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Kashive, Neerja; Mohite, Sayali – Interactive Technology and Smart Education, 2023
Purpose: This study aims to look at the integration of gamification in an e-learning model based on the technology acceptance model. The data was collected from respondents residing in India and elements of gamification (achievement, immersion and social) and personal characteristics of learners (self-efficacy, computer anxiety and enjoyment) and…
Descriptors: Gamification, Electronic Learning, Learning Experience, Foreign Countries
Aristin, Nevy Farista; Hastuti, Karunia Puji; Arisanty, Deasy; Adyatma, Sidharta; Donna, Christiana – Journal of Education and Learning (EduLearn), 2023
Online learning causes teachers to be considered more active than students, so students' higher-order thinking skills decrease. Limited face-to-face learning is a new normal policy in the field of education. Learning models can be one way to recreate active learning to improve student's learning outcomes. This study determines the effectiveness of…
Descriptors: Instructional Effectiveness, Problem Based Learning, Outcomes of Education, Geography Instruction
Valachiné, Zsuzsanna Geréb; Dancsik, Adél; Fitos, Michelle M.; Cserjési, Renáta – Art Therapy: Journal of the American Art Therapy Association, 2023
This study investigated art therapy-based self-help online tasks (ATB-SHOT) as a means to support university students during the COVID-19 lockdown by (a) measuring effectiveness on mood repair (Positive and Negative Affect Schedule and Self-Assessment Manikin scales, pre- and postintervention) and (b) correlating outcomes with participants'…
Descriptors: Electronic Learning, Art Therapy, Self Help Programs, Intervention
Kerimbayev, Nurassyl; Umirzakova, Zhanat; Shadiev, Rustam; Jotsov, Vladimir – Smart Learning Environments, 2023
A literature review was conducted to develop a clear understanding of the student-centered approach using modern technologies in distance learning. The study aimed to address four research questions: What research experience already exists in the field of the student-centered approach in distance learning? What modern technologies are used in…
Descriptors: Student Centered Learning, Technology Uses in Education, Distance Education, Electronic Learning
Munawaroh, Siti; Sunandar, Ari; Qurbaniah, Mahwar – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
The development of e-module materials for the classification of living things based on scientific literacy and bio-ethnotaxonomy issues is still very limited. This study aims to develop e-modules for the classification of living things based on scientific literacy and bamboo ethnotaxonomy that are valid and suitable for use in learning. This…
Descriptors: Scientific Literacy, Science Instruction, Classification, Taxonomy
Hopkins, Susan – Teaching in Higher Education, 2023
This article explores the limitations of technology-focused teaching and online learning in 'widening participation' tertiary preparation programs, from the perspective of non-traditional university students, and in their own words. Specifically, the article draws on data derived from the "Life Literacies" academic preparation and action…
Descriptors: Foreign Countries, Nontraditional Students, Access to Education, Low Income Students
Kampa, Raj Kishor – Asian Association of Open Universities Journal, 2023
Purpose: The study aims to validate a mobile learning readiness scale through the technology readiness and acceptance model (TRAM), thereby assessing students' readiness to adopt m-learning in teaching and learning, including its acceptance. Design/methodology/approach: A structured questionnaire was administered to open and distance learning…
Descriptors: Foreign Countries, Electronic Learning, Readiness, Open Education
Shrestha, Sushil; Joshi, Manish; Bashyal, Aakash; Timilsina, Arun; Subedi, Sushant – Journal of Educational Technology Systems, 2023
The increase in usage of Online Learning systems has provided a challenge to deliver e-contents based on user needs. This study uses learning style data to determine the learning profile and provide the content based on the user's needs, whereas gamified elements are used to increase user engagement. The combination of these two approaches would…
Descriptors: Gamification, Cognitive Style, Electronic Learning, Learning Management Systems
Exploring Indicators of Teaching Presence in Online Learning from Older Adult Learners' Perspectives
Pham, Ngoc-Minh; Jahnke, Isa – Technology, Pedagogy and Education, 2023
Teaching presence is critical to online student success. While progress has been made in conceptualising and researching teaching presence, little is known about how it is experienced by older adult online learners. This article explores teaching presence indicators for older adult learners (55+ years old) in online courses, using the conceptual…
Descriptors: Electronic Learning, Adult Education, Adult Students, Online Courses
Preethamol Jijo Puthiakunnel – ProQuest LLC, 2023
The purpose of this qualitative study was to explore how faculty members describe facilitating student learning utilizing cognitive presence, social presence, and teaching presence in an online environment in post-secondary institutions in Southern California. Community of inquiry (COI) framework was used to guide the following research questions:…
Descriptors: Postsecondary Education, College Faculty, Teacher Attitudes, Electronic Learning
Jennifer Rebecca McClelland Meyer – ProQuest LLC, 2023
The purpose of this quantitative, causal-comparative study was to discover if and to what extent a difference between virtual K-12 teachers' (VT) and K-12 traditional teachers'(TT) burnout for the components of emotional exhaustion (EE), depersonalization (D), and personal achievement (PA), as indicated on the Maslach Burnout Inventory --…
Descriptors: Elementary School Teachers, Secondary School Teachers, Teacher Burnout, Psychological Patterns
Maureen A. Sullivan – ProQuest LLC, 2023
The emergency school closures caused by the COVID-19 pandemic impacted students and teachers across the globe. This study explored how the Global Educator Collaborative Facebook group, with over 125,000 members, supported teachers as they adapted to distance learning instruction amid emergency school closures. Through the Facebook group, teachers…
Descriptors: COVID-19, Pandemics, School Closing, Social Media
Kristina Marie Noriega – ProQuest LLC, 2023
The purpose of this proposal was to examine how User Experience (UX) design principles can enhance traditional instructional design techniques in an online learning environment. Much of traditional instructional design methods come from a pre-internet era in an age in which online learning is growing exponentially (Troop et al., 2020).…
Descriptors: Human Factors Engineering, Electronic Learning, Instructional Design, Universities
Sara B. Taylor – ProQuest LLC, 2023
This qualitative, thematic analysis explores the emergent themes related to community college professors' experiences adopting and using technology during the early phase of the COVID-19 pandemic. The interviews included semi-structured questions (i.e., closed- and open-ended) to elicit themes related to the professors' adoption and use of…
Descriptors: Technology Uses in Education, Technology Integration, COVID-19, Pandemics
Brittney Michelle Clark – ProQuest LLC, 2023
The problem addressed by this study is students had to adapt to e-learning when COVID-19 swept across the world and lost peer social interactions within the classroom. The purpose of this study was to document the impact the reduction in students' social interaction during COVID-19 e-learning may have had on high school students' academic…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics

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