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Marini, Camilla; Agostino, Deborah; Simoni, Loretta – Journal of Museum Education, 2022
Value co-creation unfolds as a system of interactions in which the user and service provider play an active role in collaboratively creating values that go beyond economical and financial worth. Value co-creation is a growing trend in museums; however, little is known about how it can enhance educational activities, especially concerning digital…
Descriptors: Educational Technology, Educational Cooperation, Learning Activities, Design
Özcan, Halil Ziya; Sagcan, Yasar Ceren; Kacar, Kadir – Journal of Inquiry Based Activities, 2022
It is important for individuals to have a rich vocabulary to be able to communicate effectively with their environment and develop their expressive power both in their mother tongue and in a foreign language. In this research, we propose a method to contribute to the teaching of vocabulary and to support the long-term learning of words. In this…
Descriptors: Vocabulary Development, Turkish, Teaching Methods, Language Skills
Aköz, Osman; Çeliker, Huriye Denis; Genç, Hasan – Online Submission, 2022
The STEM learning approach, which integrates science, technology, engineering, and mathematics disciplines, is increasing its popularity in all countries. Countries are trying to ensure that students develop their cognitive, affective, and scientific process skills by integrating the STEM learning approach into their education systems. In this…
Descriptors: Course Content, Curriculum Design, Teaching Models, Environmental Education
Subrata Bhowmik – TESL Canada Journal, 2022
Writing is an important literacy skill for K-12 students' academic success. For English as a Second Language (ESL) children, developing writing skills involves both learning English and learning to write. This makes ESL writing instruction challenging as teachers have to strike a balance between teaching writing as a literacy skill and as a tool…
Descriptors: Writing Instruction, English (Second Language), Second Language Learning, Writing Skills
Cristian Buendía-Atencio; Gilles Paul Pieffet; Vaneza Paola Lorett Velásquez – Journal of Chemical Education, 2022
Identifying and naming inorganic compounds is sometimes a challenge for many first-year chemistry and engineering students; however, these difficulties can be overcome after extensive practice using homework sets based on naming inorganic compounds or applying inorganic nomenclature rules. Werner is a card game in honor of Professor Alfred Werner…
Descriptors: Educational Games, Reinforcement, Chemistry, Science Education
Chatchadaporn Pinthong; Pimchai Chaiyen; Somchart Maenpuen; Pirom Chenprakhon – Journal of Chemical Education, 2022
This research developed learning activities for students to explore and connect the concepts of acid-base titration, equivalence points, pK[subscript a], and molar absorption coefficients. Polyphenolic compounds consisting of p-coumaric acid (CMA), caffeic acid (CFA), and 3,4,5-trihydroxycinnamic acid (3,4,5-THCA) were selected as study models.…
Descriptors: Active Learning, Inquiry, Science Laboratories, Chemistry
Stephanie J. Lunn; Cristi L. Bell-Huff; Joseph M. Le Doux – Biomedical Engineering Education, 2022
While we all have our own circumstances and experiences, being able to empathize is critical to recognizing injustice and considering the viewpoints of others in the community. In the human-centric field of biomedical engineering (BME), empathy is imperative to creating inclusive devices or equipment that are equally accessible to all who need…
Descriptors: College Faculty, Teacher Attitudes, Empathy, Inclusion
Yiqiao Xu – ProQuest LLC, 2022
Massive Open Online Courses (MOOCs) are purely online learning environments that are typically available for free for anyone with internet access. These courses have attracted hundreds of thousands, if not millions of learners around the world and the number of users has increased rapidly along with the growth of new platforms and a wide diversity…
Descriptors: MOOCs, Discussion (Teaching Technique), Discussion Groups, Interpersonal Communication
Thomas W. Harvey; Michael Schwanenberger; Jimmy Creel; Johnny O'Connor; Gary Martin; Robert Nicks – Education Leadership Review, 2022
This study explored the perceptions of district superintendents in Texas and Arizona concerning the internship activities of superintendent candidates they supervised. Twenty superintendents agreed to participate in interviews. Five uniform questions were presented during the interviews. A qualitative analysis of interview responses is shared, and…
Descriptors: Superintendents, Internship Programs, Supervision, Administrator Attitudes
Elizabeth Ragland; Elizabeth L. Karcher – NACTA Journal, 2022
Inquiry-based learning (IBL) is a student-centered teaching technique that promotes engagement through higher-order thinking, collaboration, and creativity. This study examines the impact of IBL levels on students' interest, motivation, and engagement. Three levels of IBL (traditional, structured, and guided) were implemented in an introductory…
Descriptors: Active Learning, Inquiry, Learning Activities, Introductory Courses
Bret Eynon; Jonathan Iuzzini; H. Ray Keith; Eric Loepp; Nicole Weber – Change: The Magazine of Higher Learning, 2024
Recent research shows that professional learning is essential "equity infrastructure," the key to engaging front-line educators in the action-oriented partnerships needed to implement equity-focused practices with quality and at scale. The new, 2023 report examines professional learning at community colleges and Minority Serving…
Descriptors: Community Colleges, Minority Serving Institutions, Equal Education, Partnerships in Education
Alma Pisabarro-Marron; Carlos Vivaracho-Pascual; Esperanza Manso-Martinez; Silvia Arias-Herguedas – IEEE Transactions on Education, 2024
Contribution: A successful activity based on the scavenger hunt (SH) game is presented here. Although "serious game" in education now seems synonymous with videogame, the effectiveness of hands-on traditional games to increase student performance that, besides, they also like is defended and proved. The proposal is not focused, as is…
Descriptors: Educational Games, Higher Education, Learning Processes, Student Motivation
Baiyun Chen; Ronald F. DeMara – IEEE Transactions on Education, 2024
The COVID-19 pandemic has introduced challenges to delivering laboratory-based STEM curricula. This study evaluates students' learning experience in a synchronous team design activity within the laboratory component of an undergraduate Computer Engineering course during the pandemic. Using the EduPad digital platform, students collaborated in…
Descriptors: Synchronous Communication, Distance Education, Engineering, STEM Education
Tracy Bobko; Mikiko Corsette; Minjuan Wang; Erin Springer – IEEE Transactions on Learning Technologies, 2024
This article discusses the transformative impact of technology on knowledge acquisition and sharing, focusing on the emergence of the metaverse as a virtual community with vast potential for virtual learning. Learning in the metaverse is found to enhance engagement, motivation, and retention, while fostering 21st-century skills. It also offers…
Descriptors: Educational Innovation, Computer Simulation, Technology Uses in Education, Models
Hamza Polat; Elif Taslibeyaz – Education and Information Technologies, 2024
During the COVID-19 pandemic, there was an increase in the use of online courses, which required improvements in their effectiveness. To address this, the online flipped model was suggested as a solution, and this study aimed to assess the efficacy of using interactive instructional videos within an online flipped course design. The study employed…
Descriptors: Video Technology, Interaction, Flipped Classroom, COVID-19

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