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Lalvani, Priya; Broderick, Alicia A. – Equity & Excellence in Education, 2013
Despite acknowledgement among social justice educators about the need to infuse anti-bias lessons in K-12 curricula, discussions of disability oppression are silent in schools. Token efforts at addressing the topic of disability generally manifest as "disability awareness day(s)" and often include "disability simulations,"…
Descriptors: Teacher Education, Disabilities, Social Justice, Teaching Methods
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Matsuda, Noboru; Yarzebinski, Evelyn; Keiser, Victoria; Raizada, Rohan; Stylianides, Gabriel J.; Koedinger, Kenneth R. – International Journal of Artificial Intelligence in Education, 2013
In this paper we investigate how competition among tutees in the context of learning by teaching affects tutors' engagement as well as tutor learning. We conducted this investigation by incorporating a competitive Game Show feature into an online learning environment where students learn to solve algebraic equations by teaching a synthetic…
Descriptors: Teaching Methods, Competition, Educational Games, Equations (Mathematics)
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Spiteri, Damian – Research in Education, 2013
This paper appraises a simulation activity which forms part of the postgraduate social work curriculum offered at the University of Strathclyde. It shows how simulations that are based on activities that are as close as possible to actual "real-life" situations can be applied as a teaching strategy so as to enable students to integrate…
Descriptors: Foreign Countries, Simulation, Social Work, Graduate Students
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Eisenack, Klaus – Simulation & Gaming, 2013
This article reports and reflects on the design and use of the board game KEEP COOL on climate change. The game covers and integrates central biophysical, economic, and political aspects of the issue. By using a board game as common language between students and scientists from different scientific cultures, knowledge of different disciplines can…
Descriptors: Foreign Countries, Climate, Educational Games, Science Education
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Moore, David; Williams, Robert L., II; Luo, Tian; Karadogan, Ernur – Journal of Interactive Learning Research, 2013
Research on haptic feedback has demonstrated limited empirical evidence of its positive learning effects. This research contrasts supportive anecdotal evidence and reports of increased motivation. In an attempt to unify these contrasting results we attempted to identify empirical evidence supporting haptic feedback's effect on learning by…
Descriptors: Feedback (Response), Sensory Experience, Achievement Gains, Learning
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Commendador, Kathleen; Chi, Robert – Journal of Interactive Learning Research, 2013
This study was undertaken to better understand the nature of nursing students' perspectives toward simulative learning modality for gaining pre-clinical experience via self-paced cognitive tool--Avatar. Findings indicates that participants engaged in synchronous Avatar learning environment had higher levels of appreciation toward Avatar learning…
Descriptors: Nursing Students, Student Attitudes, Computer Simulation, Electronic Learning
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Farley, Peter C. – Biochemistry and Molecular Biology Education, 2013
This article describes a novel approach to teaching novice Biochemistry students visual literacy skills and understanding of some aspects of protein structure using the internet resource FoldIt and a worksheet based on selected Introductory Puzzles from this computer game. In responding to a questionnaire, students indicated that they (94%)…
Descriptors: Learner Engagement, Nonmajors, Biochemistry, Motivation Techniques
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Mathews, A. Lanethea; LaTronica-Herb, Alexandra – Journal of Political Science Education, 2013
This article explores the integration of a multiweek legislative simulation with the Blackboard (9.1) Platform in an effort to understand how technology may increase student engagement, collaborative learning, and assessment. We consider the ways in which classroom technologies--blogs and online peer and self assessment tools, in particular--can…
Descriptors: Federal Government, Legislators, Educational Technology, Computer Simulation
Malcolm, Peter – ProQuest LLC, 2013
The ability and to make good estimates is essential, as is the ability to assess the reasonableness of estimates. These abilities are becoming increasingly important as digital technologies transform the ways in which people work. To estimate is to provide an approximation to a problem that is mathematical in nature, and the ability to estimate is…
Descriptors: Middle School Students, Grade 7, Mathematics Skills, Computation
Kettle, Jane – Higher Education Academy, 2013
This publication focuses on national and international policy initiatives to develop a better understanding of work-based learners and the types of flexibility that may well enhance their study especially pedagogically. As part of our five-strand research project "Flexible Pedagogies: preparing for the future" it: (1) highlights the…
Descriptors: Workplace Learning, Teaching Methods, Employers, Futures (of Society)
Hawkins, Ian C. – ProQuest LLC, 2013
The role of the teaching laboratory in science education has been debated over the last century. The goals and purposes of the laboratory are still debated and while most science educators consider laboratory a vital part of the education process, they differ widely on the purposes for laboratory and what methods should be used to teach…
Descriptors: Science Instruction, Science Laboratories, Technology Uses in Education, Educational Technology
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Lee, Silvia Wen-Yu; Tsai, Chin-Chung – Journal of Science Education and Technology, 2013
We conducted a literature review of using educational technology in biology learning from 2001 to 2010. A total of 36 empirical articles were included for review. Based upon the content analyses of these studies, such as technologies utilized, student sample, biological topics involved, the research purpose, and methodology, the following…
Descriptors: Educational Technology, Student Attitudes, Genetics, Learning Processes
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Hontvedt, Magnus; Arnseth, Hans Christian – International Journal of Computer-Supported Collaborative Learning, 2013
Research on simulator training has rarely focused on the way simulated contexts are constructed collaboratively. This study sheds light on how structuring role-play and fostering social interactions may prove fruitful for designing simulator training. The article reports on a qualitative study of nautical students training in a ship simulator. The…
Descriptors: Marine Education, Navigation, Professional Training, Social Environment
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Karsten, Kathleen; McMillan Coddington, Deborah; Lehman, Regina M.; Pierce, Cynthia; Tom, May; Gallo-Silver, Les – International Journal of ePortfolio, 2015
Each member of the healthcare team has been trained with specific knowledge and skills. Quality patient care is dependent on the collaboration of the various healthcare professionals and their ability to work as a team. In order to be effective, interprofessional collaboration should be included in the academic preparation of each of the various…
Descriptors: Portfolios (Background Materials), Electronic Publishing, Interprofessional Relationship, Cooperation
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Sisco, Ashley; Woodcock, Stuart; Eady, Michelle – Canadian Journal of Learning and Technology, 2015
This article reports on the findings of phase two of a larger study, which examines pre-service teacher experiences engaging with a synchronous (live-time) platform as a part of their training. While phase one focused on pre-service experiences "e-learning" with this synchronous platform (Woodcock, Sisco, & Eady, 2015), phase two…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, Semi Structured Interviews
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