NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,681 to 4,695 of 42,352 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mobbs, Andrew; Cuyul, Melinda – English Teaching Forum, 2018
This article promotes the strategic use of music in L2 classrooms to motivate learners as they practice and produce the target language and actively participate in the lessons. First, the authors briefly examine the decision to use music in the language-learning process from a psycholinguistic viewpoint. Second, they outline several benefits of…
Descriptors: Teaching Methods, Music, Second Language Instruction, Psycholinguistics
Peer reviewed Peer reviewed
Direct linkDirect link
Djouad, Tarek; Mille, Alain – Technology, Knowledge and Learning, 2018
Although learning indicators are now properly studied and published, it is still very difficult to manage them freely within most distance learning platforms. As all activity indicators need to collect and analyze properly traces of the learning activity, we propose to use these traces as a starting point for a platform independent Trace…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Educational Indicators
Peer reviewed Peer reviewed
Direct linkDirect link
Hardy, Ian; Rönnerman, Karin; Edwards-Groves, Christine – European Educational Research Journal, 2018
This article seeks to extend current understandings of educational action research, particularly how teachers' actions, talk and ongoing relatings can serve as a vehicle for transforming their learning, including under current global conditions of more performative accountability. The research is grounded in Noffke's (2009) understandings of the…
Descriptors: Learning Activities, Interprofessional Relationship, Communities of Practice, Action Research
Peer reviewed Peer reviewed
Direct linkDirect link
Rau, Martina A. – Instructional Science: An International Journal of the Learning Sciences, 2018
To learn content knowledge in science, technology, engineering, and math domains, students need to make connections among visual representations. This article considers two kinds of connection-making skills: (1) "sense-making skills" that allow students to verbally explain mappings among representations and (2) "perceptual…
Descriptors: Undergraduate Students, Learning Processes, Chemistry, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
Swigert-Gacheru, Margaretta – Parenting for High Potential, 2018
Kenyan parents want their children to have an education that will maximize their full potential, and they are prepared to make tremendous sacrifices to ensure their children get that education. However, the best schools cost far more than most families can afford, and even the most humble local schools require parents to pay for school fees,…
Descriptors: Foreign Countries, Parent Participation, Parent Child Relationship, Academically Gifted
Peer reviewed Peer reviewed
Direct linkDirect link
Tomaz, Vanessa Sena; David, Maria Manuela – For the Learning of Mathematics, 2018
Our aim is to discuss some choices of communicational artifacts made by Maxakali Brazilian Indigenous students to register and operate with numbers in a mathematics education course, and how these choices reflect in the ongoing classroom activity. We rely on Activity Theory to analyze an activity involving them and discuss how the choice of…
Descriptors: Foreign Countries, Indigenous Populations, Minority Group Students, Mathematics Education
Peer reviewed Peer reviewed
Direct linkDirect link
Alharbi, Nada M.; Athauda, Rukshan I.; Chiong, Raymond – Technology, Pedagogy and Education, 2018
Project-based learning (PBL) is a pedagogical approach that many higher education programmes have incorporated. In PBL, students work in a team or group on a specific project for an extended period of time facilitated by an instructor. Previous studies have identified group work collaboration as a key challenge in PBL. To address this, the authors…
Descriptors: Student Projects, Active Learning, Cooperative Learning, Scripts
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Frydenberg, Mark; Yates, David J.; Kukesh, Julie S. – Information Systems Education Journal, 2018
As industry embraces the agile methodology for application development, universities are shifting their curricula to teach agile principles along with traditional waterfall concepts. This paper describes a simulation game offered to students in a first-year computing concepts course to introduce both models of application development. Students…
Descriptors: Simulation, Educational Games, Computer Science Education, Introductory Courses
James, Michael – Jessica Kingsley Publishers, 2018
Forest School's innovative outdoor approach offers specific benefits to learners with autism, including increased social skills, raised self-esteem and improved sensory function. This guide raises autism awareness amongst practitioners by providing practical and easy-to-follow advice for adapting Forest School activities for those with autism. For…
Descriptors: Outdoor Education, Autism, Interpersonal Competence, Skill Development
Davis, Martha E.; Cunningham, Christine M.; Lachapelle, Cathy P. – ZERO TO THREE, 2017
Engineering is Elementary (EiE) is a curriculum project of the Museum of Science, Boston, that promotes and supports engineering literacy and educational equity for all children. Building on the success of its award-winning curriculum for grades 1-5, the team has recently turned its attention to Wee Engineer, a research-based engineering…
Descriptors: Engineering Education, Museums, Preschool Education, Preschool Children
Peer reviewed Peer reviewed
Direct linkDirect link
Dolecheck, Suzann Hagan; Ewers, Timothy – Journal of Extension, 2017
In this article, we explain an organizational system for the new LEGO Education WeDo 2.0 Core Set used in 4-H robotics; in school enrichment, afterschool, and other youth robotics programs; and by hobbyists. The system presented is for organizing WeDo parts into a translucent parts tray that includes part names and numbers. The article provides…
Descriptors: Robotics, Youth Programs, Systems Building, Hands on Science
Peer reviewed Peer reviewed
Direct linkDirect link
Abrams, Sandra Schamroth; Rowsell, Jennifer; Merchant, Guy – Teachers College Record, 2017
Background: Research into digital practices and cultures repeatedly calls attention to the complexity of communication spaces and meaning-making practices. With the blurring of boundaries between online and offline, these entangled practices involve the interweaving of human, material, semiotic, and discursive practices. Purpose: This introductory…
Descriptors: Simulated Environment, Computer Simulation, Video Games, Play
Peer reviewed Peer reviewed
Direct linkDirect link
Byrne, Martha – PRIMUS, 2017
This paper discusses the author's experiences of getting advanced undergraduate math students to engage in mathematical inquiry by using games as a vehicle for exploration. The students explored the mathematics behind SET®1, Spot it!®2, Blokus®3, and Six®4. Specifically, we present the experience of the instructor and students and how the games…
Descriptors: Undergraduate Students, Advanced Students, Mathematics Education, Inquiry
Peer reviewed Peer reviewed
Direct linkDirect link
Fawcett, Lee; Newman, Keith – Teaching Statistics: An International Journal for Teachers, 2017
This article describes a hands-on activity that has been used with students aged 12-18 years to promote the study of Statistics. We believe there is evidence to suggest an increase in student enthusiasm for Statistics at school, within the Mathematics curriculum, but also within other subjects such as Geography. We also believe that the use of…
Descriptors: Statistics, Mathematics Instruction, Experiential Learning, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Ching-Huei – Journal of Interactive Learning Research, 2017
Students' cognitive states can reflect a learning experience that results in engagement in an activity. In this study, we used electroencephalography (EEG) physiologically based methodology to evaluate students' levels of attention and relaxation, as well as their learning performance within a traditional and game-based learning context. While no…
Descriptors: Learning Processes, Physiology, Measurement Equipment, Attention
Pages: 1  |  ...  |  309  |  310  |  311  |  312  |  313  |  314  |  315  |  316  |  317  |  ...  |  2824