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Feng Guang; Zong Xueliang – Education and Information Technologies, 2025
Traditional higher education in folk dance faces challenges such as limited resources and uneven teaching effectiveness. The introduction of Immersive Virtual Reality (IVR) technology offers potential solutions to these issues; however, there is a lack of research to substantiate its efficacy. Therefore, this study aims to explore the application…
Descriptors: Computer Simulation, Computer Uses in Education, Folk Culture, Dance Education
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R. Anaya Jones; Dina Meky – portal: Libraries and the Academy, 2025
Librarians play a pivotal role in bridging gaps and fostering learning across diverse global networks of campuses and learners. At Northeastern University's library, the Global Campus and Online Learning Unit (Online Learning, for short) supports the 16 (and growing) global campuses. The Online Learning unit has crafted an intermediary liaison…
Descriptors: Global Approach, Library Services, Library Instruction, Outreach Programs
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Robert Weinhandl; Lena Maria Kleinferchner; Carina Schobersberger; Katharina Schwarzbauer; Tony Houghton; Edith Lindenbauer; Branko Andic; Zsolt Lavicza; Markus Hohenwarter – Journal of Mathematics Teacher Education, 2025
Personas, initially originated in user experience research, are short and simplified representations of particular user groups, and this methodological approach has recently gained ground in educational research. This study aims to explore aspects of personas that may be beneficial for prospective mathematics teachers when they develop digital…
Descriptors: Preservice Teachers, Mathematics Teachers, Mathematics Instruction, Teaching Methods
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Elissavet Papageorgiou; Jacqueline Wong; Qinyi Liu; Mohammad Khalil; Annoesjka J. Cabo – Educational Psychology Review, 2025
Undergraduate mathematics education is essential for building a foundation for success in various scientific disciplines. Curriculum reforms in mathematics education have emphasized the need for cultivating learning skills that depend on effective student engagement (SE). Consequently, there has been growing research on the mechanisms that…
Descriptors: Learner Engagement, Undergraduate Students, College Mathematics, Mathematics Education
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Jialiang Liu; Gaowei Chen; Jianhua Zhao – Education and Information Technologies, 2025
Research on teachers' digital competence presents conflicting perspectives, posing a significant challenge to its enhancement. While researchers have explored the multifaceted factors influencing teachers' digital competence, the field has yet to develop a comprehensive factor model that can systematically analyze its development. This study…
Descriptors: Electronic Learning, Digital Literacy, Teacher Competencies, Educational Practices
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Vince Alano; Christian Erlandez; Robbie Gonzales; Mike Aaron Palo; Marvin Punsalan; Michael Louie Celis; Joseph Lobo – Digital Education Review, 2025
The education system worldwide was shaken by the COVID-19 pandemic, forcing a shift to online learning that posed significant challenges for Physical Education (PE) classes. Many students lacked the technological skills to succeed in virtual environments, impacting their learning experiences. This study examines the relationship between Digital…
Descriptors: Electronic Learning, COVID-19, Pandemics, Digital Literacy
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Giulia Cosentino; Jacqueline Anton; Kshitij Sharma; Mirko Gelsomini; Michail Giannakos; Dor Abrahamson – British Journal of Educational Technology, 2025
This study explores the role of generative AI (GenAI) in providing formative feedback in children's digital learning experiences, specifically in the context of mathematics education. Using multimodal data, the research compares AI-generated feedback with feedback from human instructors, focusing on its impact on children's learning outcomes.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Feedback (Response), Mathematics Education
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Lanqin Zheng; Zichen Huang; Lei Gao; Yunchao Fan – Journal of Computer Assisted Learning, 2025
Background: Online collaborative learning has been broadly applied in the field of higher education. Nevertheless, not all types of collaborative learning can produce the desired learning results. Objectives: To facilitate online collaborative learning, the present study proposed an innovative artificial intelligence-enabled group cognitive…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, Online Courses
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Louise Bouché; Jérémy Lucas-Boursier; Anne-Caroline Prévot – International Journal of Early Childhood Environmental Education, 2025
This paper presents the development of a participatory digital platform designed to promote nature-based experiences for children aged 0 to 3 years. The project responds to the growing reduction of young children's opportunities to engage with nature in their daily lives, despite the critical role such experiences play in early development.…
Descriptors: Foreign Countries, Early Childhood Education, Infants, Toddlers
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Jinhee Kim; Rita Detrick; Seongryeong Yu; Yukyeong Song; Linda Bol; Na Li – Education and Information Technologies, 2025
Supporting learners in achieving high-level socially shared regulation of learning (SSRL) in the online collaborative learning (OCL) context presents challenges that the utilization of artificial intelligence (AI) technologies may help solve. However, the effective uses of AI to support multifaceted areas (cognition, metacognition, and motivation)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, Cooperative Learning
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Ika Maryani; Suyatno Suyatno; Ika Arfiani; Muhammad Nizaar; Irnin Agustina Dwi Astuti; Dwi Sulisworo – Educational Process: International Journal, 2025
Background/purpose: As a developing country with a wide area, Indonesia often experiences problems with equal access and quality of learning, specifically in remote schools. To overcome these challenges, several studies have proposed using gamified mobile-based learning as an effective alternative. Therefore, this study aims to explore students'…
Descriptors: Gamification, Electronic Learning, Learner Engagement, Rural Schools
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Manit Malhotra; Indu Chhabra; Salil Bharany; Ateeq Ur Rehman; Seada Hussen – Discover Education, 2025
The field of online education has increasingly recognized digitally automated proctoring as a prominent and pressing issue in recent years. The increasing prevalence of online examination deception has prompted a heated debate. The purpose of the study is to capture advancements in this research field, offering a concise overview of current…
Descriptors: Electronic Learning, Online Courses, Supervision, Integrity
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Sini Davies; Pirita Seitamaa-Hakkarainen – International Journal of Technology and Design Education, 2025
This systematic literature review focuses on the research published on K-12 maker education in the early 2020s, providing a current picture of the field. Maker education is a hands-on approach to learning that encourages students to engage in collaborative and innovative activities, using a combination of traditional design and fabrication tools…
Descriptors: Literature Reviews, Elementary Secondary Education, Hands on Science, Experiential Learning
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Nazirah Md Yusof; Amelia Abdullah – Asian Association of Open Universities Journal, 2025
Purpose: This paper explores the effectiveness of using Telegram Messenger as a tool to enhance argumentative writing skills among open and distance learning (ODL) students. The paper outlines that argumentative writing is a crucial skill, particularly in written discourse, and that teaching it to ODL students presents unique challenges compared…
Descriptors: Foreign Countries, Distance Education, Electronic Learning, College Students
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Ecenur Demir; Adem Akbiyik – Education and Information Technologies, 2025
Digital nudging is a subtle technique used to guide individuals' behaviors and influence their decision-making processes in online environments. This study highlights the critical role of digital nudging in enhancing the educational experiences of students in distance learning settings. It suggests that digital nudges can mitigate some of the…
Descriptors: Electronic Learning, Prompting, Educational Technology, Distance Education
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