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ALLEN, DWIGHT W. – 1966
A DEMONSTRATION PROJECT WAS INITIATED TO SHOW THE FEASIBILITY OF INTRODUCING GREATER FLEXIBILITY INTO VOCATIONAL CURRICULUMS AND INTO THE PREVOCATIONAL DIMENSIONS OF NONVOCATIONAL CURRICULUMS THROUGH THE USE OF A COMPUTER-BASED SCHEDULING TECHNOLOGY. RESEARCH WAS PLANNED TO COVER A 3-YEAR PERIOD. THE 1ST YEAR'S RESEARCH WAS COMPLETED MAY 1, 1966,…
Descriptors: Computers, Scheduling, Simulation, Vocational Education
De Koven, Bernard – Simulation/Gaming/News, 1976
A discussion of a game quality--integrity--a term the author defines as everything used in a game and which should embody the central concept. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Stadsklev, Ron – Simulation/Gaming/News, 1976
A brief discussion of the differences between the design of simulation games and the difficulty of development of games is presented. (HB)
Descriptors: Educational Games, Game Theory, Instructional Design, Simulation
Pollack, Harvey – Educational Technology, 1976
Descriptors: Computer Science, Laboratory Technology, Learning Activities, Simulation
Thiagarajan, Sivasailam – Educational Technology, 1978
A new type of instructional games that attempt to retain the strengths of the lecture format while replacing its passive nature is described. (Author/RAO)
Descriptors: Educational Games, Lecture Method, Simulation, Teaching Methods
Peer reviewedFleiss, Joseph L.; Cicchetti, Domenic V. – Applied Psychological Measurement, 1978
The accuracy of the large sample standard error of weighted kappa appropriate to the non-null case was studied by computer simulation for the hypothesis that two independently derived estimates of weighted kappa are equal, and for setting confidence limits around a single value of weighted kappa. (Author/CTM)
Descriptors: Correlation, Hypothesis Testing, Nonparametric Statistics, Reliability
Peer reviewedDeNike, Lee – Simulation and Games, 1976
The author identifies cognitive learning styles of subjects who derived maximum knowledge from simulation game activities. (GW)
Descriptors: Games, Learning, Performance Factors, Research Projects
Spannaus, Timothy W. – Audiovisual Instruction, 1978
Characteristics of a simulation include: (1) a degree of analogy between the simulation activity and reality; (2) objectives at an appropriate level of application; and (3) participants dealing with the consequences of their actions. (STS)
Descriptors: Educational Games, Games, Instructional Materials, Models
Thiagarajan, Sivasailam – Simulation/Gaming, 1977
Suggestions for conducting an instructional game or simulation. (Author)
Descriptors: Administrative Principles, Educational Games, Game Theory, Simulation
Jandt, Fred E. – Simulation/Gaming, 1977
The background and method of play of a game designed to study communication behavior in the organizational setting of a factory. (DAG)
Descriptors: Game Theory, Management Games, Organizational Communication, Simulation
Atkinson, Francis D. – Educational Technology, 1977
Descriptors: Game Theory, Instructional Design, Simulation, Systems Approach
Peer reviewedZernik, Wolfgang – Simulation and Games, 1988
Description of management games continues a previous article's discussion of how mathematical modeling and microeconomic concepts can be used by players. Highlights include an initial condition simulating a profit-maximizing monopoly; simulating the transition from monopoly to oligopoly; and how mathematical properties of the model affect final…
Descriptors: Management Games, Mathematical Concepts, Mathematical Models, Simulation
Peer reviewedMcDonald, Grace F. – Nursing Outlook, 1987
The simulated clinical laboratory is part of a senior clinical course at the College of St. Catherine focusing on nursing intervention in client situations that encompass multiple problems or require rapid decision making, communication, and intervention. The simulation includes video and telephone role playing. (CH)
Descriptors: Clinical Experience, Nursing Education, Postsecondary Education, Simulation
Gann, Nigel – Programmed Learning and Educational Technology, 1976
A personal view of simulation considers evaluation, game variables, reasons for using and not using simulations, producing organizations, and promoting greater use. (LS)
Descriptors: Educational Games, Evaluation, Instructional Materials, Publicize
Gittins, Vic – Programmed Learning and Educational Technology, 1976
Simulation, Planning and Training Exercises (SPATE) was established to help youths 15 or older cope with the social world. SPATE is based on three essential ingredients: technical content, problem solving, and personal relationship. MAtching SKills (MASK) is a simulation in career selection and job-seeking. (Author/LS)
Descriptors: Career Education, Educational Games, Job Application, Simulation


