of the requirements of teacher…
Descriptors: COVID-19, Pandemics, Teacher Education, Teacher Education Programs
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Margaliot, Adva; Gorev, Dvora – Computers in the Schools, 2020
Teachers' motivation to collaborate depends on their beliefs about its contribution to learning and teaching. This mixed method study applied cognitive orientation (CO) theory to measure 266 pre-service teachers' willingness to engage in online collaborative learning (OCL) after experiencing it. Willingness to engage in OCL was examined via a…
Descriptors: Student Experience, Preservice Teachers, Teaching Methods, Cooperative Learning
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