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McElhaney, Kevin W.; Chang, Hsin-Yi; Chiu, Jennifer L.; Linn, Marcia C. – Studies in Science Education, 2015
Dynamic visualisations capture aspects of scientific phenomena that are difficult to communicate in static materials and benefit from well-designed scaffolds to succeed in classrooms. We review research to clarify the impacts of dynamic visualisations and to identify instructional scaffolds that mediate their success. We use meta-analysis to…
Descriptors: Science Curriculum, Science Materials, Visualization, Evidence
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Misfeldt, Morten – Electronic Journal of e-Learning, 2015
In this paper I describe how students use a project management simulation game based on an attack-defense mechanism where two teams of players compete by challenging each other's projects. The project management simulation game is intended to be played by pre-service construction workers and engineers. The gameplay has two parts: a planning part,…
Descriptors: Educational Games, Learner Engagement, Case Method (Teaching Technique), Program Administration
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Wolfe, Christopher; Widmer, Colin L.; Weil, Audrey M.; Cedillos-Whynott, Elizabeth M. – Journal on Excellence in College Teaching, 2015
Students in an undergraduate psychology course on Learning and Cognition used SKO (formerly AutoTutor Lite), an Intelligent Tutoring System, to create interactive lessons in which a pedagogic agent (animated avatar) engages users in a tutorial dialogue. After briefly describing the technology and underlying psychological theory, data from an…
Descriptors: Intelligent Tutoring Systems, Undergraduate Students, Psychology, Animation
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Yaman, Fatma; Ayas, Alipasa – Chemistry Education Research and Practice, 2015
Although concept maps have been used as alternative assessment methods in education, there has been an ongoing debate on how to evaluate students' concept maps. This study discusses how to evaluate students' concept maps as an assessment tool before and after 15 computer-based Predict-Observe-Explain (CB-POE) tasks related to acid-base chemistry.…
Descriptors: Science Instruction, High School Students, Secondary School Science, Concept Mapping
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Johnson, Corey W. – Schole: A Journal of Leisure Studies and Recreation Education, 2015
This four-day learning activity on the controversy of exclusion of gays and subsequently atheists in Boy Scouting is particularly relevant because it highlights the complexities that surround issues of equality, equity, the provision of leisure services, First Amendment rights, and the implications of court decisions on social justice. This lesson…
Descriptors: Debate, Inclusion, Simulation, Recreational Activities
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Foote, Rebecca – Second Language Research, 2015
In native speakers of gender-marking languages, mechanisms of gender production appear to be affected by the morphophonological cues to gender present in the noun phrase. This influence is manifested in higher levels of production accuracy when more transparent cues to gender are present in comparison to when they are not. The goal of the present…
Descriptors: Spanish, Grammar, Second Language Learning, Morphology (Languages)
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Steils, Nicole; Tombs, Gemma; Mawer, Matt; Savin-Baden, Maggi; Wimpenny, Katherine – Technology, Pedagogy and Education, 2015
This paper presents findings from a large-scale study which explored the socio-political impact of teaching and learning in virtual worlds on UK higher education. Three key themes emerged with regard to constructing curricula for virtual world teaching and learning, namely designing courses, framing practice and locating specific student needs.…
Descriptors: Curriculum Implementation, Higher Education, Virtual Classrooms, Teaching Methods
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Rutten, Nico; van der Veen, Jan T.; van Joolingen, Wouter R. – International Journal of Science Education, 2015
In this study we investigated the pedagogical context of whole-class teaching with computer simulations. We examined relations between the attitudes and learning goals of teachers and their students regarding the use of simulations in whole-class teaching, and how teachers implement these simulations in their teaching practices. We observed…
Descriptors: Inquiry, Computer Simulation, Statistical Analysis, Teaching Methods
Garcia Laborda, Jesus; Luque Agullo, Gloria; Muñoz, Ana Isabel; Bakieva, Margarita – Online Submission, 2015
The debate over the Foreign Language Test (English) in the University Entrance Examination (PAU) has become a critical issue in the Spanish Educational system. Despite the Ministry of Education's interest in changing a test that has its strong emphasis on reading, writing and grammar but a general negligence towards listening and speaking, limited…
Descriptors: College Freshmen, College Entrance Examinations, Language Tests, English (Second Language)
Corcoran, Sean P.; Baker-Smith, Christine – Research Alliance for New York City Schools, 2015
New York City's specialized high schools have a long history of offering a rigorous, college preparatory, public education to some of NYC's highest-achieving students. Despite enrolling only a small fraction of the City's high school students, the specialized schools have become a powerful symbol in a larger public debate about educational equity.…
Descriptors: Urban Schools, High Schools, Special Schools, College Preparation
Yeh, Andy; Chandra, Vinesh – Mathematics Education Research Group of Australasia, 2015
Learning mathematics is a complex and dynamic process. In this paper, the authors adopt a semiotic framework (Yeh & Nason, 2004) and highlight programming as one of the main aspects of the semiosis or meaning-making for the learning of mathematics. During a 10- week teaching experiment, mathematical meaning-making was enriched when primary…
Descriptors: Programming, STEM Education, Mathematics Education, Semiotics
Deniz, Salih; Simsek, Irfan – Online Submission, 2015
The usage of three dimensional (3D) virtual worlds in Mathematics Education not only eliminates the dependence of education on K-12 schools but also enables the subjects to be more concrete. The objective of this study is to create a mathematics laboratory by using the virtual classroom qualities of 3D worlds. In this lab, abstract mathematics…
Descriptors: Computer Simulation, Simulated Environment, Electronic Learning, Mathematics Achievement
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Ortiz-Rodriguez, Estanislao; Vazquez-Arenas, Jorge; Ricardez-Sandoval, Luis A. – Chemical Engineering Education, 2010
An overview of a course on modeling and simulation offered at the Nanotechnology Engineering undergraduate program at the University of Waterloo. The motivation for having this course in the undergraduate nanotechnology curriculum, the course structure, and its learning objectives are discussed. Further, one of the computational laboratories…
Descriptors: Course Content, Laboratories, Undergraduate Students, Universities
Moses, Tim; Zhang, Wenmin – Educational Testing Service, 2010
In this paper, the "standard error of equating difference" (SEED) is described in terms of originally proposed kernel equating functions (von Davier, Holland, & Thayer, 2004) and extended to incorporate traditional linear and equipercentile functions. These derivations expand on prior developments of SEEDs and standard errors of equating and…
Descriptors: Equated Scores, Simulation, Testing, Statistical Analysis
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Cannon, Hugh M.; Cannon, James N.; Schwaiger, Manfred – Simulation & Gaming, 2010
Notwithstanding the emerging prominence of customer lifetime value (CLV) and customer equity (CE) in the marketing literature during the past decade, virtually nothing has been done to address these concepts in the literature on simulation and gaming. This article addresses the failing, discussing the nature of CLV and CE and demonstrating how…
Descriptors: Marketing, Simulation, Games, Business Administration
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