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Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
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Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Pin-Hui Li; Yueh-Min Huang; Ting-Ting Wu – British Journal of Educational Technology, 2025
Virtual Reality (VR) has demonstrated significant advantages in various educational fields as it allows learners to actively learn in high interactivity and realism under their learning pace. However, for low-achieving students, VR learning environments may introduce some challenges, which are problems encountered during their learning process,…
Descriptors: Self Management, Computer Simulation, Educational Environment, Technology Uses in Education
European Union, 2025
The Digital Education Accelerator supported 21 digital education solutions over three years, providing structured guidance, expert mentorship, testing, showcasing, and validation opportunities. As part of the European Digital Education Hub, the programme aimed to foster innovation by helping teams refine their solutions, scale their impact, and…
Descriptors: Educational Innovation, Preschool Education, Elementary Secondary Education, Career and Technical Education
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Bjorn de Koning; Shirong Zhang; Stoo Sepp – Educational Psychology Review, 2025
Human movement plays a foundational role in cognition and learning. This topical collection brings together theoretical and empirical work examining how gestures, physical activity, and virtual movement enhance learning in language, multimedia, and activity-based learning. Regarding language learning, interacting with virtual object improves…
Descriptors: Movement Education, Human Body, Nonverbal Communication, Multimedia Instruction
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Naska Goagoses; Heike Winschiers-Theophilus; Selma Auala; Nicolas Pope; Erkki Rötkönen; Helvi Itenge; Calkin Suero Montero; Tomi Suovuo; Erkki Sutinen – Technology, Knowledge and Learning, 2025
Mixed reality (MR) provides new opportunities and affordances for fostering student engagement in remote learning. The current qualitative case study set out to (1) explore teachers' perspective of academic engagement in traditional classrooms, (2) explore how teachers' and students' envision engaging lessons using MR for remote learning, and (3)…
Descriptors: Distance Education, Computer Simulation, Learner Engagement, Teacher Attitudes
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Glenn G. Smith; Michael B. Sherry – British Journal of Educational Technology, 2025
Authentic dialogue demands that we respond, interpret and sometimes disagree with others' ideas--a key component of participation in a democratic society. Yet the sharing and uptake of different ideas can be hampered by traditional online platforms which divide students into isolated threads. To tackle this issue, we introduce two novel online…
Descriptors: Graduate Students, Student Attitudes, Interpersonal Communication, Dialogs (Language)
Sarah T. Zipf; Kevin Kinser; Heather A. Turner; Jeffrey C. Sun – Institute for College Access & Success, 2025
Online program managers (OPMs) are third-party companies that work with colleges and universities to develop, launch, and deliver online learning. The prevalence of OPMs, however, has important implications for higher education program quality and transparency. In the final piece of our four-part series, higher education scholars establish a…
Descriptors: Electronic Learning, Higher Education, Distance Education, Information Security
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Linda N. Laursen; Thomas Ryberg – European Journal of Engineering Education, 2025
This paper contributes to current discussions of digital teaching and technology within the field of engineering design education. We enter this dialogue by analysing a hybrid digital learning design for a 15-ECTS engineering design course. The course design pedagogically integrates principles from networked learning research, Problem-Based…
Descriptors: Design, Engineering Education, Blended Learning, Accountability
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Jati Ariati; Thomas Pham; Jane S. Vogler – Active Learning in Higher Education, 2025
Serving as a prominent framework for online learning, the Community of Inquiry (CoI), identifies three factors critical to learning in online environments: teaching presence, cognitive presence, and social presence. However, application of the CoI framework to face-to-face classes has not been broadly or systematically explored, despite…
Descriptors: Electronic Learning, Constructivism (Learning), Educational Environment, In Person Learning
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Irena M. Ilic; Milena D. Ilic – Scandinavian Journal of Educational Research, 2025
The goal of this narrative review was to summarize the literature findings regarding the occurrence and predictors of burnout syndrome in medical students in the online learning period during the COVID-19 pandemic. This review of identified relevant studies showed that their results were highly heterogeneous, primarily due to the important…
Descriptors: Electronic Learning, COVID-19, Pandemics, Medical Education
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An Duong Thi Binh; Thu-Hang Hoang; Huy Truong Quang – Evaluation Review, 2025
In the modern educational landscape, the integration of gamification into hybrid learning environments has emerged as a promising approach to enhance student outcomes. However, there remains a lack of comprehensive frameworks for designing gamified hybrid courses and validating their impact on student outcomes. This paper proposes a design…
Descriptors: Blended Learning, Curriculum Design, Instructional Design, Gamification
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John Soboslai – Journal of Interactive Learning Research, 2025
Traditional methods of teaching religion often fail to capture the sensory and spatial dimensions of religious practices, leaving students with abstract understandings disconnected from lived experiences. This study pilots the use of extended reality resources--immersive 360-degree videos, enhanced video interviews, and virtual tours--as tools for…
Descriptors: Computer Simulation, Educational Resources, Teaching Methods, Religion Studies
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James Deehan; Paul Parker; Amy MacDonald – Innovations in Education and Teaching International, 2025
This paper reports on an innovation of allowing higher education students to select their preferred mode of feedback. The aim was to investigate how a sample of 35 postgraduate students perceived and experienced self-selected feedback mode (audio, video or written) as part of an online research subject. Participants were invited to complete a…
Descriptors: Feedback (Response), Student Experience, Student Attitudes, Value Judgment
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Pitambar Paudel – MEXTESOL Journal, 2025
Motivation plays a pivotal role in students' academic success and overall performance in the learning process. However, the abrupt shift from face-to-face instruction to online learning, due to the Covid-19 pandemic, affected EFL students' motivation. To address this issue, this study aimed to explore the factors that affected students' motivation…
Descriptors: Second Language Learning, English (Second Language), Learning Motivation, Electronic Learning
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Tuba Temel; Cevdet Yilmaz – Journal of Educational Technology and Online Learning, 2025
Motivation has been studied in many contexts and is acknowledged as one of the most significant aspects of language instruction. To increase student motivation and engagement, instructional materials, methods, and techniques are crucial to the language learning and teaching process. The current study examined how the creation of digital…
Descriptors: Electronic Learning, Story Telling, Computer Mediated Communication, Second Language Learning
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