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Stull, Andrew T.; Hegarty, Mary – Journal of Educational Psychology, 2016
This study investigated the development of representational competence among organic chemistry students by using 3D (concrete and virtual) models as aids for teaching students to translate between multiple 2D diagrams. In 2 experiments, students translated between different diagrams of molecules and received verbal feedback in 1 of the following 3…
Descriptors: Models, Organic Chemistry, Science Instruction, Skill Development
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Mohsen, Mohammed Ali – Journal of Educational Computing Research, 2016
One of the main issues in language learning is to find ways to enable learners to interact with the language input in an involved task. Given that computer-based simulation allows learners to interact with visual modes, this article examines how the interaction of students with an online video simulation affects their second language video…
Descriptors: Computer Simulation, Computer Assisted Instruction, English (Second Language), Second Language Instruction
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Erath, Stephen A.; Bub, Kristen L.; Tu, Kelly M. – Journal of Early Adolescence, 2016
This study examined physiological and coping responses to peer-evaluative challenges in early adolescence as predictors of academic outcomes. The sample included 123 young adolescents (X-bar[subscript age]) = 12.03 years) who participated in the summer before (T1) and the spring after (T2) the transition to middle school. At T1, respiratory sinus…
Descriptors: Early Adolescents, Coping, Physiology, Predictor Variables
Witherspoon, Margaret; Sykes, Gary; Bell, Courtney – Educational Testing Service, 2016
This paper provides a description and rationale for a performance assessment of a teaching practice--leading a classroom discussion (LCD)--included in the ETS® National Observational Teaching Examination (NOTE) assessment series. In this assessment, candidates interact with a small class of virtual students represented by avatars in a…
Descriptors: Performance Based Assessment, Discussion (Teaching Technique), Simulated Environment, Computer Simulation
Qi, Yi; Sykes, Gary – Educational Testing Service, 2016
This report describes and provides research and scholarly support for a core practice of teaching--eliciting student thinking (EST)--that is the target for a performance assessment contributing one component of the "ETS"® National Observational Teaching Examination (NOTE) assessment series. The purpose of this report is to review the…
Descriptors: Performance Based Assessment, Discussion (Teaching Technique), Simulated Environment, Computer Simulation
Stickler, Leslie; Sykes, Gary – Educational Testing Service, 2016
This report reviews the scholarly and research evidence supporting the construct labeled modeling and explaining content (MEC), which is measured via a performance assessment in the "ETS"® National Observational Teaching Examination (NOTE) assessment series. This construct involves practices at the heart of teaching that deal with how…
Descriptors: Performance Based Assessment, Discussion (Teaching Technique), Simulated Environment, Computer Simulation
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Annetta, Leonard; Burton, Erin Peters; Frazier, Wendy; Cheng, Rebecca; Chmiel, Margaret – Science Scope, 2012
As smartphones become more ubiquitous among adolescents, there is increasing potential for these as a tool to engage students in science instruction through innovative learning environments such as augmented reality (AR). Aligned with the National Science Education Standards (NRC 1996) and integrating the three dimensions of "A Framework for K-12…
Descriptors: Science Instruction, Elementary Secondary Education, Science Activities, Educational Technology
Fang, Gang – ProQuest LLC, 2012
Camouflage fabrics are produced on a large scale for use in the US military and other applications. One of the highest volume camouflage fabrics is known as the Universal Camouflage Pattern (UCP) which is produced for the US Department of Defense. At present, no standard measurement-based color quality control method exists for camouflage…
Descriptors: Color, Deception, Armed Forces, Clothing
Putman, Paul G. – ProQuest LLC, 2012
Adult learners can develop leadership skills and competencies such as conflict management and negotiation skills. Virtual simulations are among the emerging new technologies available to adult educators and trainers to help adults develop various leadership competencies. This study explored the impact of conflict management tactics as well as…
Descriptors: Leadership Training, Cognitive Style, Computer Simulation, Adult Students
Paul, Utpal Kumar – ProQuest LLC, 2012
Since the days Internet traffic proliferated, measurement, monitoring and analysis of network traffic have been critical to not only the basic understanding of large networks, but also to seek improvements in resource management, traffic engineering and security. At the current times traffic in wireless local and wide area networks are facing…
Descriptors: Computer Networks, Telecommunications, Information Networks, Handheld Devices
Earley, Elvia A. – ProQuest LLC, 2012
In emergency response training, it is essential that the learners are able to apply their classroom knowledge and implement the practical and critical thinking skills they learned. A quasi-experimental methodology with a non-randomized control group and a pretest-posttest was used in this study to evaluate the training level of satisfaction as a…
Descriptors: Computer Simulation, Public Health, Emergency Programs, Training
Yoon, Susan A.; Elinich, Karen; Wang, Joyce; Van Schooneveld, Jacqueline G. – International Association for Development of the Information Society, 2012
This research follows on previous studies that investigated how digitally augmented devices and knowledge scaffolds enhance learning in a science museum. We investigated what combination of scaffolds could be used in conjunction with the unique characteristics of informal participation to increase conceptual and cognitive outcomes. 307 students…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Krajcik, Joseph; Merritt, Joi – Science Scope, 2012
The Next Generation Science Standards (NGSS)--now in development--will be based on "A Framework for K-12 Science Education" released by the National Research Council last summer. The "Framework" identifies seven scientific and engineering practices that should be used in science classrooms. These practices reflect the multiple ways in which…
Descriptors: Evidence, Engineering, Classrooms, Elementary Secondary Education
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Hainsworth, Mark – Primary Science, 2012
The way in which the Internet and related technologies have exploded in the last few years is something that no one in education can ignore. Primary school pupils are already more technologically savvy than their parents and they expect their lessons to be exciting, interactive and driven by some aspect of technology. And so they should be. These…
Descriptors: Science Education, Internet, Web 2.0 Technologies, Educational Technology
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Short, Daniel – Teaching Science, 2012
Minecraft is a multiplayer sandbox video game based in a virtual world modeled on the real world. Players are able to build and craft everyday items using blocks. The cubic geometry of Minecraft lends itself to the teaching of various academic subjects. Minecraft also has a functioning ecology, with chemistry and physics aspects interwoven within…
Descriptors: Science Instruction, Educational Technology, Simulation, Scientific Concepts
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