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Maatta, Olli; McIntyre, Nora; Palomäki, Jussi; Hannula, Markku S.; Scheinin, Patrik; Ihantola, Petri – Frontline Learning Research, 2021
Mobile eye-tracking research has provided evidence both on teachers' visual attention in relation to their intentions and on teachers' student-centred gaze patterns. However, the importance of a teacher's eye-movements when giving instructions is unexplored. In this study we used mobile eye-tracking to investigate six teachers' gaze patterns when…
Descriptors: Eye Movements, Mathematics Instruction, Problem Solving, Attention Control
Moru, Eunice Kolitsoe; Malebanye, Maqoni; Morobe, Nomusic; George, Mosotho Joseph – Journal of Research and Advances in Mathematics Education, 2021
Geometry is among the cornerstones of mathematics because of its applicability in real life and its connection to other areas of mathematics. The reported study explored how the volume of 3D geometric shapes was taught in one high school in Lesotho. One male teacher and an intact class of sixty high school students were the participants of the…
Descriptors: Mathematics Instruction, Teaching Methods, Theories, Geometry
Baccaglini-Frank, Anna – Educational Studies in Mathematics, 2021
This paper focuses on students' mathematical discourse emerging from interactions in the digital environment GeoGebra, in which one can construct virtual objects that realize mathematical signifiers and then interact with them. These virtual object realizations can become "dynamic interactive mediators" (DIMs) that influence the…
Descriptors: Electronic Learning, Mathematics Education, Computer Software, Geometry
Suh, Jennifer M.; Birkhead, Sara; Frank, Toya; Baker, Courtney; Galanti, Terrie; Seshaiyer, Padmanabhan – Mathematics Teacher Educator, 2021
This article details the design and implementation of a professional development model called Learning Trajectory-Based Lesson Study focused on issues of equity, identity, and agency. We developed the Vertical Articulation to Unpack the Learning Trajectory (VAULT) tool to orient teachers' instructional planning toward an asset-based view of…
Descriptors: Mathematics Skills, Learning Processes, Equal Education, Mathematics Teachers
Karnam, DurgaPrasad; Agrawal, Harshit; Parte, Pranay; Ranjan, Saurabh; Borar, Priyanka; Kurup, Prasanna Prakash; Joel, Amose Jebin; Srinivasan, Pattamadai Sankaran; Suryawanshi, Uddhav; Sule, Aniket; Chandrasekharan, Sanjay – Journal of Computer Assisted Learning, 2021
Educational technology designs in developing countries mostly focus on making knowledge resources widely available, through MOOCs, repositories and computer-based tutoring. The use of digital media for cognitive augmentation, particularly interactive designs that help learners understand modelling topics in STEM, is underexplored. We report a…
Descriptors: Educational Technology, Foreign Countries, Developing Nations, Models
Moravcová, Vlasta; Robová, Jarmila; Hromadová, Jana; Halas, Zdenek – Journal on Efficiency and Responsibility in Education and Science, 2021
The paper focuses on students' understanding of the concepts of axial and central symmetries in a plane. Attention is paid to whether students of various ages identify a non-model of an axially symmetrical figure, know that a line segment has two axes of symmetry and a circle has an infinite number of symmetry axes, and are able to construct an…
Descriptors: Geometric Concepts, Plane Geometry, Foreign Countries, Cognitive Processes
Mollakuqe, Vesa; Rexhepi, Shpetim; Iseni, Egzona – International Electronic Journal of Mathematics Education, 2021
The most influential books on geometry are those of Euclid called "Elements". In our century, in addition to classical learning, various interactive software are used in teaching geometry. Among them, we can mention GeoGebra. GeoGebra is an interactive math measurement program that consists of teaching and learning from elementary to…
Descriptors: Computer Software, Mathematics Instruction, Teaching Methods, Computer Assisted Instruction
Öndes, Rabia Nur – World Journal on Educational Technology: Current Issues, 2021
Dynamic geometry software (DGS), especially GeoGebra, have been used in mathematics lessons around the world since it enables a dynamic learning environment. To date, there exist so many published researches about DGS, which leads to the need for meaningful organisation. This study aims to give a broad picture about researches related to DGS. For…
Descriptors: Trend Analysis, Educational Trends, Geometry, Computer Software
Agustina, Eka Nurmala Sari; Widadah, Soffil; Nisa, Putri Afinanun – Mathematics Teaching Research Journal, 2021
Education currently only prioritizes mastery of scientific aspects and students' intelligence. Math problems are still related to fictitious general knowledge. For this reason, local wisdom-based learning is needed whose learning is packaged using objects, events, and various things that are close to students' lives to raise the local potential of…
Descriptors: Mathematics Instruction, Problem Solving, Indigenous Knowledge, Values Education
Geçici, Mehmet Ertürk; Türnüklü, Elif – Acta Didactica Napocensia, 2021
Reasoning is handled as a basic process skill in mathematics teaching. When the literature was examined, it was seen that many types of reasoning related to mathematics education were mentioned. In the present study, it was focused on visual reasoning, which is one of the types of reasoning and also used in different research areas. The purpose of…
Descriptors: Mathematics Education, Thinking Skills, Visual Perception, Visualization
Nathan, Mitchell J.; Swart, Michael I. – Educational Technology Research and Development, 2021
Materialist design is presented as an embodied perspective on educational design that can be applied to redesign of classroom-based learning environments. Materialist design is informed by a framework of materialist epistemology, which positions material innovation on equal placement with symbol-based formal theory. Historical examples of…
Descriptors: Epistemology, Instructional Design, Video Games, Technology Uses in Education
Pielsticker, Felicitas – International Electronic Journal of Mathematics Education, 2021
The paper addresses concept formation processes of a student in the field of geometry. More precisely, the paper deals with the question of how to assist a student in a mathematical concept formation process -- in the context of area calculations in triangles -- with a specially designed learning environment based on the usage of 3D printed…
Descriptors: Concept Formation, Geometry, Geometric Concepts, Computation
Schallert-Vallaster, Stefanie; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
When technologies like GeoGebra are implemented in mathematics lessons, the focus should be on learners and their learning processes rather than on technologies. Student-centeredness is a core characteristic of flipped classroom approaches. Recent further developments of flipped classroom approaches aim to foster learning through inquiry in…
Descriptors: Mathematics Teachers, Mathematics Instruction, Intention, Computer Uses in Education
Williams, Derek A.; Fulton, Kelly; Silver, Travis; Nehring, Alec – Mathematics Teacher: Learning and Teaching PK-12, 2021
Proof plays many important roles in mathematics. Proofs should do more than simply verify that a statement is true; instead, a proof should also explain why a statement is true and enrich both the author's and the readers' understanding of the statement and important mathematical ideas within it. Common practice in high school geometry classrooms…
Descriptors: Mathematics Instruction, Mathematical Logic, Validity, Geometry
Nathan, Mitchell J.; Swart, Michael I. – Grantee Submission, 2021
Materialist design is presented as an embodied perspective on educational design that can be applied to redesign of classroom-based learning environments. Materialist design is informed by a framework of materialist epistemology, which positions material innovation on equal placement with symbol-based formal theory. Historical examples of…
Descriptors: Epistemology, Instructional Design, Video Games, Technology Uses in Education

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