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Muhammad Mooneeb Ali; Shawana Fazal; Ubaid ullah Ubaid; Muhammad Amir Saeed; Sayyed Rashid Ali Shah – International Journal of Adult Education and Technology, 2025
In response to the global emergence of artificial intelligence (AI), the Government of Punjab, Pakistan, conducted a pilot project in 2024, introducing AI-powered digital textbooks for Grade 12 English learners. The project included 80 teachers and 400 learners from Lahore, Pakistan. The present study explores the perspectives of the learners and…
Descriptors: Artificial Intelligence, Electronic Books, Textbooks, Grade 12
Grant R. Jackson; Sarah M. Schiffecker; Oleksandra Poquet – Online Learning, 2025
Post-secondary institutions are seeing the need and searching for ways to prepare their students for life in an increasingly complex and often polarized society. Since its development in the late 1980s, intergroup dialogue (IGD) has become a prominent dialogic pedagogy that brings together small, diverse groups of college students to dialogue on…
Descriptors: Intergroup Relations, Dialogs (Language), Electronic Learning, College Students
Huan Kang; Hong Chen – Education and Information Technologies, 2025
This study investigates the effects of online instructors' use of initiation and maintenance rapport-building strategies (RBS) on Chinese EFL learners' CALL motivation and cognitive load management. Mixed methods research was used to concurrently triangulate different strands of data on the effects of RBS on 86 randomly sampled EFL learners. The…
Descriptors: English (Second Language), Second Language Learning, Teacher Student Relationship, Cognitive Processes
Rasoul Bakhtiari; Farhad Seraji; Mohammadreza Farrokhnia; Zahra Habibzadeh; Omid Noroozi – Educational Technology Research and Development, 2025
This systematic review, utilizing the PRISMA framework, analyzes 248 international and 143 Iranian articles to provide an overview of studies on games in education. It examines five key themes: common terminology, methodology, type of study, variables studied, and technologies used, presenting findings in the same order of priority.…
Descriptors: Foreign Countries, International Education, Game Based Learning, Comparative Education
Samuel Nii Boi Attuquayefio; David Aboagye-Darko; Amanda Quist Okronipa – International Journal of Educational Management, 2025
Purpose: Through the lens of the information systems success model, self-determination theory, and TAM2, this study proposes and tests an integrative model to investigate students' satisfaction with the use of e-learning systems in higher education institutions in a developing country context. Design/methodology/approach: This study adopted a…
Descriptors: Student Satisfaction, Electronic Learning, Learning Management Systems, Developing Nations
Hyeon Jo – Asia Pacific Journal of Education, 2025
A growing number of governments have shifted education from face-to-face classes towards e-learning to contain COVID-19. In light of the pandemic, this study examined the key drivers that lead to the continuance intention of university students towards e-learning. The theoretical framework clarifies the role of attitude, satisfaction, and…
Descriptors: Intention, Technology Uses in Education, Electronic Learning, COVID-19
Ricardo-Adán Salas-Rueda; Ricardo Castañeda-Martínez; Jesús Ramírez-Ortega; Selene-Marisol Martínez-Ramírez – Digital Education Review, 2025
The aim of this mixed research is to analyze the perception of the students about the use of Zoom and the Learning Management Systems such as Moodle and Google Classroom in the educational field during the COVID-19 pandemic considered data science. In particular, Zoom facilitates the communication, presentation of contents and resolution of…
Descriptors: Foreign Countries, Student Attitudes, Technology Integration, Educational Technology
Sireesha Prathigadapa; Salwani Mohd Daud – Journal of Learning for Development, 2025
In contemporary education, accurately predicting student performance and delivering prompt feedback is paramount for fostering a comprehensive grasp of academic progress and adopting strategies for enhancing the quality of student learning. This review examines the studies on virtual tutoring systems utilising Generative Pre-trained Transformer 3…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Feedback (Response)
Tran Ai Cam; Nguyen Huu Thanh Chung – Journal of Learning for Development, 2025
This study employs bibliometric methods to analyse impactful and emerging research topics in the digital education ecosystem, using Scopus data from 2019 to 2023. It introduces a new Impact Factor (IF) that considers productivity, growth rate, core papers, and citations to identify key research fronts. The top five areas identified were artificial…
Descriptors: Literature Reviews, Bibliometrics, Educational Research, Electronic Learning
Rustam Shadiev; Xun Wang; Shusheng Shen – Education and Information Technologies, 2025
In an increasingly globalized world, developing intercultural competence in higher education is highly valued. While there has been a shift towards remote intercultural learning methods, these approaches often lack authentic and immersive experiences. To address this gap, the present study uses spherical video-based virtual reality (SVVR) to…
Descriptors: Foreign Countries, Higher Education, Computer Simulation, Simulated Environment
Kiera E. B. McMaster; Saskia de Wildt; Sam Mishos; Erica Shardlow; Heather Castleden – Journal of Geography in Higher Education, 2025
Punk has its roots in the garage bands of the 1960s and 1970s as expressions of resistance to mainstream music. Punk, however, has evolved over time to encompass rebellion and an ethic of DIY (i.e. do it yourself) not just in music but in other domains to reject the status quo. Punk can be found in the university too. Podcasting and zines, for…
Descriptors: Audio Equipment, Electronic Publishing, Programming (Broadcast), Material Development
Xin Bian; André Brown; Bruno Marques – International Journal of Art & Design Education, 2025
This article describes the motivation, aims, and consequent processes involved in designing an engaging and informative animated educational video that explains the historical exploitation of the Mount Dagushan iron ore mine in China. The mine is recognised as the deepest in China. It has been the source of raw material for the Anshan Steel…
Descriptors: Animation, Video Technology, Heritage Education, Instructional Materials
Fatima Makda – Education and Information Technologies, 2025
Virtual teaching gained momentum for its ability to drive education continuity in times of disruption. As a result, the implementation of virtual teaching has piqued the attention of the higher education sector to leverage the affordances of this mode of instructional delivery, even in times of non-disruption. This study aims to conduct a review…
Descriptors: Electronic Learning, Web Based Instruction, Higher Education, College Faculty
Mayra Liuviana Vega Chica – Journal of International Education in Business, 2025
Purpose: This study aims to investigate the impact of an collaborative online international learning (COIL) program on student behavioral satisfaction and community engagement, with a focus on diversity and sustainability. Explore how these changes affect students' perceptions of the impact of these activities and their motivation to use…
Descriptors: Cooperative Learning, Electronic Learning, International Cooperation, Cultural Awareness
Victor del Carmen Avendano Porras; Iris Alfonzo Albores; Sergio Andres Correal Cuervo – Turkish Online Journal of Distance Education, 2025
This research aimed to explore the dimensions and implications of the early use and integration of metaverses in public high schools in the region of the Altos de Chiapas, Mexico, through a sequential mixed methods approach. Initially, a standardized survey was administered to a stratified probabilistic sample of 1402 students from various schools…
Descriptors: Foreign Countries, Distance Education, Indigenous Populations, High School Students

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