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Shoda, Vera Paola – E-Learning and Digital Media, 2022
Let's Play (LP) is the term used to describe the videos of people providing commentary as they play video games that follow either live streaming or pre-edited format uploaded in online video sharing platforms. Previous studies on LP have shown its possible use in literary practice and pedagogical potential. This paper goes deeper into the…
Descriptors: Video Games, Electronic Learning, Teaching Methods, Video Technology
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Zhu, Wangda; Hua, Ying; Zhu, Gaoxia; Wang, Luping – British Journal of Educational Technology, 2022
It is critical to create an inclusive online learning environment for students with diverse demographic information studying in different environments, especially during the COVID-19 pandemic when they are disconnected from peers. Guided to create an inclusive online learning community by situated learning theory and community of practice, both of…
Descriptors: Social Media, Photography, Inclusion, Communities of Practice
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Yildirim Yakar, Züleyha – Journal of Educational Technology and Online Learning, 2022
This study attempts to examine the effect of online cooperative teaching on students' attitudes towards online cooperative learning (OCLAS) and the relationship between OCLAS and course achievement. Besides, students' views on online collaborative practice were taken. The study was conducted with the 3rd year preservice teachers who were studying…
Descriptors: Electronic Learning, Cooperative Learning, Student Attitudes, Academic Achievement
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Hoi, Vo Ngoc – Educational Technology Research and Development, 2022
Identifying characteristics of an engaging online learning environment plays a crucial role in fostering student engagement and academic development in online learning. This body of research, however, has been impeded by the fragmentation with regards to the conceptualization and measurement of students' perception of characteristics of an…
Descriptors: Students, Social Cognition, Student Attitudes, Electronic Learning
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Marín-Díaz, Verónica; Reche, Eloísa; Martín, Javier – Technology, Knowledge and Learning, 2022
Online training is demanded in the ubiquitous society we live in, and this is especially true if we consider the current situation at universities due to the Government issuing a state of alarm decree which requests all citizens to remain at home. The goal of this study is to determine the opinion of university students from different Spanish…
Descriptors: Distance Education, COVID-19, Pandemics, College Students
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Moon, Hyunchang; Cheon, Jongphil; Kwon, Kyungbin – International Journal of Computer Science Education in Schools, 2022
To help novice learners overcome the obstacles of learning computational thinking (CT) through programming, it is vital to identify difficult CT components. This study aimed to determine the computational concepts and practices that learners may have difficulties acquiring and discuss how programming instructions should be designed to facilitate…
Descriptors: Difficulty Level, Computation, Thinking Skills, Programming
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Zhao, Wenhui – Education and Information Technologies, 2022
In order to investigate the overall cognition of blended learning, we made a questionnaire survey and interviews with students and teachers of 10 universities and colleges in Anhui Province. Based on this investigation, we design a Rain class blended learning model which fully utilizes the modern network technology and mobile terminals to closely…
Descriptors: Blended Learning, Higher Education, Internet, College Students
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Afacan, Ersin; Güven, Senol – Journal of Educational Issues, 2022
Thanks to the rapid change and development of technological opportunities in sports, training can be carried out in an electronic environment and with electronic tools. Among these tools, we can mention a desktop computer, a printer, a scanner, a projection device, a smart phone, a portable computer also called as laptop, glasses for simulation,…
Descriptors: Athletics, Training, Electronic Learning, Films
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Sithole, Mashango Phillemon; Gumede, Phiwayinkosi Richmond – Perspectives in Education, 2022
The role of tutorship programmes at universities is well documented. Given the continual challenges faced by universities such as low pass rates, low retention rates, low graduation rates, under-preparedness of first-year students, low throughput rates, and at-risk students, tutorship programmes have become an indispensable part of teaching and…
Descriptors: Tutors, Universities, Technology Education, Systems Approach
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Ben Ramadan, Awatef A.; Gong, Rui – Educational Research: Theory and Practice, 2022
Moving to the online and blended education delivery during any emergency crisis needs to be creative, flexible, and unique to that particular crisis. The students' self-motivation and active engagement decreased after the sudden move to the emergency online learning. The current study explored and assessed the College of Professional Advancement -…
Descriptors: Student Attitudes, Electronic Learning, Educational Change, COVID-19
Ganguli, Ina; Haidar, Jamal I.; Khwaja, Asim Ijaz; Stemper, Samuel W.; Zafar, Basit – National Bureau of Economic Research, 2022
We study how large shocks impact individuals' skilling decisions using data from the largest online learning platform in Saudi Arabia. The onset of the COVID-19 pandemic brought about a massive increase in online skilling, and demand shifted towards courses that offered skills, such as telework, likely to be immediately valuable during the…
Descriptors: Economic Impact, Skill Development, Electronic Learning, COVID-19
Kulhanek, Brenda J. – ProQuest LLC, 2022
The informatics competency gap for nurses has existed since the first use of technology in healthcare. Although numerous informatics competencies for nurses have been identified over the past 20 years, there is a lack of standardized educational content to help address the informatics competency gap. In a digital healthcare environment, the…
Descriptors: Nurses, Information Science, Information Technology, Competence
Donaldson, Frank – National Catholic Educational Association, 2022
Written during the pandemic and vaccines, the challenge in writing this book is the desire to offer best wisdom and practices now and also make sure that this publication has a shelf life beyond this pandemic. We are living in a time when Catholic schools need to make deep changes, and for that to happen when leaders don't know what the next day…
Descriptors: Educational Change, Catholic Schools, Electronic Learning, Blended Learning
Hughes, Jennifer; Taylor, Joseph – Association Supporting Computer Users in Education, 2022
Over the past decade there has been a lot of discussion about the rising cost of textbooks in higher education, which has resulted in an increased interest in electronic textbooks and digital coursework. When classes moved to a virtual environment in 2020, due to the COVID-19 global pandemic, many campuses needed to quickly provide students with…
Descriptors: Textbooks, Costs, Electronic Publishing, Open Educational Resources
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Dovhaniuk, Ella; Thelen, Tobias – International Association for Development of the Information Society, 2022
In this paper, we present didactical, technical, and interaction design aspects of a learning environment for training academic text reading skills in higher education that is currently being developed. The concept is built on experience gained from a gamified learning environment for academic abilities in the domain of German orthography…
Descriptors: Gamification, Electronic Learning, Reading Instruction, Reading Skills
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