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Saltan, Fatih; Özden, M. Yasar; Kiraz, Ercan – Journal of Education and Practice, 2016
People generally prefer to use stories in order to provide context when expressing a point. Spreading a message without context is unlikely to be meaningful. Like stories, cases have contextual meaning and allow learners to see a situation from multiple perspectives. The main purpose of the present study was to investigate how to design and…
Descriptors: Teacher Education Curriculum, Curriculum Development, Curriculum Design, Online Courses
Alqahtani, Muteb M.; Powell, Arthur B. – International Journal of Education in Mathematics, Science and Technology, 2016
To understand learners' appropriation of technological tools and geometrical understanding, we draw on the theory of instrumental genesis (Lonchamp, 2012; Rabardel & Beguin, 2005), which seeks to explain how learners accomplish tasks interacting with tools. To appropriate a tool, learners develop their own knowledge of how to use it, which…
Descriptors: Technology Uses in Education, Computer Software, Geometric Concepts, Geometry
Rosé, Carolyn Penstein; Ferschke, Oliver – International Journal of Artificial Intelligence in Education, 2016
This article offers a vision for technology supported collaborative and discussion-based learning at scale. It begins with historical work in the area of tutorial dialogue systems. It traces the history of that area of the field of Artificial Intelligence in Education as it has made an impact on the field of Computer-Supported Collaborative…
Descriptors: Online Courses, Computer Mediated Communication, Group Discussion, Cooperative Learning
Özdemir, Muzaffer – European Journal of Contemporary Education, 2016
This study investigates the relationships between the primary learning styles of students and different learning objects presented simultaneously in an online learning environment in the context of the usage levels of these objects. A total of 103 sophomores from a Turkish State University participated in the study. Felder-Solomon Index of…
Descriptors: Cognitive Style, Behavioral Objectives, Foreign Countries, Instructional Materials
Simper, Natalie; Reeve, Richard; Kirby, J. R. – Creativity Research Journal, 2016
This research tested the use of concept map planning to support the development of creativity in photo stories, hypothesizing that skills taught to support organization would improve creativity. Concept maps are a type of graphic organizer, used to represent an ordering of ideas with nodes and linking words that form propositional statements. They…
Descriptors: Creativity, Photography, Concept Mapping, Instructional Materials
Wray-Lake, Laura; Sloper, Michelle A. – Applied Developmental Science, 2016
Civic engagement is an important marker of thriving among adolescents, and more research is needed that clarifies the ecological assets (positive supports across settings) that foster youth civic engagement. Simultaneously modeling associations between multiple ecological assets and civic behaviors can provide a nuanced view of the way…
Descriptors: Citizen Participation, Volunteers, Political Attitudes, Correlation
Lloyd, Justine; Amigo, Maria; Hettitantri, Nanditha – Asia-Pacific Journal of Cooperative Education, 2016
This article highlights the central role of collaboration in higher education programs which involve students in "learning through participation" (LTP). It reports the findings of a project that began with the intention of exploring the range and applicability of online technologies used for enhancing collaboration between the three main…
Descriptors: Higher Education, Student Participation, Partnerships in Education, Stakeholders
Goh, Shu Li – JALT CALL Journal, 2016
The rapid progress of technology has revolutionized learning and in the field of computer assisted language learning, the use of digital games has expanded significantly. One type of game that has been attracting interest is massively multiplayer online role-playing games (henceforth MMORPGs). Recent research has drawn attention to the potential…
Descriptors: Learning Strategies, Role Playing, Computer Games, Second Language Learning
Wall, Jennifer; Selmer, Sarah; Bingham Brown, Amy – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2016
Prospective elementary teachers at three universities engaged in online modules called the Virtual Field Experience, created by the Math Forum. The prospective teachers learned about problem solving and mentoring elementary students in composing solutions and explanations to nonroutine challenge problems. Finally, through an asynchronous online…
Descriptors: Elementary School Teachers, Preservice Teachers, Computer Simulation, Field Experience Programs
Acuña, Santiago Roger; López-Aymes, Gabriela – Journal of Curriculum and Teaching, 2016
This paper analyzes the effects of a support aimed at favoring the social regulatory processes in a computer-supported collaborative learning (CSCL) environment, specifically in a comprehension task of a multimedia text about Psychology of Communication. This support, named RIDE (Saab, van Joolingen, & van Hout-Wolters, 2007; 2012), consists…
Descriptors: Multimedia Materials, Multimedia Instruction, Cooperative Learning, College Students
Zhang, Qing; Peck, Kyle L.; Hristova, Adelina; Jablokow, Kathryn W.; Hoffman, Vicki; Park, Eunsung; Bayeck, Rebecca Yvonne – Educational Technology Research and Development, 2016
Approximately 10% of learners complete Massive Open Online Courses (MOOCs); the absence of peer and professor support contributes to retention issues. MOOC leaders often form groups to supplement in-course forums and Q&A sessions, and students participating in groups find them valuable. Instructors want to assist in the formation of groups,…
Descriptors: Online Courses, College Students, Academic Persistence, Computer Mediated Communication
Myers, Misha; Watkins, Dane; Sobey, Richard – Research in Drama Education, 2016
Technological innovations in digital communication technologies offer possibilities for new forms of participation and storytelling in theatre. WildWorks Theatre Company creates work that is discovered and devised with partners, artists and community participants in response to specific cultural and geographical locations. The work includes people…
Descriptors: Social Media, Technological Advancement, Story Telling, Personal Narratives
Cho, Moon-Heum; Tobias, Scott – International Review of Research in Open and Distributed Learning, 2016
Online discussion is a commonly used means to promote student understanding of a topic and to facilitate social interaction among students or between students and instructor; however, its effects on student learning in online learning environments have rarely been investigated. The purpose of this study was to examine the role of online discussion…
Descriptors: Online Courses, Computer Mediated Communication, Learning Experience, Communities of Practice
Scalise, Kathleen – Journal on School Educational Technology, 2016
With the onset of Web 2.0 and 3.0--the social and semantic webs--a next wave for integration of educational technology into the classroom is occurring. The aim of this paper is to show how some teachers are increasingly bringing collaboration and shared meaning-making through technology environments into learning environments (Evergreen Education…
Descriptors: Educational Technology, Technology Integration, Educational Practices, Educational Environment
Elola, Idoia; Oskoz, Ana – Foreign Language Annals, 2016
The educational use of computer-based feedback in the classroom is becoming widespread. However, less is known about (1) the extent to which tools influence how instructors provide written and oral comments, and (2) whether receiving oral or written feedback influences the nature of learners' revisions. This case study, which expands existing…
Descriptors: Second Language Learning, Feedback (Response), Case Studies, Computer Mediated Communication

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