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Armstrong, Kirk J.; Jarriel, Amanda J. – Athletic Training Education Journal, 2016
Context: Providing students reliable objective feedback regarding their clinical performance is of great value for ongoing clinical skill assessment. Since a standardized patient (SP) is trained to consistently portray the case, students can be assessed and receive immediate feedback within the same clinical encounter; however, no research, to our…
Descriptors: Patients, Athletics, Simulation, Outcome Measures
Dowlati, Ehsan; Musick, David W.; Zhang, Lin; Thornton, Katherine; Carvalho, Helena – Journal of Education and Training Studies, 2016
Part of the educator's mission is to develop new methodologies that promote active learning. This study examines the use of dramatization of the cardiac cycle in medical school. Two groups (n = 42, 21 each) of first-year medical students participated. Group A was initially taught through dramatization alone, while Group B was taught through…
Descriptors: Physiology, Medical Students, Teaching Methods, Heart Disorders
Kelton, Maryanne; Kingsmill, Verity – Journal of University Teaching and Learning Practice, 2016
Increasingly universities aim to provide students with opportunities to graduate with skills ready to perform in the workplace. However, workplace-based opportunities for students enrolled in foreign policy subjects are more limited due to the diplomatic and sensitive political nature of the professional work. Thus there exists a need for higher…
Descriptors: Simulation, Teaching Methods, Foreign Policy, Skill Development
Abeldina, Zhaidary; Moldumarova, Zhibek; Abeldina, Rauza; Makysh, Gulmira; Moldumarova, Zhuldyz Ilibaevna – International Journal of Environmental and Science Education, 2016
This work reports on the use of virtual tools as means of learning process activation. A good result can be achieved by combining the classical learning with modern computer technology. By creating a virtual learning environment and using multimedia learning tools one can obtain a significant result while facilitating the development of students'…
Descriptors: Information Systems, Learning Processes, Computer Simulation, Multimedia Materials
Schieffer, Lori – Journal of Instructional Research, 2016
Online education is a current trend in higher education. This has left colleges needing to hire more part-time remote adjuncts to fill the fluctuating number of available courses. Because remote online adjuncts are susceptible to isolation, the need has arisen to study the benefits and barriers of virtual collaboration. The purpose of this…
Descriptors: Barriers, Computer Mediated Communication, College Faculty, Teacher Attitudes
Connell, Louise; Lynott, Dermot – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Perceptual simulations are unconscious and automatic, whereas perceptual imagery is conscious and deliberate, but it is unclear how easily one can transfer perceptual information from unconscious to conscious awareness. We investigated whether it is possible to be aware of what one is mentally representing; that is, whether it is possible to…
Descriptors: Simulation, Cognitive Processes, Imagery, Metacognition
Richmond, Gail; Parker, Joyce M.; Kaldaras, Leonora – Journal of Science Teacher Education, 2016
The Next-Generation Science Standards (NGSS) call for a different approach to learning science. They promote three-dimensional (3D) learning that blends disciplinary core ideas, crosscutting concepts and scientific practices. In this study, we examined explanations constructed by secondary science teacher candidates (TCs) as a scientific practice…
Descriptors: Preservice Teachers, Science Teachers, Student Teacher Attitudes, Science Instruction
Caruana, Albert; La Rocca, Antonella; Snehota, Ivan – Journal of Marketing Education, 2016
Simulation games have become widespread in business courses, yet the understanding of their learning effects remains limited. The effectiveness of using simulation in marketing classes is not uniform, and not all students welcome it to the same extent. Drawing on a survey among 173 students engaged in a simulation game as part of a course in a…
Descriptors: Marketing, Business Administration Education, Educational Games, Student Satisfaction
Glazerman, Steve; Dotter, Dallas – Mathematica Policy Research, Inc., 2016
We estimate school-choice preferences revealed by the rank-ordered lists submitted by more than 22,000 applicants to a citywide lottery for more than 200 traditional and charter public schools in Washington, DC. The results confirm previously reported findings that commuting distance, school demographics, and academic indicators play important…
Descriptors: Charter Schools, School Choice, Simulation, Selective Admission
Reddy, M. Vijaya Bhaskara; Mint, Phyu Phyu – Journal of Education and Practice, 2017
The aim of this study is to determine the effect of simulation methods in teaching Science on education students' academic achievement. 70 students (35 control, 35 experimental) who studied at Srinivasa College of education, SV University in the Department of Education. 2015-2016 academic year students were participated in this simulation based…
Descriptors: Foreign Countries, Computer Simulation, Biology, College Students
Matthew, Anne; Butler, Des – Australasian Journal of Educational Technology, 2017
In Australian law schools didactic pedagogies such as lectures devoted to the transmission of theory and knowledge to a largely passive audience still predominate. However, curriculum design embedding authentic learning pedagogies has been shown to be supportive of student learning. The challenge in adopting such curriculum design is how to offer…
Descriptors: Learning Experience, Law Students, Curriculum Design, Case Studies
Parsons, Anastassia – Research in Post-Compulsory Education, 2017
The research examines further education (FE) students' engagement with virtual learning environments (VLEs) and, in particular, the barriers that may affect the students' access and use of Moodle. To date, existing research related to VLEs has been conducted primarily within higher education (HE) contexts. In contrast, this study explores the…
Descriptors: Computer Simulation, Access to Education, Continuing Education, Student Needs
Smith-Osborne, Alexa; Daniel, Kathryn – Journal of Social Work Education, 2017
This administrative case study describes a concurrent infusion of integrated behavioral health (IBH) practice into social work field and classroom instruction using the same manualized IBH treatment as the core treatment content. The infusion was applied to youth/young adult and older adult populations in field instruction and classroom…
Descriptors: Case Studies, Behavior, Social Work, Experiential Learning
Evans, Michael A.; Jones, Brett D.; Akalin, Sehmuz – Afterschool Matters, 2017
Because video games are so popular with young people, researchers have explored ways to use game play to engage students in school subjects (Peppler & Kafai, 2007; Rockwell & Kee, 2011; Small, 2011). Motivating students in science is especially important because of declines both in the number of young people who choose science careers and…
Descriptors: Video Games, Student Motivation, After School Education, After School Programs
Li, Citing; Gao, Xuesong – Language Awareness, 2017
This article reports on a study that investigated the role of metapragmatic awareness of L2 learners in Hong Kong, and the impact it has on language choices when addressing requests in English. Simulated open role-plays and retrospective interviews were used to explore the ways in which mainland Chinese undergraduates assess, plan and produce…
Descriptors: Metalinguistics, Pragmatics, Second Language Learning, Second Language Instruction

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