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Fauzi, Ahmad; Bundu, Patta; Tahmir, Suradi – International Journal of Environmental and Science Education, 2016
Bridge simulator constitutes a very fundamental and vital tool to trigger and ensure that seamen or seafarers possess the standardized competence required. By using the bridge simulator technique, a reality based study can be presented easily and delivered to the students in ongoing basis to their classroom or study place. Afterwards, the validity…
Descriptors: English for Special Purposes, Marine Education, Performance Based Assessment, Simulation
Van Norman, Ethan R. – School Psychology Quarterly, 2016
Curriculum-based measurement of oral reading (CBM-R) progress monitoring data is used to measure student response to instruction. Federal legislation permits educators to use CBM-R progress monitoring data as a basis for determining the presence of specific learning disabilities. However, decision making frameworks originally developed for CBM-R…
Descriptors: Oral Reading, Curriculum Based Assessment, Investigations, Progress Monitoring
Vieira, Eleonora Milano Falcão; de Moraes, Marialice; Rossato, Jaqueline – International Review of Research in Open and Distributed Learning, 2016
The constant technological development in education, and the potentiality of the resources offered by Information and Communication Technologies (ICTs), are challenges faced by teaching institutions in Brazil, especially by those institutions, which by the very nature of their services intend to provide distance education courses. In such a scene,…
Descriptors: Computer Simulation, Learning Processes, Foreign Countries, Information Technology
Shamsuddeen, Abdulrahman; Amina, Hassan – Journal of Education and Practice, 2016
This study investigated the Correlation between instructional methods and students end of term achievement in Biology in selected secondary schools in Sokoto Metropolis, Sokoto State Nigeria. The study addressed three Specific objectives. To examine the relationship between; Cooperative learning methods, guided discovery, Simulation Method and…
Descriptors: Foreign Countries, Biology, Secondary School Students, Teaching Methods
Baukal, Charles E., Jr.; Ausburn, Lynna J. – European Journal of Engineering Education, 2016
Many have argued for the importance of continuing engineering education (CEE), but relatively few recommendations were found in the literature for how to use multimedia technologies to deliver it most effectively. The study reported here addressed this gap by investigating the multimedia category preferences of working engineers. Four categories…
Descriptors: Engineering Education, Computer Graphics, Instructional Design, Multimedia Instruction
Ruggiero, Dana; Boehm, Jeff – International Review of Research in Open and Distributed Learning, 2016
Incorporation of practical experience in learning design and technology education has long been accepted as an important step in the developmental process of future learning designers. The proliferation of adult online education has increased the number of graduate students who are in need of a practical internship placement but have limited…
Descriptors: Design, Internship Programs, Computer Simulation, Technology Education
Treen, Emily; Atanasova, Christina; Pitt, Leyland; Johnson, Michael – Journal of Marketing Education, 2016
Marketing instructors using simulation games as a way of inducing some realism into a marketing course are faced with many dilemmas. Two important quandaries are the optimal size of groups and how much of the students' time should ideally be devoted to the game. Using evidence from a very large sample of teams playing a simulation game, the study…
Descriptors: Marketing, Business Administration Education, Educational Games, Computer Simulation
Gonczi, Amanda L.; Chiu, Jennifer L.; Maeng, Jennifer L.; Bell, Randy L. – International Journal of Science Education, 2016
This investigation sought to identify patterns in elementary science teachers' computer simulation use, particularly implementation structures and instructional supports commonly employed by teachers. Data included video-recorded science lessons of 96 elementary teachers who used computer simulations in one or more science lessons. Results…
Descriptors: Elementary School Teachers, Science Teachers, Video Technology, Worksheets
Chini, Jacquelyn J.; Straub, Carrie L.; Thomas, Kevin H. – Physical Review Physics Education Research, 2016
Undergraduate students are increasingly being used to support course transformations that incorporate research-based instructional strategies. While such students are typically selected based on strong content knowledge and possible interest in teaching, they often do not have previous pedagogical training. The current training models make use of…
Descriptors: Undergraduate Students, College Science, Physics, Science Process Skills
Cohen, Alexander – Journal on Excellence in College Teaching, 2016
This case study explores a novel form of classroom simulation that differs from published examples in two important respects. First, it is ongoing. While most simulations represent a single learning episode embedded within a course, the ongoing simulation is a continuous set of interrelated events and decisions that accompany learning throughout…
Descriptors: Classroom Techniques, Case Studies, Simulation, Educational Strategies
Minogue, James; Borland, David – Journal of Science Education and Technology, 2016
While haptics (simulated touch) represents a potential breakthrough technology for science teaching and learning, there is relatively little research into its differential impact in the context of teaching and learning. This paper describes the testing of a haptically enhanced simulation (HES) for learning about buoyancy. Despite a lifetime of…
Descriptors: Technology Uses in Education, Science Instruction, Simulation, Scientific Principles
Tang, Kai-Yu; Tsai, Chin-Chung – Journal of Science Education and Technology, 2016
The main purpose of this paper is to investigate the intellectual structure of the research on educational technology in science education (ETiSE) within the most recent years (2008-2013). Based on the criteria for educational technology research and the citation threshold for educational co-citation analysis, a total of 137 relevant ETiSE papers…
Descriptors: Educational Technology, Technology Integration, Teaching Methods, Science Education
Aivelo, Tuomas; Uitto, Anna – LUMAT: International Journal on Math, Science and Technology Education, 2016
Games have been used for a long time in teaching and learning. The increasing use of mobile phones makes it possible to link learning outside the classroom with augmented reality (AR). We tested how well the learning of conceptual models can be facilitated by AR games. We present a game designed for the in-service teacher-training workshop to…
Descriptors: Biology, Evolution, Computer Games, Educational Games
Bédi, Branislav; Arnbjörnsdóttir, Birna; Vilhjálmsson, Hannes Högni; Helgadóttir, Hafdís Erla; Ólafsson, Stefán; Björgvinsson, Elías – Research-publishing.net, 2016
This paper describes how beginners of Icelandic as a foreign and second language responded to playing the first scene in Virtual Reykjavik, a video game-like environment where learners interact with virtual characters--Embodied Conversational Agents (ECAs). This game enables learners to practice speaking and listening skills, to learn about the…
Descriptors: Second Language Learning, Indo European Languages, Video Games, Second Language Instruction
Adams Becker, S.; Cummins, M.; Davis, A.; Estrada, V.; Hall, C. – New Media Consortium, 2016
The "2016 NMC Technology Outlook for International Schools in Asia: A Horizon Project Regional Report" reflects a collaborative research effort between the New Media Consortium (NMC); NIST International School; 21st Century Learning International, Canadian International School of Hong Kong; Chinese International School; Eduro Learning;…
Descriptors: Foreign Countries, Elementary Secondary Education, International Schools, Technology Uses in Education

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