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Musa Adekunle Ayanwale; Emmanuel Kwabena Frimpong; Oluwaseyi Aina Gbolade Opesemowo; Ismaila Temitayo Sanusi – Journal for STEM Education Research, 2025
Artificial intelligence (AI) is becoming increasingly relevant, and students need to understand the concept. To design an effective AI program for schools, we need to find ways to expose students to AI knowledge, provide AI learning opportunities, and create engaging AI experiences. However, there is a lack of trained teachers who can facilitate…
Descriptors: Artificial Intelligence, Preservice Teachers, Teacher Competencies, Learner Engagement
Araba Osei-Tutu; Florence Christianah Awoniyi; Abigail Ayiglo-Kuwornu – Review of Education, 2025
Drawing on Van den Akker's description of the Curricular Spider Web (CSW) as a framework, teacher educators' perspectives on the rationale, aims and objectives, content, learning activities, and time allocation for Ghana's 2018 B.Ed. curriculum were investigated. A qualitative research design, using a semi-structured interview approach with a…
Descriptors: Foreign Countries, Teacher Educators, Teacher Attitudes, Bachelors Degrees
Luqman Rababah – Novitas-ROYAL (Research on Youth and Language), 2025
This research examines how flow charts affect idea development and writing knowledge in first-year students of Jadara University, Jordan, who are English majors. English majors need creative and cognitively organized writing to succeed academically and professionally. To test this, 55 volunteers were randomly allocated to experimental and control…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Majors (Students)
Ahmet Erol; Mustafa Erol; Merve Canbeldek Erol – Psychology in the Schools, 2025
STEM is a field where gender stereotypes regarding men persist. Women are underrepresented compared to men in STEM fields. The social belief that engineering is only for men discourages young girls from pursuing such endeavors. Encouraging young girls to enter STEM fields is crucial to dispel these stereotypes. Therefore, one of the essential…
Descriptors: Preschool Children, Preschool Education, STEM Education, Females
Phantipa Amornrit; Patthanan Bootchuy; Phanompatt Smitananda – Journal of Education and Learning, 2025
The study aimed to examine the impact of a gamified distance learning system on enhancing digital creativity in distance education. The research involved 36 graduate students from Sukhothai Thammathirat Open University enrolled in the Public Administration Innovation course. Over a six-week experimental period, the learning system incorporated…
Descriptors: Foreign Countries, Gamification, Distance Education, Creativity
May Nasrawy – Health Education Journal, 2025
Background: Participatory research with children has been long-standing and has provided a space for researchers to understand the everyday lives of children, but also, and more importantly, has emphasised the significance of doing research with, rather than on or about, children and keeping them in the centre of our thinking and research. While…
Descriptors: Ethics, Research Methodology, Children, Violence
Catherine Malboeuf-Hurtubise; David Lefrançois; Marc-André Éthier; Jonathan Smith; Sébastien Béland; Terra Léger-Goodes – Learning: Research and Practice, 2025
Philosophical inquiry and creative arts have been developed in schools to support students' development of critical thinking skills and empathy, both linked to greater well-being. In such practices, students are often assessed on a final production and not enough on their learning process, leading them to adapt their responses to produce the…
Descriptors: Philosophy, Art Education, Critical Thinking, Learning Processes
Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
Leda Cempellin; Elizabeth Payne Tofte; Tyler M. Miller; Pat Crawford – Journal of Campus Activities Practice and Scholarship, 2025
This study examines the impact of Artist-in-Residence (AiR) programs on college students' creative behaviors. By surveying undergraduates, we found that art majors, compared to nonmajors, exhibited greater intentions to engage in creative behaviors following interactions with the AiR. These students also felt more social pressure to be creative,…
Descriptors: Artists, Undergraduate Students, Majors (Students), Nonmajors
Deb Brosseuk – Early Childhood Education Journal, 2025
Global trends suggest that teaching writing focuses on a skills-based approach to preparing children for high-stakes standardised tests. In the early years, teachers are grappling with finding a better balance between preparing children for such tests and satisfying their sense of pedagogic responsibility to teach them to become joyful, creative…
Descriptors: Childrens Writing, Creative Writing, Standardized Tests, Writing Tests
Ashlyn Ringenary – Online Submission, 2025
Creative spaces and experimental practices being used by teachers can create intrinsic motivation in students. Previous research has shown that intrinsic motivation in students can be cultivated using student interests while also finding a balance for creating challenges for the students while also not making something so challenging that the…
Descriptors: High School Students, Art Education, Teaching Methods, Learning Motivation
Nurul Hazreen Hanafi; Mohamad Ikram Zakaria; Norulhuda Ismail; Nurul Rabiatul Adawiyah Suhaime – International Journal of Education in Mathematics, Science and Technology, 2025
Project-Based Learning (PjBL) has become an essential pedagogical approach in mathematics education, fostering critical thinking, problem-solving and student engagement. As its implementation continues to expand, a bibliometric analysis is necessary to examine the prevailing landscape, emerging trends, leading contributors and core research themes…
Descriptors: Student Projects, Active Learning, Mathematics Education, Bibliometrics
Katja Fleischmann – International Journal of Technology and Design Education, 2025
Design education traditionally centers around the critique as a pivotal assessment process, fostering the development of both explicit and tacit knowledge within the physical studio environment. Ideally, the critique encourages students to develop their creativity, sharpen their thought processes and refine their technique. This study contributes…
Descriptors: Design, Technology Uses in Education, Educational Technology, Program Effectiveness
Gina L. Solano; Wen Wen – Excelsior: Leadership in Teaching and Learning, 2025
This action research documents how a teacher education program incorporates game-based learning to engage pre-service teachers (PSTs) in developing their instructional creativity. In this project, game-based learning goes beyond playing games; Instead, it allows PSTs to design their own game-a digital escape room created using a website with…
Descriptors: Game Based Learning, Preservice Teacher Education, Preservice Teachers, Web Sites
Rui Xu; Yen Hsu; Xinyan Wang – Psychology in the Schools, 2025
As the repercussions from post-pandemic normative management continue, digital information and communication technologies have become widely integrated into teaching and learning across ages and environments. Most countries prioritize developing student media literacy to equip them for a digitalized society and diverse educational environments.…
Descriptors: Media Literacy, Outcomes of Education, Creativity, Academic Achievement

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