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Bird, Kelli A.; Castleman, Benjamin L.; Lohner, Gabrielle – AERA Open, 2022
The COVID-19 pandemic led to an abrupt shift from in-person to virtual instruction in the spring of 2020. We use two complementary difference-in-differences frameworks: one that leverages within-instructor-by-course variation on whether students started their spring 2020 courses in person or online and another that incorporates student fixed…
Descriptors: COVID-19, Pandemics, Electronic Learning, Community College Students
Jopp, Ryan; Cohen, Jay – Teaching in Higher Education, 2022
On the back of recent assessment choice projects this study seeks to reimagine higher education assessment as a means of shifting the 'locus of control' from the teacher to the student. Central to this shift is the belief that a flexible assessment approach will promote self-regulation in learners, increased self-efficacy and, subsequently…
Descriptors: Student Evaluation, Evaluation Methods, Student Attitudes, College Students
Ullah, Safi; Moniruzzaman; Hossain, Md. Mahroof – Advances in Language and Literary Studies, 2022
During the COVID-19 pandemic situation, the English literature learning and assessment have moved from classroom form to online form. This study emphasizes on the challenges of online English literature learning and students' experience and expectation regarding online English literature course assessment in private universities of Bangladesh.…
Descriptors: Distance Education, Electronic Learning, English Literature, Private Colleges
Stefan, Ioana A.; Gheorghe, Ancuta Florentina; Stefan, Antoniu; Piki, Andriani; Tsalapata, Hariklia; Heidmann, Olivier – International Journal of Mobile and Blended Learning, 2022
The goal of this paper is to explore how game-based experiences can be leveraged through mobile technology to activate learner engagement and achieve a seamless connection between formal and informal learning. The paper presents a mobile game authoring tool that enables educators to create gamified lesson paths, drawing on the concept of atomic…
Descriptors: Game Based Learning, Learning Experience, Electronic Learning, Handheld Devices
Stemp, Jason D.; Ghosh, Debannita; Khan, Urooj R.; Boyd, James H. – Online Learning, 2022
Training and development programs are increasingly delivered online with numerous studies reporting no differences in learning outcomes between online and traditional learning. However, there are no established standardized methods to evaluate the effectiveness of online learning. This review aims to map the state of research around health-related…
Descriptors: Evaluation Methods, Health Education, Electronic Learning, Literature Reviews
Devers, Erin E.; Devers, Christopher J.; Miller, Paul D.; Alayan, Alexandra; Robertson, John; Baquet, Zachary; Ho, Nina; Echeverry, Shawnie; Heavner, Shayla K. – Journal of Interactive Learning Research, 2022
Many factors contribute to the achievement gap in the U.S. As an intervention to help narrow the gap, tutoring presents a potentially powerful solution. Decades of research suggest that tutoring is an effective, evidence-based approach to improve student success, with effect sizes ranging from 0.4. to 2.0. As many school systems in the U.S. move…
Descriptors: Electronic Learning, Tutoring, Program Evaluation, Program Effectiveness
Barari, Nori; RezaeiZadeh, Morteza; Khorasani, Abasalt; Alami, Farnoosh – Interactive Learning Environments, 2022
The dominance of technology over various aspects of life has changed the digital natives' style of learning too. There, however, exists no comprehensive educational-based instruction on how to work with this generation of learners in Virtual Learning Environments (VLEs). The purpose of this study -- therefore - is to develop and validate…
Descriptors: Academic Standards, Electronic Learning, Educational Indicators, Web Based Instruction
Zakharov, Wei; Gerrish, Thom; Li, Haiyan; Davis, Alison L.; Little, Emily – Journal of Library & Information Services in Distance Learning, 2022
Reading resources are essential for teaching and learning. Today's students and instructors are used to the Learning Management System (LMS) for teaching and learning. Within the general LMS trend, a variety of electronic course reserves tools have emerged. One particular tool is Leganto which has been increasingly widely deployed, particularly in…
Descriptors: Academic Libraries, Electronic Libraries, Learning Management Systems, Educational Technology
Strehl, Elizabeth A.; Loweth, Robert P.; Daly, Shanna R. – Advances in Engineering Education, 2022
Design interviews with stakeholders are an important source of information that engineering designers can use to identify stakeholder needs and develop solutions that meet stakeholder requirements. However, engineering students often struggle to conduct effective design interviews. In this study, we investigated changes in engineering students'…
Descriptors: Blended Learning, Engineering Education, Design, Models
Roldan, Wendy; Lee, Kung Jin; Nguyen, Kevin; Berhe, Lia; Yip, Jason – ACM Transactions on Computing Education, 2022
Large-scale disparities in computing exist for many youth of color. Learning in informal settings can increase the participation of youth in computing; however, computing education programs have typically been developed by adults for youth. We argue computing education can contribute toward decolonization by directly involving youth from…
Descriptors: Educational Change, Computer Science Education, Electronic Learning, Design
Sucuoglu, Hale – Education Quarterly Reviews, 2022
The purpose of this research is to determine the relationship between online self-regulatory learning skills and cognitive skills of regulating emotions. It has been examined that if there is a difference in the gender variable between online self-regulatory learning skills and cognitive emotion regulation skills of pre-service teachers and a…
Descriptors: Preservice Teachers, Learning Strategies, Self Control, Thinking Skills
Yao, Ching-Bang; Wu, Yu-Ling – International Journal of Information and Communication Technology Education, 2022
With the impacts of COVID-19 epidemic, e-learning has become a popular research issue. Therefore, how to upgrade the interactivity of e-learning, and allow learners to quickly access personalized and popular learning information from huge digital materials, is very important. However, chatbots are mostly used in automation, as well as simple…
Descriptors: Electronic Learning, Artificial Intelligence, Individualized Instruction, Bayesian Statistics
Lauricella, Sharon; Edmunds, T. Keith – Educational Considerations, 2022
The COVID-19 pandemic has affected deep reflection in higher education classrooms: how do we attract and retain students to (temporary but nevertheless increasing) online learning experiences, how do we keep them at our universities and colleges, and how do we give students a learning experience from which they will remember meaningful…
Descriptors: Teaching Methods, COVID-19, Pandemics, College Students
Kaminstein, Dana S.; Stevens, Ann; Forst, Marikay – Journal of Educators Online, 2022
Learning designs that facilitate real-time, online experiential learning have, up to now, received sparse attention. This study scrutinized an online, experiential, synchronous classroom session that featured an exercise designed to highlight the dynamics of competition and collaboration, group-as-a-whole understanding, and psychodynamic…
Descriptors: Experiential Learning, Relevance (Education), Electronic Learning, Online Courses
Händel, Marion; Bedenlier, Svenja; Kopp, Bärbel; Gläser-Zikuda, Michaela; Kammerl, Rudolf; Ziegler, Albert – Education and Information Technologies, 2022
Given that video conferencing serves as a crucial means for remote teaching, the current study investigated higher education students' (non)use of webcams and engagement in synchronous online courses. Three phases were studied: (1) A state of engagement; (2) antecedents that influence it; and (3) consequences of engagement. The cross-sectional…
Descriptors: Video Technology, Learner Engagement, Electronic Learning, Synchronous Communication

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