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Ragsdale, Ronald G. – Creative Computing, 1979
The evolution of a computer program that plays a game involving dice is described. The overall strategy was improved by introducing skill levels. (MP)
Descriptors: Computer Programs, Computers, Educational Games, Mathematics Education
Evans, Louise – Communicator, 1976
Utopolis, an imaginary community, was created by 48 fourth, fifth, and sixth grade students. Given only geographical boundaries, the group created the town complete with its many complex and interrelated problems. (NQ)
Descriptors: Community Study, Interdisciplinary Approach, Outdoor Education, Planned Communities
Kraut, Allen I. – Personnel, 1976
Identifying employees with management potential is just one of the many uses of an assessment center. (For availability, see EA 507 433.) (Author)
Descriptors: Administration, Administrator Selection, Administrators, Competitive Selection
Stowitschek, Joseph J. – Improving Human Performance Quarterly, 1975
A simulation was designed and evaluated that permitted teacher trainees to experiment with varied conditions of specificity of objectives. Findings indicated that effects of the simulation could be replicated and trainees' statements concerning the value of objectives could be affected in favor of specific objectives. (Author)
Descriptors: Design, Evaluation, Higher Education, Simulation
Flammer, Gordon H. – Engineering Education, 1977
Discusses the use of engineering case studies to prepare students to define and solve the open-ended problems characteristic of engineering practice. (MLH)
Descriptors: Case Studies, Engineering, Engineering Education, Higher Education
Peer reviewedThornton, Gayle Davis; Tanner, C. Kenneth – Educational Planning, 1976
Deals with decision-making in the light of monetary values, with emphasis on minimizing educational losses. (Author)
Descriptors: Administrators, Decision Making, Economic Factors, Elementary Secondary Education
Peer reviewedCamilli, Gregory; Penfield, Douglas A. – Journal of Educational Measurement, 1997
The simultaneous assessment of differential item functioning (DIF) for a collection of test items through an index that measures the variance of DIF on a test as an indicator of the degree to which different items show DIF in different directions is proposed and evaluated through simulations. (SLD)
Descriptors: Ability, Estimation (Mathematics), Item Bias, Item Response Theory
Peer reviewedMarsh, Herbert W. – Structural Equation Modeling, 1998
Sample covariance matrices constructed with pairwise deletion for randomly missing data were used in a simulation with three sample sizes and five levels of missing data (up to 50%). Parameter estimates were unbiased, parameter variability was largely explicable, and no sample covariance matrices were nonpositive definite except for 50% missing…
Descriptors: Estimation (Mathematics), Goodness of Fit, Sample Size, Simulation
Peer reviewedMoertel, Cheryl; Frutiger, Bruce – Science Teacher, 1996
Describes a DNA fingerprinting simulation that uses vegetable food coloring and plastic food containers instead of DNA and expensive gel electrophoresis chambers. Allows students to decipher unknown combinations of dyes in a method similar to that used to decipher samples of DNA in DNA fingerprint techniques. (JRH)
Descriptors: Chemical Analysis, DNA, Genetics, Science Activities
Peer reviewedStewart, Jim – American Biology Teacher, 1996
Presents a genetics simulation that uses a noncomputer version of BioQUEST's Genetics Construction Kit. Provides students with opportunities for solving realistic genetics problems and allows them to experience how classical geneticists think. Discusses the problem's search space, thinking qualitatively, hypothesis generation and testing, thinking…
Descriptors: Biology, Genetics, Higher Education, Problem Solving
Peer reviewedWalters, Bruce A.; And Others – Journal of Education for Business, 1997
Business policy students (n=80) participating in a business simulation game were able to apply their classroom learning. Their satisfaction was not determined solely by game attributes; locus of control, achievement need, risk propensity, and satisfaction with their group were influential factors. (SK)
Descriptors: Business Education, Capstone Experiences, Educational Games, Higher Education
Peer reviewedMilrad, Marcelo – Educational Technology & Society, 2002
Presents efforts in exploring new ways for designing innovative pedagogical scenarios to support learning about complex domains that involve the design of interactive learning environments (ILE) to integrate systems supporting alternative ways of interaction with simulations with an emphasis on support for shared interaction to mediate social…
Descriptors: Instructional Design, Instructional Innovation, Learning Processes, Simulation
Peer reviewedMiller, G. Edward; Beretvas, S. Natasha – Journal of Applied Measurement, 2002
Presents empirically based item selection guidelines for moving the cut score on equated tests consisting of "n" dichotomous items calibrated assuming the Rasch model. Derivations of lemmas that underlie the guidelines are provided as well as a simulated example. (SLD)
Descriptors: Cutting Scores, Equated Scores, Item Response Theory, Selection
Peer reviewedRaghunathan, Trivellore E.; Diehr, Paula K.; Cheadle, Allen D. – Journal of Educational and Behavioral Statistics, 2003
Developed two methods for estimating the individual level correlation coefficient that combines information from aggregate data with a small fraction of the individual level data. Results of a simulation study support the use of these methods. (SLD)
Descriptors: Correlation, Data Analysis, Equations (Mathematics), Estimation (Mathematics)
Peer reviewedDickinson, John R.; Faria, A. J. – Simulation & Gaming, 1997
Proposes a new approach (random strategy criterion) for measuring the internal validity of simulation game participation that offers a more logical conceptual foundation than past research approaches. Results of classroom testing with 660 undergraduate marketing students supports the use of random strategy criterion for measuring internal…
Descriptors: Concurrent Validity, Games, Instructional Effectiveness, Marketing


