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Brown, Kathy – TechTrends: Linking Research & Practice to Improve Learning, 2004
Working together and exchanging ideas is inherent in interactive learning. The focus of interactive learning is on what learners believe is important to learn, the various processes learners use to learn and how learners use learning in other settings and situations. Active learning processes that promote reflection, writing, demonstrations,…
Descriptors: Computer Assisted Instruction, Educational Technology, Learning Processes, Adult Learning
Serret, Natasha – Primary Science Review, 2004
The original project, the foundation for all subsequent work, was set up in 1981 by Michael Shayer, with Philip Adey and Carolyn Yates, and became known as CASE @ KS3 (Adey and Shayer, 1994). CASE stands for Cognitive Acceleration through Science Education. The original CASE project drew on Piaget's work on the stage theory of cognitive…
Descriptors: Metacognition, Science Education, Cognitive Development, Science Curriculum
Peacock, Alan – Primary Science Review, 2004
The Eden Project in Cornwall sets out to educate about the interdependence of plants and people. Its tropical and Mediterranean biomes are housed in the largest "greenhouses" in the world, which serve as a backdrop to plants that grow in the temperate zones of the world, grown in Eden's outdoor landscape. Eden has aroused worldwide…
Descriptors: Plants (Botany), Science Education, Parent Role, Parents as Teachers
Billett, Stephen; Barker, Michelle; Hernon-Tinning, Bernie – Pedagogy, Culture and Society, 2004
This article discusses workplace participatory practices: the reciprocal process of engaging in and learning through work. The reciprocity between the affordance of the workplace (its invitational qualities) and individuals' engagement in the workplace is proposed as a means of understanding how learning through work proceeds. How workplaces…
Descriptors: Work Environment, Educational Practices, Workplace Learning, Learning Processes
Rae, John; Taylor, Gary; Roberts, Carole – Interactive Technology and Smart Education, 2006
Collaborative Learning in group settings currently occurs across a substantial portion of the UK Higher Education curriculum. This style of learning has many roots including: Enterprise in Higher Education, Action Learning and Action Research, Problem Based Learning, and Practice Based Learning. As such our focus on Collaborative Learning…
Descriptors: Foreign Countries, Knowledge Management, Communities of Practice, Graduate Study
Bordt, Rebecca L. – Teaching Sociology, 2005
This article suggests ways in which a current research article on employment discrimination from the "American Sociological Review" can be used in the undergraduate classroom to facilitate deep structure learning (Roberts 1986, 2001, 2002). The exercises are designed for different levels of the undergraduate curriculum and adopt the strategies of…
Descriptors: Transformational Generative Grammar, Equal Opportunities (Jobs), Inquiry, Active Learning
Rosenfeld, Barbara; Martinez-Pons, Manuel – Quarterly Review of Distance Education, 2005
The purpose of this study was to test two hypotheses: (1) that participation in a course providing theory and practice in the classroom use of technology promotes its use and results in gained competence in technology use; and (2) that functional relations exist among the availability of technology in the classroom, technology utilization, and…
Descriptors: Graduate Students, Technology Uses in Education, Educational Technology, Computer Literacy
Raymond, David; Kazuhide, Kanenishi; Matsuura, Kenji; Baudin, Veronique; Gayraud, Thierry; Yano, Yoneo; Diaz, Michel – Educational Technology & Society, 2005
Asynchronous web-based learning environments are not usually as interactive or adaptive compared to traditional classrooms. The use of synchronous communication tools may be a solution to recreating the link between students and professors. However, synchronous collaborative learning environments are often restricted to a set of communication…
Descriptors: Models, Learning Activities, Cooperation, Computer System Design
Abrahamson, Dor; Janusz, Ruth M.; Wilensky, Uri – Journal of Statistics Education, 2006
ProbLab is a probability-and-statistics unit developed at the Center for Connected Learning and Computer-Based Modeling, Northwestern University. Students analyze the combinatorial space of the 9-block, a 3-by-3 grid of squares, in which each square can be either green or blue. All 512 possible 9-blocks are constructed and assembled in a "bar…
Descriptors: College School Cooperation, Grade 6, Scientific Concepts, Middle School Students
Roback, Paul; Chance, Beth; Legler, Julie; Moore, Tom – Journal of Statistics Education, 2006
Japanese Lesson Study is a collaborative approach for teachers to plan, present, observe, and critique classroom lessons. Through the lesson study process, teachers systematically and thoughtfully examine both student learning and their own teaching practices. In addition, the process paves the way for a much broader approach to education…
Descriptors: Statistics, Faculty Development, Teaching Methods, Case Studies
Martinez Vicente, Jose Manuel; de la Fuente Arias, Jesus – Electronic Journal of Research in Educational Psychology, 2004
This article presents the Pro&Regula program as a working tool, integrated into daily classroom teaching-learning processes, and whose purpose is to encourage learning regulation processes. Starting from the importance of pupil's learning to learn, we consider how students need to become familiar with how one learns and what must be done in…
Descriptors: Learning Strategies, Learning Processes, Learner Controlled Instruction, Metacognition
Yeung, Alexander Seeshing; Chow, Alan Ping-Yan; Chow, Phoebe Ching-Wa – International Education Journal, 2005
Disruptive students are often perceived to be unmotivated, low in self-concept, and lacking in creative characteristics such as originality in thinking and imagination. A total of 99 students from 6th Grade classes of a primary school in Hong Kong completed a survey asking about their effort goal orientation in school motivation, academic…
Descriptors: Imagination, Gifted, Academic Achievement, Goal Orientation
Taylor, Pamela G. – International Education Journal, 2005
This paper presents the case of a service-learning art experience in an after-school housing development program. Beginning with a dialogue concerning peace and how it can become part of their world, children and pre-service teachers explored and connected the idea of peace through symbols, metaphor and idealism in works of art. A critical and…
Descriptors: Learning Activities, Art Education, Figurative Language, Art Teachers
Andrews, Chris – Journal of Statistics Education, 2005
The sport of Ultimate has grown from parking lot fun to international competition in its 35 year existence. As in many sports, the team that scores is subsequently on defense. Thus the probability that a team will score next is dependent on which team has scored most recently. Unlike in many other sports, teams switch ends after each score. Thus…
Descriptors: Statistics, Probability, Team Sports, Hypothesis Testing
Matthews, David; Geist, Eugene A. – Information Technology in Childhood Education Annual, 2002
This article presents methods and theory behind promoting children's spatial awareness through representing 3D reality in 2D cyberspace. Spatial awareness in children is an often neglected aspect in early education. However, applications such as GPS and 3D modeling programs can be used to offer children rich experiences that allow children to…
Descriptors: Young Children, Spatial Ability, Teaching Methods, Internet

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