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Khurshid, Shabana; Amin, Faseeh; Masoodi, Nayera; Khan, Mohammad Furqan – International Journal of Learning Technology, 2023
This work has investigated the relationship between SM use and its four antecedents, i.e., perceived interactivity, perceived usefulness, perceived ease of use and perceived enjoyment. Moreover, it has also examined the association of SM use with its outcome variables, i.e., active learning, creativity and collaborative learning, leading to…
Descriptors: Electronic Learning, Social Media, Interaction, Usability
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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Interactive Learning Environments, 2023
This study investigated student engagement and focused attention in three co-creation environments (a paper-based environment, the 2D Jamboard platform, and the CoSpaces virtual reality (VR) platform). The study utilized a quasi-experimental research design with a total of 66 tenth-grade students including 34 males (52%) and 32 females (48%) from…
Descriptors: Computer Simulation, Learner Engagement, Attention, Electronic Learning
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Alaee, Dina Zohrabi; Zwickl, Benjamin M. – Physical Review Physics Education Research, 2023
In the summer of 2020, as COVID-19 limited in-person research opportunities and created additional barriers for many students, institutions either canceled or remotely hosted their research experience for undergraduates (REU) programs. The present qualitative phenomenographic study was designed to explore some of the possible limitations,…
Descriptors: Undergraduate Students, Mentors, Student Research, Electronic Learning
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Mohebi, Laila – Journal of Educators Online, 2023
Academic institutions need to enhance online and virtual learning strategies to ensure student engagement, satisfaction, and feedback in online classrooms. Providing online education has become the need of the hour because it enhances learning without regard for distance or the need to travel to school. The present study conducted a qualitative…
Descriptors: Computer Mediated Communication, Learner Engagement, Feedback (Response), Learning Management Systems
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Sondakh, Jullie Jeanette; Asaloei, Sandra Ingried; Werang, Basilius R. – Journal of University Teaching and Learning Practice, 2023
The rapid transformation in information and communication technology (ICT) has influenced change in other areas of human lives, including in the teaching and learning process in higher education institutions. This study explores: (1) how student perceived usefulness, perceived ease of use, attitude toward use, and behavioural intention to use an…
Descriptors: Student Behavior, Intention, Electronic Learning, College Students
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Arroyo, Ivon; Closser, Avery Harrison; Castro, Francisco; Smith, Hannah; Ottmar, Erin; Micciolo, Matthew – Technology, Knowledge and Learning, 2023
This emerging technology report introduces the "WearableLearning" (WL) platform as a tool to exercise computational thinking and STEM learning for 5-12th grade students through mobile technology-augmented active game play and game creation. Freely available at "WearableLearning.org," it allows students and teachers to play,…
Descriptors: Technology Uses in Education, Computation, Thinking Skills, Games
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Kotsidis, Konstantinos; Anastasiades, Panagiotes – International Journal on E-Learning, 2023
Distance Education is the natural evolution of a human-centered branch of education. Recently, the rapid development of social networks has decisively contributed to the configuration of a new environment in the field of distance education (Jones, 2020) which also has an impact on adult education. The research objective is the attitude of teachers…
Descriptors: Social Environment, Electronic Learning, Social Networks, Faculty Development
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Levenberg, Ariella – Journal of Further and Higher Education, 2023
Kindness signifies a way of behaving towards other individuals. Kindness is a desirable and admired conduct of schoolteachers but is less expected in higher education. During the Covid-19 pandemic, on-campus learning shifted completely to online learning settings, requiring lecturers to adopt behaviours that may not have been part of their…
Descriptors: Empathy, Teacher Behavior, Student Attitudes, Teacher Student Relationship
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Ditta, Annie S.; Lussier, Catherine M.; Speer, Annika C. – College Teaching, 2023
The COVID-19 pandemic caused instructors to quickly pivot their teaching into the remote environment. Now, as we conclude over a year of remote instruction, faculty need to focus on developing excellence in online and hybridized education. Research has been dedicated to discovering best practices in online teaching, but much of that work was…
Descriptors: COVID-19, Pandemics, Educational Theories, Educational Change
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Che Lah, Noor Hidayah; Tasir, Zaidatun; Jumaat, Nurul Farhana – Educational Studies, 2023
The aim of the study was to evaluate the extended version of the Problem-Solving Inventory (PSI) via an online learning setting known as the Online Problem-Solving Inventory (OPSI) through the lens of Rasch Model analysis. To date, there is no extended version of the PSI for online settings even though many researchers have used it; thus, this…
Descriptors: Problem Solving, Measures (Individuals), Electronic Learning, Item Response Theory
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Hii, Puong Koh; Goh, Chin Fei; Tan, Owee Kowang; Amran, Rasli; Ong, Choon Hee – Education and Information Technologies, 2023
The underutilization of e-learning among university lecturers is an important issue that needs to be resolved. This study aimed to formulate an e-learning postadoption model for Malaysian universities. Data were collected using self-administered questionnaires involving 36 e-learning experts who from lecturers in public and private universities in…
Descriptors: Information Systems, Success, Models, Electronic Learning
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Ozdamar, Nilgun; Curaoglu, Fusun; Tufekcioglu, Emre; Tutuncu Demirbas, Duysal – Turkish Online Journal of Distance Education, 2023
The aim of this study is to share the experiences and the collaborations carried out within the sector during the pandemic period, in a graduation project which is focused on university-industry cooperation - in order to make the role of the designer in the sector more effective, to transform education into a comprehensive sectoral experience for…
Descriptors: COVID-19, Pandemics, School Business Relationship, Industry
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Orozco, Luis E.; Giraldo-García, Regina J.; Chang, Bo – Psychology in the Schools, 2023
By the end of 2019, the World Health Organization was informed about the first unknown pneumonia cases, later labeled the COVID-19 global pandemic. Based on Mezirow's transformative learning theory, COVID-19 has been the trigger event that challenged adult learners' values, beliefs, and expectations in higher educational institutions. The study…
Descriptors: Best Practices, Electronic Learning, Online Courses, COVID-19
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Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hui-Ting; Tai, Kai-Hsin – Journal of Research on Technology in Education, 2023
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)…
Descriptors: Game Based Learning, Self Efficacy, Anxiety, Cognitive Style
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Yang, Christopher C. Y.; Ogata, Hiroaki – Educational Technology & Society, 2023
Blended learning (BL) is regarded as an effective strategy for combining traditional face-to-face classroom activities with various types of online learning tools (e.g., e-books). An effective feature of e-books is the ability to use digital notes. When e-books are used in BL, the strategic adoption of note-taking provides benefits that influence…
Descriptors: Blended Learning, Sequential Approach, Notetaking, Electronic Publishing
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