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Billingsley, Glenna M.; Scheuermann, Brenda K. – Teacher Education and Special Education, 2014
Teacher educators of pre-service teachers of students with special needs face challenges in providing the unique knowledge and skills required of highly qualified special education teachers. The emerging use of various forms of virtual technology, however, offers realistic solutions to these problems. This systematic review of literature examines…
Descriptors: Computer Simulation, Special Education Teachers, Teacher Education, Educational Opportunities
Nussli, Natalie; Oh, Kevin – Journal of Technology and Teacher Education, 2014
The overarching question that guides this review is to identify the key components of effective teacher training in virtual schooling, with a focus on three-dimensional (3D) immersive virtual worlds (IVWs). The process of identifying the essential components of effective teacher training in the use of 3D IVWs will be described step-by-step. First,…
Descriptors: Teacher Education, Virtual Classrooms, Educational Technology, Electronic Learning
Cleary, Laura; Looney, Kathy; Brady, Nuala; Fitzgerald, Michael – Autism: The International Journal of Research and Practice, 2014
The "body inversion effect" refers to superior recognition of upright than inverted images of the human body and indicates typical configural processing. Previous research by Reed et al. using static images of the human body shows that people with autism fail to demonstrate this effect. Using a novel task in which adults, adolescents…
Descriptors: Visual Perception, Human Body, Adolescents, Autism
Rauh, Jonathan – Journal of Political Science Education, 2014
Active learning, including in-class debates, is used in social science classrooms as a means of improving meaning and increasing understanding of complex materials. However, in-class debates do not fully satisfy all aspects of experiential learning because students do not get to experience the results of multifaceted concepts, such as strategic…
Descriptors: Discussion (Teaching Technique), Class Activities, Educational Experiments, Active Learning
Lee, Keunho – UNESCO International Bureau of Education, 2014
The implementation of the national curriculum in the Republic of Korea is ensured through curriculum revisions and the instructions issued by the Ministry of Education. The latter are acts of the Minister of Education that must be enforced in individual schools as stipulated in the regulations of Article 23 of the Elementary and Secondary…
Descriptors: Competency Based Education, Professional Autonomy, Decision Making, Creativity
Sao Pedro, Michael; Jiang, Yang; Paquette, Luc; Baker, Ryan S.; Gobert, Janice – Grantee Submission, 2014
Students conducted inquiry using simulations within a rich learning environment for 4 science topics. By applying educational data mining to students' log data, assessment metrics were generated for two key inquiry skills, testing stated hypotheses and designing controlled experiments. Three models were then developed to analyze the transfer of…
Descriptors: Simulation, Transfer of Training, Bayesian Statistics, Inquiry
Seethamraju, Ravi – Journal of Information Systems Education, 2011
The sophistication of the integrated world of work and increased recognition of business processes as critical corporate assets require graduates to develop "process orientation" and an "integrated view" of business. Responding to these dynamic changes in business organizations, business schools are also continuing to modify…
Descriptors: Foreign Countries, Feedback (Response), Curriculum Design, Learning Strategies
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review
Ibrahim, Amer; Vela, Francisco Luis Gutiérrez; Rodríguez, Patricia Paderewski; Sánchez, José Luís González; Zea, Natalia Padilla – International Journal of Game-Based Learning, 2012
Learning through play is currently an effective and attractive educational strategy. However, are all educational video games (EVG) successful and do they always keep the player motivated? Here, the authors emphasize that the success of an EVG will be more achievable if the game quality is measured, and suggest the use of playability property as a…
Descriptors: Educational Games, Video Games, Guidelines, Play
Chia, Noel Kok Hwee; Li, Jenyi – International Journal of Special Education, 2012
There is an alarming increase in more Singaporean children diagnosed with special needs and it could be attributed to higher awareness and better screening procedure. However, research and development on various intervention strategies for children with special needs is still very lacking. With the introduction of information and communication…
Descriptors: Disabilities, Special Education, Intervention, Autism
Gopalakrishna-Remani, Venugopal – ProQuest LLC, 2012
Timely identification and reporting of rare infectious diseases has important economic, social and health implications. In this study, we investigate how different stakeholders in the existing reporting system influence the timeliness in identification and reporting of rare infectious diseases. Building on the vision of the information supply…
Descriptors: Communicable Diseases, Information Systems, Disease Control, Identification
Gibson, Bryan Smith – ProQuest LLC, 2012
This dissertation describes a line of research that addresses translational research questions related to the use of computerized simulation to affect the knowledge, beliefs, motivation and self-management behaviors of individuals with chronic disease. The specific research projects focus on type 2 diabetes (T2DM) and physical activity as…
Descriptors: Diabetes, Health Behavior, Behavior Change, Guidelines
Carhart, Elliot D. – ProQuest LLC, 2012
This applied dissertation investigated the effect of crew resource management (CRM) training on medical errors in a simulated prehospital setting. Specific areas addressed by this program included situational awareness, decision making, task management, teamwork, and communication. This study is believed to be the first investigation of CRM…
Descriptors: Allied Health Personnel, Performance Technology, Simulation, Improvement Programs
Delepine, Sidney G., III – ProQuest LLC, 2012
The purpose of this quantitative study is to compare a new assessment tool, the SkillsUSA Connect Assessment with the NOCTI assessment to determine which test results in more students achieving success. A quantitative study, designed to compare test scores of students taking the NOCTI assessment and new assessments from SkillsUSA, called the…
Descriptors: Educational Assessment, Academic Achievement, Scores, Comparative Analysis
Basawapatna, Ashok Ram – ProQuest LLC, 2012
Computational thinking aims to outline fundamental skills from computer science that everyone should learn. As currently defined, with help from the National Science Foundation (NSF), these skills include problem formulation, logically organizing data, automating solutions through algorithmic thinking, and representing data through abstraction.…
Descriptors: Computer Science Education, Computation, Thinking Skills, Logical Thinking
Wong, Stephen E.; Vakharia, Sheila P. – Research on Social Work Practice, 2012
Objective: The authors examined outcomes of a graduate course on evaluating social work practice that required students to use published research, quantitative measures, and single-system designs in a simulated practice evaluation project. Method: Practice evaluation projects from a typical class were analyzed for the number of research references…
Descriptors: Teaching Methods, Social Work, Skill Development, Research Skills

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