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Richardson, Daniel – Advances in Physiology Education, 2011
This opinion statement points out some of the considerations and pitfalls in using virtual reality computer programs in the teaching of life sciences. Emphasis is placed on the possibility of such programs leading to reductionist thinking including how reductionist thinking could foster the formation of misconceptions. Negative feedback is used as…
Descriptors: Evidence, Computer Simulation, Physiology, Science Instruction
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Sung, Christopher Teh Boon – Journal of Natural Resources and Life Sciences Education, 2011
Using spreadsheets such as Microsoft Excel for building crop models and running simulations can be beneficial. Excel is easy to use, powerful, and versatile, and it requires the least proficiency in computer programming compared to other programming platforms. Excel, however, has several weaknesses: it does not directly support loops for iterative…
Descriptors: Mathematical Models, Programming, Calculus, Simulation
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Arehart, Kathryn H.; Souza, Pamela E.; Muralimanohar, Ramesh Kumar; Miller, Christi Wise – Journal of Speech, Language, and Hearing Research, 2011
Purpose: In this study, the authors investigated the effects of age on the use of fundamental frequency differences([delta]F[subscript 0]) in the perception of competing synthesized vowels in simulations of electroacoustic and cochlear-implant hearing. Method: Twelve younger listeners with normal hearing and 13 older listeners with (near) normal…
Descriptors: Vowels, Assistive Technology, Auditory Perception, Simulation
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Geerlings, Hanneke; Glas, Cees A. W.; van der Linden, Wim J. – Psychometrika, 2011
An application of a hierarchical IRT model for items in families generated through the application of different combinations of design rules is discussed. Within the families, the items are assumed to differ only in surface features. The parameters of the model are estimated in a Bayesian framework, using a data-augmented Gibbs sampler. An obvious…
Descriptors: Simulation, Intelligence Tests, Item Response Theory, Models
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Gibson, David – Journal of Digital Learning in Teacher Education, 2013
Because mobile technologies are overtaking personal computers as the primary tools of Internet access, and cloud-based resources are fundamentally transforming the world's knowledge, new forms of teaching and assessment are required to foster 21st century literacies, including those needed by K-12 teachers. A key feature of mobile technology…
Descriptors: Technology Uses in Education, Educational Technology, Telecommunications, Computer Simulation
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Ausburn, Lynna J.; Ausburn, Floyd B.; Kroutter, Paul J. – International Journal of Adult Vocational Education and Technology, 2013
This study used a cross-case analysis methodology to compare four line-of-inquiry studies of desktop virtual environments (DVEs) to examine the relationships of gender and computer gaming experience to learning performance and perceptions. Comparison was made of learning patterns in a general non-technical DVE with patterns in technically complex,…
Descriptors: Computer Games, Gender Differences, Case Studies, Virtual Classrooms
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Wang, Lin; Qian, Jiahe; Lee, Yi-Hsuan – ETS Research Report Series, 2013
The purpose of this study was to evaluate the combined effects of reduced equating sample size and shortened anchor test length on item response theory (IRT)-based linking and equating results. Data from two independent operational forms of a large-scale testing program were used to establish the baseline results for evaluating the results from…
Descriptors: Test Construction, Item Response Theory, Testing Programs, Simulation
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Van Norman, Ethan R.; Christ, Theodore J.; Zopluoglu, Cengiz – School Psychology Quarterly, 2013
This study examined the effect of baseline estimation on the quality of trend estimates derived from Curriculum Based Measurement of Oral Reading (CBM-R) progress monitoring data. The authors used a linear mixed effects regression (LMER) model to simulate progress monitoring data for schedules ranging from 6-20 weeks for datasets with high and low…
Descriptors: Curriculum Based Assessment, Oral Reading, Reading Fluency, Regression (Statistics)
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Leung, Steve; Virwaney, Sandeep; Lin, Fuhua; Armstrong, AJ; Dubbelboer, Adien – International Journal of Distance Education Technologies, 2013
Building pedagogical applications in virtual worlds is a multi-disciplinary endeavor that involves learning theories, application development framework, and mediated communication theories. This paper presents a project that integrates game-based learning, multi-agent system architecture (MAS), and the theory of Transformed Social Interaction…
Descriptors: Educational Games, Interaction, Computer Simulation, Teaching Methods
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Duran, M. J.; Barrero, F.; Pozo-Ruz, A.; Guzman, F.; Fernandez, J.; Guzman, H. – IEEE Transactions on Education, 2013
Wind energy conversion systems (WECS) nowadays offer an extremely wide range of topologies, including various different types of electrical generators and power converters. Wind energy is also an application of great interest to students and with a huge potential for engineering employment. Making WECS the main center of interest when teaching…
Descriptors: Energy Conservation, Environmental Education, Natural Resources, Science Education
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Umble, Elisabeth; Umble, Michael – Decision Sciences Journal of Innovative Education, 2013
Most undergraduate business students simply do not appreciate the elegant mathematical beauty of inventory models. So how does an instructor capture students' interest and keep them engaged in the learning process when teaching inventory management concepts? This paper describes a competitive and energizing in-class simulation game that introduces…
Descriptors: Simulation, Concept Teaching, Critical Path Method, Undergraduate Students
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Günersel, Adalet B.; Fleming, Steven A. – Journal of Chemical Education, 2013
Research shows that computer-based simulations and animations are especially helpful in fields such as chemistry where concepts are abstract and cannot be directly observed. Bio-Organic Reaction Animations (BioORA) is a freely available 3D visualization software program developed to help students understand the chemistry of biomolecular events.…
Descriptors: Computer Simulation, Animation, Chemistry, Science Instruction
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Winters, Kari-Lynn; Vratulis, Vetta – Journal of Early Childhood Literacy, 2013
Drawing on case illustrations of a six-year-old child as he "assembles" a digital world using Webkinz[TM], this paper proposes an approach that researchers and educators might use to understand, analyse and critique multimodality. This multidisciplinary theoretical framework integrates new literacies, social semiotics and critical…
Descriptors: Young Children, Critical Literacy, Concept Formation, Semiotics
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Kahai, Surinder; Jestire, Rebecca; Huang, Rui – British Journal of Educational Technology, 2013
Computer-supported collaborative learning is a common e-learning activity. Instructors have to create appropriate social and instructional interventions in order to promote effective learning. We performed a study that examined the effects of two popular leadership interventions, transformational and transactional, on cognitive effort and outcomes…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Educational Technology, Instructional Effectiveness
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Tsai, Fu-Hsing; Kinzer, Charles; Hung, Kuo-Hsun; Chen, Cheng-Ling Alice; Hsu, I-Ying – Interactive Learning Environments, 2013
While most current educational simulation games provide learners with gameplay experience to motivate learning, there is often a lack of focus on ensuring that the desired content knowledge is actually learned. Students may focus on completing game activities without learning the targeted content knowledge, thus negating the desired learning…
Descriptors: Simulation, Educational Games, Learning Motivation, Instructional Design
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