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Jiangang Hao; Wenju Cui; Patrick Kyllonen; Emily Kerzabi; Lei Liu; Michael Flor – Journal of Educational Measurement, 2025
Collaborative problem solving is widely recognized as a critical 21st-century skill. Assessing collaborative problem solving depends on coding the communication data using a construct-relevant framework, and this process has long been a major bottleneck to scaling up such assessments. Based on five datasets and two coding frameworks, we…
Descriptors: Cooperative Learning, Problem Solving, 21st Century Skills, Automation
Tippawan Meepung – International Education Studies, 2025
This research focuses on developing innovator skills in a group of innovators in the higher education level in the field of business administration, emphasizing the use of creative learning processes to promote innovator skills. The purpose of this research is to 1) Studying the characteristics of higher education innovators. 2) Develop a…
Descriptors: Skill Development, Artificial Intelligence, Technology Integration, Innovation
Mahmoud Gharaibeh; Mohammad Nayef Ayasrah; Abdullah Ahmed Almulla – Education and Information Technologies, 2025
Dysgraphia is a learning disability that impairs children's written expression, mainly handwriting but also coherence at the same time. This research work was conducted to know the effectiveness of Chat Generative Pre-trained Transformer (ChatGPT)-based intervention, in assisting children with dysgraphia to enhance their writing skills. The…
Descriptors: Learning Disabilities, Writing (Composition), Artificial Intelligence, Program Effectiveness
Dominik Evangelou; Miriam Mulders; Kristian H. Träg – International Association for Development of the Information Society, 2025
Theoretical background: Research in social virtual reality (VR) suggests that avatar customization may enhance user engagement, embodiment, and perspective-taking through increased identification and presence. These processes are considered crucial for experiential learning and the development of interpersonal competencies in simulated…
Descriptors: Computer Simulation, Undergraduate Students, Schools of Education, Foreign Countries
Sabine Seufert; Philipp Hartmann; Susan McKenney; Sara van der Linden – International Association for Development of the Information Society, 2025
This paper presents the conceptual design of a simulation-based training system that supports pre-service teachers in developing discourse competence for facilitating accountable classroom talk on socio-scientific issues (SSI). The system is grounded in research on dialogic teaching, conceptual change, teacher reflection, and the TPACK framework.…
Descriptors: Preservice Teachers, Simulation, Artificial Intelligence, Technology Uses in Education
Ahmet Salih Simsek; Gülüzar Sule Tepetas Cengiz; Mazhar Bal – Education and Information Technologies, 2025
Generative AI technologies are rapidly transforming educational practices, creating both opportunities and challenges for teacher-preparation programs. As these advanced tools become increasingly prevalent in classrooms, understanding the factors that influence pre-service teachers' acceptance and adoption of such technologies has become…
Descriptors: Artificial Intelligence, Learning Motivation, Technology Uses in Education, Preservice Teachers
Latifah Alenazi – International Review of Research in Open and Distributed Learning, 2025
The integration of artificial intelligence (AI) into nursing education is essential for equipping future nurses with the skills required to navigate an increasingly technology-driven healthcare environment. This study aimed to validate the Arabic version of the Unified Theory of Acceptance and Use of Technology (UTAUT-2012) model in assessing…
Descriptors: Arabic, Translation, Media Adaptation, Psychometrics
Michael Detyna – Journal of Interactive Learning Research, 2025
An investigation into the use of virtual reality for educational use was conducted at a London art gallery and university, exploring a new approach to a learning environment. A viewing of an Impressionist landscape painting was also experienced as a 3D virtual reality experience. The intention was to consider if this immersive experience could…
Descriptors: Computer Simulation, Technology Uses in Education, Arts Centers, Universities
Bridgette Wessels – International Journal of Educational Technology in Higher Education, 2025
Little is known about how to develop frameworks for using AI to support learning in English Literature within higher education. This paper presents research that developed a framework for employing AI in the study of the fourteenth-century English poet Geoffrey Chaucer. Studying Chaucer presents challenges for modern readers, as it requires an…
Descriptors: Artificial Intelligence, Models, Higher Education, Humanities Instruction
Jon D. Davis – International Journal of Science and Mathematics Education, 2025
This study used an instrumental approach (Drijvers et al., 2013) to investigate how artificial intelligence (AI) or large language models (LLMs), specifically ChatGPT 3.5, transitioned from an artifact into an instrument for four prospective secondary mathematics teachers through the development of schemes and techniques in using the AI to…
Descriptors: Artificial Intelligence, Natural Language Processing, Mathematics Teachers, Preservice Teachers
André Lucas Novaes – International Journal of Sustainability in Higher Education, 2025
Purpose: This paper aims to examine the development and implementation of an educational tool designed to facilitate participatory methodologies within university extension programs, focusing on sustainability and climate action. It explores how a prototype application can integrate community-based participatory research (CBPR) and participatory…
Descriptors: Experiential Learning, Higher Education, Active Learning, Climate
Zhi Jian Zhao; Jiajia Li; Yujia Hong; Tian Ying Yun – International Journal for Lesson and Learning Studies, 2025
Purpose: This study investigates how English as a Foreign Language (EFL) teachers from higher education develop and refine their curriculum design with Generative Artificial Intelligence (Gen-AI) collaboration during the Lesson Study (LS). Design/methodology/approach: Through a qualitative case study approach, we followed six English teachers in…
Descriptors: Language Teachers, English (Second Language), College Faculty, Curriculum Design
Jen-Kai Liang; Power Wu; Su-Chiu Tseng; Oskar Ku – International Journal for Lesson and Learning Studies, 2025
Purpose: This paper investigates the integration of generative AI into lesson study using the TEAM Model platform to enhance teacher professional development. It explores how AI supports the study, plan, teach and reflect phases by improving efficiency, fostering collaboration and enriching reflective practices. Design/methodology/approach: This…
Descriptors: Faculty Development, Communities of Practice, Artificial Intelligence, Technology Uses in Education
Adedayo Olayinka Theodorio; Zayd Waghid; Andrew Wambua – Discover Education, 2024
COVID-19 pandemic experiences have globally accelerated technology use in higher education, including in developing countries like South Africa. The advancements and use of technology during the COVID-19 lockdown led to increased access to knowledge relevant to educational, professional, and personal development. Nonetheless, difficulties with…
Descriptors: COVID-19, Pandemics, Faculty Development, Technology Uses in Education
Grace L. Francis; Alexandra S. Reed; Kelly Conn-Reda – School Community Journal, 2024
The purpose of this study was to investigate the challenges teachers of students with disabilities and extensive support needs experienced during the COVID-19 pandemic. Nine educators who taught in a public school district during the 2020 pandemic engaged in interviews at three points of time, when: (a) schools closed in March, (b) during summer…
Descriptors: COVID-19, Pandemics, Students with Disabilities, Teaching Experience

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