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Martinez-Maldonado, Roberto; Shum, Simon Buckingham; Schneider, Bertrand; Charleer, Sven; Klerkx, Joris; Duval, Erik – Journal of Learning Analytics, 2017
The continuous advancement of natural user interfaces (NUIs) allows for the development of novel and creative ways to support collocated collaborative work in a wide range of areas, including teaching and learning. The use of NUIs, such as those based on interactive multi-touch surfaces and tangible user interfaces (TUIs), can offer unique…
Descriptors: Computer Interfaces, Computer System Design, Visualization, Technology Uses in Education
Ningsih; Soetjipto, Budi Eko; Sumarmi – Journal of Education and Practice, 2017
The purpose of this study was: (1) to analyze increasing students' learning activity and learning outcomes. Student activities which were observed include the visual, verbal, listening, writing and mental visual activity; (2) to analyze the improvement of student learning outcomes using "Round Table" and "Rally Coach" Model of…
Descriptors: Outcomes of Education, Student Improvement, Social Sciences, Cooperative Learning
Casanoves, Marina; Salvadó, Zoel; González, Ángel; Valls, Cristina; Novo, Maria Teresa – Journal of Biological Education, 2017
In this paper we discuss an activity through which students learn basic concepts in genetics by taking part in a police investigation game. The activity, which we have called Recal, immerses students in a scientific-based scenario in which they play a role of a scientific assessor. Players have to develop and use scientific reasoning and…
Descriptors: Genetics, Foreign Countries, Police, Educational Games
Hilliard, Amanda – English Teaching Forum, 2017
Pragmatic competence, or the ability to use language appropriately in a variety of contexts, is a critical skill for communication in a second language (L2). Thus, teaching that focuses on developing students' abilities to communicate effectively in an L2 must also include a focus on developing students' pragmatic competence. This article…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, English (Second Language)
Borrego, Carlos; Fernández, Cristina; Blanes, Ian; Robles, Sergi – Journal of Technology and Science Education, 2017
Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activity is to increase student's motivation and to…
Descriptors: Computer Science Education, Educational Games, Learning Activities, Learning Motivation
Al-Tal, Suhair; AL-Jawaldeh, Fuad; AL-Taj, Heyam; Maharmeh, Lina – International Education Studies, 2017
This study aimed at revealing the emotional intelligence levels of students with sensory disability in Amman in Jordan. The participants of the study were 200 students; 140 hearing impaired students and 60 visual impaired students enrolled in the special education schools and centers for the academic year 2016-2017. The study adopted the…
Descriptors: Foreign Countries, Emotional Intelligence, Hearing Impairments, Visual Impairments
Biccard, Piera; Wessels, Dirk – African Journal of Research in Mathematics, Science and Technology Education, 2017
This article looks at the development of mathematisation in a primary school mathematics teacher's classroom. The teacher was a volunteer in a professional development programme that promoted didactisation principles for mathematics teacher development. At the heart of didactisation lies the principle of mathematisation. Mathematisation as a…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Faculty Development, Elementary School Teachers
Lee, Jae Eun – International Journal of Early Childhood, 2017
The study investigated preschool teachers' pedagogical content knowledge (PCK) in mathematics. The construct of PCK for teaching mathematics in preschool involves three components: (1) noticing mathematical situations in which children engage; (2) interpreting the nature of children's math activity; and (3) enhancing children's mathematical…
Descriptors: Pedagogical Content Knowledge, Knowledge Base for Teaching, Preschool Teachers, Mathematics Instruction
Brkich, Katie; Allen, Melony; Huffling, Lacey; Matthews, Catherine – Science and Children, 2017
"Hop to It," a week-long herpetology-focused summer STEM camp for rising fourth-, fifth-, and sixth-grade girls, provided young females with authentic, hands-on science experiences, allowing them to develop the habits of thought and processes of action used by STEM field experts while also engaging and sustaining their interest in the…
Descriptors: Summer Programs, STEM Education, Elementary School Students, Females
Robinson, David E. – Knowledge Quest, 2017
This article will explore the basic tenets of Universal Design for Learning (UDL) in relation to collaborative curriculum development and implementation; provide a case study examination of UDL principles in action; and suggest school library curricular activities that provide opportunities for multiple means of representation, action, and…
Descriptors: School Libraries, Access to Education, Partnerships in Education, Curriculum Development
Carragher, Lucia – Australian Journal of Adult Learning, 2017
The changing social and economic landscape across European Member States and beyond has had a disproportionate effect on older adults. Nowhere is this more keenly felt than among the "buffer generation" of men caught between the silent, strong, austere masculinity of their forefathers and contemporary society--progressive, open and…
Descriptors: Males, Older Adults, Aging (Individuals), Mixed Methods Research
Drljevic, Neven; Wong, Lung Hsiang; Boticki, Ivica – IEEE Transactions on Learning Technologies, 2017
The paper provides a high-level review of the current state of techno-pedagogical design in Augmented Reality Learning Experiences (ARLEs). The review is based on a rubric constructed from the Meaningful Learning with ICT framework and the Orchestration Load reduction framework, providing, respectively, a view of primarily student- and primarily…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
Novo, María-Luisa; Alsina, Ángel; Marbán, José-María; Berciano, Ainhoa – Comunicar: Media Education Research Journal, 2017
The construction of a connective brain begins at the earliest ages of human development. However, knowledge about individual and collective brains provided so far by research has been rarely incorporated into Maths in Early Childhood classrooms. In spite of that, it is obvious that it is at these ages when the learning of mathematics acts as a…
Descriptors: Early Childhood Education, Mathematics Education, Intelligence, Brain
Aljraiwi, Seham Salman – Journal of Education and Learning, 2017
The current study proposes web applications-based learning environment to promote teaching and learning activities in the classrooms. It also helps teachers facilitate learners' contributions in the process of learning and improving their motivation and performance. The case study illustrated that female students were more interested in learning…
Descriptors: Computer Oriented Programs, Academic Achievement, Schools of Education, Females
Nguyen, Viet Anh – International Journal of Information and Learning Technology, 2017
Purpose: The purpose of this paper is to build an assessment-centred blended learning (BL) framework to assess learners, to analyse and to evaluate the impact of the technology support in the form of formative assessment in students' positive learning. Design/methodology/approach: This research proposed an assessment-centred BL framework at the…
Descriptors: Blended Learning, Formative Evaluation, Management Systems, Teaching Methods

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