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Investigation of the Impact of Augmented Reality Technology on Interactive Teaching Learning Process
Kudale, Pritam; Buktar, Rajesh – International Journal of Virtual and Personal Learning Environments, 2022
Augmented Reality (AR) is growing technology that superimpose 3D images onto real world. This enhances the user's real-world experience. This potential of AR can be utilized effectively in teaching learning for engineering graphics course. There is visualization limitation for engineering students entering in first year, and this leads them to…
Descriptors: Computer Simulation, Technology Uses in Education, Learning Processes, Electronic Learning
dos Anjos, Fernando Elemar Vicente; Rocha, Luiz Alberto Oliveira; da Silva, Débora Oliveira; Pacheco, Rodrigo; Pinheiro, Divina Márcia Borges – International Journal of Virtual and Personal Learning Environments, 2022
Cognitive approaches to teaching generate learning through the interaction between the subject and object of study. One of the strategies to create this interaction is related to the application of virtual and augmented reality in the teaching-learning processes. Through a systematic literature review, this work aims to describe the approaches…
Descriptors: Electronic Learning, Computer Simulation, Engineering Education, Literature Reviews
Al-Rahmi, Ali Mugahed; Al-Rahmi, Waleed Mugahed; Alturki, Uthman; Aldraiweesh, Ahmed; Almutairy, Sultan; Al-Adwan, Ahmad Samed – Education and Information Technologies, 2022
Mobile-learning (M-learning) apps have grown in popularity and demand in recent years and have become a typical occurrence in modern educational systems, particularly with the deployment of M-learning initiatives. The key objective of this study was to reveal the key factors that impact university students' behavioural intention and actual use of…
Descriptors: Electronic Learning, Computer Oriented Programs, College Students, Intention
Anderson, Ross; Katz-Buonincontro, Jen; Bousselot, Tracy; Land, Jessica; Livie, Mari; Beard, Nathan – Australasian Journal of Educational Technology, 2022
What makes impactful online professional development for rural teachers learning creativity and arts integration? In this paper, we describe the results of a mixed method-study that tested a new hybrid online and in-person teacher training experience with K-12 teachers in the Northwestern region of the United States of America in 2019-2020. The…
Descriptors: Blended Learning, Teacher Education, Rural Education, Creative Development
Dittrich, Lynn; Aagaard, Toril; Hjukse, Hjørdis – International Journal of Educational Technology in Higher Education, 2022
In this study, we explore the perceived affordances of simulation-based learning (SBL) among online student teachers in Norway. We investigated how simulations mediate professional learning when coupled with educator-led debriefings and peer-led focus groups. Using an exploratory qualitative design, we examined 21 pre-service teachers'…
Descriptors: Foreign Countries, Electronic Learning, Online Courses, Student Teachers
Chung, HeeJae – New Directions for Adult and Continuing Education, 2022
Learning a language is a lifelong process and requires motivation, patience, a great deal of effort to continuously observe, reflect, and apply the acquired knowledge and skills in practice. Building on an experiential learning approach to support lifelong learning offers a wide range of ways in which instructors can create and deliver engaging…
Descriptors: Best Practices, Adult Education, English (Second Language), Second Language Learning
Veerasamy, Senthil; Goswami, Susobhan – International Journal of Education and Development using Information and Communication Technology, 2022
Traditional classroom infrastructure has been completely replaced by digital platforms such as Zoom, Microsoft Teams, Google Meet, and others during the COVID-19 pandemic. The primary objective of this research is to empirically verify the research question "Is online learning providing better academic performance than offline (face-to-face)…
Descriptors: Electronic Learning, In Person Learning, Instructional Effectiveness, Distance Education
List, John A.; Shah, Rohen – National Bureau of Economic Research, 2022
In organizations, teams are ubiquitous. "Weakest Link" and "Best Shot" are incentive schemes that tie a group member's compensation to the output of their group's least and most productive member, respectively. In this paper, we test the impact of these incentive schemes by conducting two pilot RCTs (one in-person, one online),…
Descriptors: Incentives, Graduate Students, Mathematics Instruction, College Mathematics
Toland, Sky – ProQuest LLC, 2022
Online learning readiness is a field of study that has emerged and become increasingly relevant over the past two decades. Several instruments have been developed and used to measure readiness for online learning in college students. The Online Learner Readiness Questionnaire, or OLRQ, sought to measure student readiness for online asynchronous…
Descriptors: Electronic Learning, Readiness, Questionnaires, Asynchronous Communication
Sahin, Muhittin; Terzi Müftüoglu, Cennet; Ceylan, Savas; Atay, Salim – International Association for Development of the Information Society, 2022
Adults are independent learners and are expected to direct their own learning. Nowadays, there are many MOOC platforms preferred by adult learners. Many states have adapted to these developments and established an online learning platform in order to carry out the training and development activities of civil servants. The Presidency of the…
Descriptors: Adult Education, Electronic Learning, Distance Education, Independent Study
Armando Jenkins – ProQuest LLC, 2022
The COVID-19 pandemic changed life on the planet in many different ways. It altered how we interacted with other individuals and disrupted how countless industries conducted business. Included in this disruption was the field of education. During the pandemic, many schools closed the doors to their physical buildings and began teaching students…
Descriptors: Distance Education, Electronic Learning, Academic Achievement, COVID-19
Carli Miyashiro – ProQuest LLC, 2022
The 2019-2020 school year started traditionally with the majority of students learning in a face-to-face model. By the end of March 2020, the World Health Organization declared COVID-19 a global pandemic (Mahase, 2020; Nayak et al., 2021), and all schools in the United States shut down due to the pandemic (Decker et al., 2020). Though the origins…
Descriptors: COVID-19, Pandemics, Middle School Teachers, Experienced Teachers
Walter Stepp – ProQuest LLC, 2022
This qualitative descriptive study was conducted to explore and describe the training and professional development needs of instructors moving from in-person to online-only instruction. The intent of the study was to encourage administrators to assess these needs and develop training and professional development programs that will meet need these…
Descriptors: Professional Development, Educational Needs, In Person Learning, Electronic Learning
Jennifer M. Varrichio – ProQuest LLC, 2022
The purpose of this study was to gather expert instructional designers' descriptions of their decision-making processes and procedures while designing and developing formative game-based activities for online courses in workplace environments. The question addressed by the study is "How do instructional designers describe their…
Descriptors: Game Based Learning, Electronic Learning, Workplace Learning, Instructional Design
David Scott Knuffke – ProQuest LLC, 2022
Initial research approaches to investigating the impacts of the COVID-19 pandemic in education have been largely constrained by the ongoing acute nature of pandemic circumstances in which that research has occurred. This qualitative study examines how different phases of the pandemic have impacted the instructional practices of teaching faculty in…
Descriptors: COVID-19, Pandemics, Foreign Countries, High School Teachers

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