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Heffernan, Amanda; Fogarty, Roderick; Sharplin, Elaine – Australian and International Journal of Rural Education, 2016
Many Australian teachers will spend part of their careers working in small rural schools and communities, yet specific preparation for rural and remote teaching contexts during pre-service teacher education remains limited. While government reports recommend the use of innovative and engaging approaches to enhance pre-service teachers' classroom…
Descriptors: Rural Education, Preservice Teacher Education, Preservice Teachers, Online Courses
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Jenny, Seth E.; Thompson, Robin M. – International Journal of Technology in Teaching and Learning, 2016
Mobile gaming has become immensely popular with the growing ease of access and the variety of inexpensive options now being offered. Pokémon Go, a cellular phone game that combines augmented reality (AR) and global positioning system (GPS) location to catch digital characters in the real world, is a free download that has broken participation…
Descriptors: Game Based Learning, Educational Technology, Technology Uses in Education, Computer Simulation
Glazerman, Steven; Dotter, Dallas – Mathematica Policy Research, Inc., 2016
This brief describes (1) what parents look for when they choose a school and (2) how these preferences affect the sorting of students into schools under different school-choice policies. The findings are based on lists of preferred schools submitted by over 20,000 applicants to a citywide lottery for more than 100 traditional and charter public…
Descriptors: School Choice, Charter Schools, Simulation, Selective Admission
Darby-White, Tillerie T. – ProQuest LLC, 2016
In the science, technology, engineering, and mathematics (STEM) disciplines the laboratory has been the major component for understanding theoretical knowledge. The laboratory is the workplace for scientific research where students develop scientific thinking, conduct scientific investigations, and acquire knowledge of physical principles and…
Descriptors: Chemistry, Online Courses, Computer Simulation, Outcomes of Education
Hudson, Matthew – Online Submission, 2016
Serious games have been shown to promote behavioural change and impart skills to players, and non-serious games have proven to have numerous benefits. This paper argues that non-serious digital games played in a "clan" or online community setting can lead to similar real world benefits to serious games. This paper reports the outcomes…
Descriptors: Ethnography, Well Being, Social Influences, Self Esteem
Adams Becker, S.; Cummins, M.; Davis, A.; Yuhnke, B. – New Media Consortium, 2016
The "2016 NMC Technology Outlook for Australian Tertiary Education: A Horizon Project Regional Report" reflects a collaborative research effort between the New Media Consortium (NMC) and Open Universities Australia to inform Australian campus leaders and decision-makers about significant developments in technologies supporting teaching,…
Descriptors: Foreign Countries, Postsecondary Education, Technology Uses in Education, Educational Technology
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Capelo, Carlos; Lopes, Ana; Mata, Ana – Accounting Education, 2015
Kaplan and Norton introduced the balanced scorecard (BSC), which is based on a systems perspective of the business strategy and performance measurement. Many organisations around the world use the BSC to define, implement and manage strategy. Nevertheless, there are studies that identify problems and limitations associated with the implementation…
Descriptors: Strategic Planning, Computer Simulation, Computer Uses in Education, Business Administration Education
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Levinson, Nanette; Davidson, Kaitlin E. – International Journal for the Scholarship of Teaching and Learning, 2015
There has been tremendous growth both in study abroad and intercultural exchange options in the United States and also in on-line learning options in higher education. Reviewing 91 cross-cultural experiences with at least one type of formal on-line component, this paper provides an overview and categorization of these offerings as well as a…
Descriptors: Online Courses, Intercultural Communication, Study Abroad, Classification
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Alvarez, Cecilia M. O.; Taylor, Kimberly A.; Rauseo, Nancy A. – Marketing Education Review, 2015
Most undergraduate marketing majors will spend at least some time in a sales role, and employers are requiring greater professionalism and more varied skill sets from their sales hires. In addition, there is an increasing demand for online and higher order learning in sales education. In response, this article proposes that sales courses using…
Descriptors: Marketing, Critical Thinking, Salesmanship, Learning Activities
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Crandall, Philip G.; O'Bryan, Corliss A.; Killian, Susan A.; Beck, Dennis E.; Jarvis, Nathan; Clausen, Ed – Journal of Food Science Education, 2015
It is often difficult to offer food chemistry students traditional, hands-on laboratory experiences due to lack of funds for equipment, insufficient laboratory space, or the nature of distance education. A traditional wet laboratory exercise was developed to demonstrate the effects of the physical properties of ice formation when making…
Descriptors: Chemistry, Experiential Learning, Science Laboratories, Food
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Jagodzinski, Piotr; Wolski, Robert – Journal of Science Education and Technology, 2015
Natural User Interfaces (NUI) are now widely used in electronic devices such as smartphones, tablets and gaming consoles. We have tried to apply this technology in the teaching of chemistry in middle school and high school. A virtual chemical laboratory was developed in which students can simulate the performance of laboratory activities similar…
Descriptors: Computer Simulation, Virtual Classrooms, Science Laboratories, Computer Interfaces
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Cook, David A.; Hatala, Rose – Advances in Health Sciences Education, 2015
Many education research studies employ small samples, which in turn lowers statistical power. We re-analyzed the results of a meta-analysis of simulation-based education to determine study power across a range of effect sizes, and the smallest effect that could be plausibly excluded. We systematically searched multiple databases through May 2011,…
Descriptors: Educational Research, Comparative Analysis, Sample Size, Meta Analysis
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Curran, Vernon; Fleet, Lisa; White, Susan; Bessell, Clare; Deshpandey, Akhil; Drover, Anne; Hayward, Mark; Valcour, James – Advances in Health Sciences Education, 2015
The neonatal resuscitation program (NRP) has been developed to educate physicians and other health care providers about newborn resuscitation and has been shown to improve neonatal resuscitation skills. Simulation-based training is recommended as an effective modality for instructing neonatal resuscitation and both low and high-fidelity manikin…
Descriptors: Simulation, Fidelity, Neonates, First Aid
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Neville, David O. – ReCALL, 2015
The article reports on a mixed-methods study evaluating the use of a three-dimensional digital game-based language learning (3D-DGBLL) environment to teach German two-way prepositions and specialized vocabulary within a simulated real-world context of German recycling and waste management systems. The study assumed that goal-directed player…
Descriptors: Mixed Methods Research, Educational Games, Video Games, Computer Games
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Marchetti, Emanuela; Valente, Andrea – Electronic Journal of e-Learning, 2015
In this paper we consider the problem of making design of digital games accessible to primary school children and their teachers, and we argue for the need of digital games that are easy to alter by young learners. We know from previous research projects that digital games do not enable children to express their creativity at full, in contrast…
Descriptors: Educational Technology, Elementary School Students, Video Games, Computer Games
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