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Tsai, Wan-Lun; Su, Li-Wen; Ko, Tsai-Yen; Pan, Tse-Yu; Hu, Min-Chun – IEEE Transactions on Learning Technologies, 2021
Decision-making plays an essential role in basketball offense. Offensive players must make effective decisions to score a basket in various defensive situations. Virtual reality (VR) has been widely used in the training of athletes to strengthen their ability to make optimal decisions by creating controllable repeatable training scenarios. In this…
Descriptors: Feasibility Studies, Team Sports, Athletics, Computer Simulation
Rosenberg, Michael S.; Duerr, Sunny R.; Ingraham, Kate; Bell, Karen N.; Gould, Art – Excelsior: Leadership in Teaching and Learning, 2021
Many teachers are ill-prepared to apply practices that can both preempt and address challenging behaviors that interfere with academic instruction. We evaluated the efficacy of a supplemental multi-platform (direct instruction, guided practice, and mixed reality simulations) intervention designed for preservice teachers who do not have…
Descriptors: Classroom Techniques, Skill Development, Program Effectiveness, Intervention
Hsu, Yi Chen – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study examines the integration of virtual reality (VR) information technology in the teaching of systems of linear equations in three variables in a high school mathematics class. More broadly, the study investigates the effectiveness of digital teaching with respect to the learning process. The study tests two auxiliary teaching systems: a…
Descriptors: Instructional Effectiveness, Computer Simulation, Computer Peripherals, High School Students
Abernethy, Gavin M. – International Journal of Mathematical Education in Science and Technology, 2021
A discrete model of invasion by subversive alien bodysnatchers is constructed and analysed numerically as a proposed undergraduate project. Several extensions of the model are demonstrated, including a spatial system of ten planets arranged on a one-dimensional lattice, and we discuss some of the practical considerations that arise when…
Descriptors: Undergraduate Students, Space Sciences, Supervision, Student Projects
Allagui, Besma – Technology, Knowledge and Learning, 2021
Augmented reality (AR) is a new technology that consists in mixing virtual and real information. Although several studies have assessed the use of AR in various educational contexts, few contributions have examined its potential impact on students' writing performance. The current study evaluates the use of AR in a university setting by comparing…
Descriptors: Paragraph Composition, Writing Skills, Writing Attitudes, Writing Instruction
Elford, Daniel; Lancaster, Simon J.; Jones, Garth A. – Journal of Chemical Education, 2021
An educational escape activity was developed, embedding elements of both augmented and immersive virtual reality technologies, in an active learning environment. The mental visualization of abstract concepts can be difficult for students, inhibiting their ability to reason cogently regarding important topics of stereochemistry. Consequently, an…
Descriptors: Chemistry, Learning Activities, Problem Solving, Computer Simulation
Krajcsi, Attila; Csapodi, Csaba; Stettner, Eleonóra – Interactive Learning Environments, 2021
An educational computer game is presented, used for beginner students to introduce some basic concepts of code execution and code writing. In this mini-language microworld game, a code should be written with which a robot can escape from a procedurally generated labyrinth. The game uses a simple language and utilizes a virtual environment, where…
Descriptors: Educational Games, Computer Games, Programming, Computer Science Education
Udeozor, Chioma; Toyoda, Ryo; Russo Abegão, Fernando; Glassey, Jarka – Higher Education Pedagogies, 2021
Virtual Reality (VR) games and simulations are increasingly being used to provide highly interactive, engaging and contextual learning experiences for learners in otherwise risk-prone environments, such as those obtained in chemical engineering and industrial domains. Understanding the intention of users towards this technology for education and…
Descriptors: Computer Simulation, Game Based Learning, Chemical Engineering, Engineering Education
Pourazar, Morteza; Bagherzadeh, Fazlolah; Mirakhori, Fatemeh – International Journal of Developmental Disabilities, 2021
Aims: The purpose of this study was to investigate the effects of Virtual reality training on dynamic balance of children with spastic hemiplegic cerebral palsy (SHCP). Methods: 20 girls with SHCP (mean age = 9.4; SD =1.48) were selected from special schools and divided into the experimental and control groups. Commercially available Kinect dance…
Descriptors: Children, Cerebral Palsy, Computer Simulation, Training
Walters, Sharon M.; Hirsch, Shanna E.; McKown, Georgia; Carlson, Alex; Allen, Abigail A. – Teacher Education and Special Education, 2021
Given the critical importance of discrete instructional practices in special education, teacher candidates must be prepared to implement them upon entering the classroom. In preservice teacher education programs, field placements and clinical experiences rarely provide enough opportunities for preservice teachers to gain the proficiency needed to…
Descriptors: Computer Simulation, Simulated Environment, Preservice Teachers, Preservice Teacher Education
Armstrong, Kirk J.; Jarriel, Amanda J.; Hardin, Brittney M. – Athletic Training Education Journal, 2021
Context: Inquiry into the use of standardized patients (SPs) is growing in athletic training education; however, the impact of these SP encounters has not been examined beyond professional education. Objective: To understand how SP encounters during professional education benefited clinicians in their current clinical practice and in their…
Descriptors: Athletics, Allied Health Occupations Education, Simulation, Patients
Putney, Jennifer M.; Collin, Cali-Ryan; Halmo, Rebekah; Cadet, Tamara; O'Brien, Kimberly – Journal of Social Work Education, 2021
Screening and brief intervention (SBI) is an evidence-supported intervention for reducing clients' hazardous alcohol use. One method of teaching SBI is online patient simulation (OPS). Despite the need to promote diversity in social work education, OPS most frequently features non-Hispanic White clients. In response to this need, the authors…
Descriptors: Student Evaluation, Competence, Screening Tests, Intervention
Yilmaz, Zeynel Abidin; Batdi, Veli – Journal of Science Learning, 2021
This study aims to reach the meta-analysis data by analyzing the augmented reality (AR) applications used in Science Education. The search was conducted on specific databases considering the studies carried out between 2000 and 2019 years. While collecting data, inclusion criteria were considered. After searching the related databases, 24 studies…
Descriptors: Computer Simulation, Science Instruction, Instructional Effectiveness, Science Achievement
Ross, Jenifer M.; Wright, Lauri; Arikawa, Andrea Y. – Online Learning, 2021
Due to the COVID-19 emergency transition to remote learning, an undergraduate class in nutrition and dietetics modified a face-to-face experiential "escape room" assignment into a comparable online experience. The online assignment was structured so that students had to use knowledge and clues to move through each step of the Nutrition…
Descriptors: COVID-19, Pandemics, Simulation, Electronic Learning
Bourina, Helena V.; Dunaeva, Larisa A. – E-Learning and Digital Media, 2021
The formation of hypertext competence emerges from a combination of methods, tools and technologies that provide communication between hypertext network devices with the aim of transmitting information. The information transmitted may be diverse depending on its type and content and is intended to be used collectively through network information…
Descriptors: Hypermedia, Competence, Computer Simulation, Multimedia Instruction

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