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Gouglas, Sean; Sinclair, Stefan; Ellefson, Olaf; Sharplin, Scott – Innovate: Journal of Online Education, 2006
Most humanities courses rarely require students to create the kinds of work they are studying. Sean Gouglas, Stefan Sinclair, Olaf Ellefson, and Scott Sharplin outline the value of this rare experience by describing an assignment in their graduate humanities computing course in which students examined hypermedia narratives by authoring a…
Descriptors: Games, Fantasy, Foreign Countries, Role Playing
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Matthews, John – Mind, Culture, and Activity, 2006
In this study, I gave a group of six to eight very young Chinese Singaporean children (between 2 and 4 years of age) three identical digital video cameras, plus tripods, and tracked their development in moviemaking over a 2-year period. The children were allowed to explore the cameras freely, though the investigators offered advice and support as…
Descriptors: Longitudinal Studies, Child Development, Young Children, Foreign Countries
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Matthew, Victoria; Schroeder, Ann – EDUCAUSE Quarterly, 2006
With the huge increase in online learning at colleges around the country, libraries need to consider how to serve the growing contingent of online students. Some typical library services include a Web site, remote access to databases, e-mail assistance, a toll-free phone number, a procedure for supplying library materials to students, FAQs,…
Descriptors: College Libraries, Community Colleges, Library Instruction, Library Services
Watkins, J. Foster; Loposer, Nancy – Online Submission, 1977
A move away from the text book-based, class-room delivered, time-specific meetings, etc. was utilized in a graduate class in educational leadership. The more flexible approach utilized some of the emerging technologies with students responsible for selecting among multiple options. A group processing approach with self and peer evaluation and…
Descriptors: Instructional Leadership, Graduate Students, Student Evaluation, Technology Uses in Education
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Giles-Corti, B.; English, D. R.; Costa, C.; Milne, E.; Cross, D.; Johnston, R. – Health Education Research, 2004
Kidskin was a sun-protection intervention study involving 1776 children attending 33 primary schools in Perth, Western Australia. There were three study groups: a control group, a moderate intervention group and a high intervention group. In addition to receiving a specially designed curricular intervention (1995-1998), the moderate and high…
Descriptors: Video Technology, Control Groups, Intervention, Environmental Education
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Cogliati, Joshua J.; Goosey, Frances W.; Grinder, Michael T.; Pascoe, Bradley A.; Ross, Rockford J.; Williams, Cheston J. – Journal on Educational Resources in Computing, 2005
Progress on a hypertextbook on the theory of computing is presented. The hypertextbook is a novel teaching and learning resource built around web technologies that incorporates text, sound, pictures, illustrations, slide shows, video clips, and--most importantly--active learning models of the key concepts of the theory of computing into an…
Descriptors: Video Technology, Computer Assisted Instruction, Visualization, Active Learning
Weber, Deborah S.; Singer, Dorothy G. – Zero to Three (J), 2004
The authors summarize previous research and report the results of their study on young children's television and video viewing habits. Previous studies confirm that children under 2 years spend a significant amount of time engaging with television and videos and are highly attentive to them. Attentiveness is contingent on age; for instance, one…
Descriptors: Video Technology, Toddlers, Content Analysis, Television Viewing
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Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
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Muller, Derek A.; Sharma, Manjula D. – Australasian Journal of Educational Technology, 2005
Video is a widely used resource in teaching at all levels of education, yet research regarding its pedagogic development and use is inconsistent, dependent on outdated learning theories, and inapplicable to the current cohort of students. This study aimed to determine the key multimedia design features, from the student perspective, related to…
Descriptors: Learning Theories, Student Attitudes, Focus Groups, Video Technology
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Lindsey, Stanley D. – T.H.E. Journal, 2003
In this article, the author shares his experience teaching senior-level structural engineering courses at the Georgia Institute of Technology's Georgia Tech Regional Engineering Program. The program is a unique partnership of four universities--Georgia Tech, Savannah State University, Armstrong Atlantic State University, and Georgia Southern…
Descriptors: Distance Education, Engineering, Educational Technology, Educational Experience
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Rofes, Eric – Journal of Gay & Lesbian Issues in Education, 2005
This first essay presents and reviews a collection of six videotapes produced over the past decade that focus primarily on bullying, homophobia, and LGBTQ youth. The second review details a video resource for librarians and those supportive of non-censorship of library resources to provide materials and services to GLBT&Q adolescents.
Descriptors: Childrens Literature, Bullying, Foreign Countries, Homosexuality
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Sudzina, Mary R. – Mid-Western Educational Researcher, 2005
Problem-based learning and teaching with case studies are instructional approaches that are increasingly being applied in a variety of disciplines, such as business, law, medicine, and education. Instructors who have experienced traditional, teacher-centered instruction are often looking for ways to successfully integrate case studies, a…
Descriptors: Constructivism (Learning), Problem Based Learning, Workshops, Case Studies
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Grant, Michael M.; Cheon, Jongpil – Journal of Interactive Online Learning, 2007
This study examined the effectiveness of video and audio conferencing in hybrid classes. Using both quantitative and qualitative data, the technical difficulty, instructional quality, attention and distraction of location were compared. The results revealed that both conferencing types made positive impacts on instruction. However, there were…
Descriptors: Synchronous Communication, Video Technology, Audio Equipment, Technology Uses in Education
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Reiss, David – Canadian Journal of Learning and Technology, 2007
This paper summarizes research conducted on three computer based video models' effectiveness for learning based on memory and comprehension. In this quantitative study, a two-minute video presentation was created and played back in three different types of media players, for a sample of eighty-seven college freshman. The three players evaluated…
Descriptors: Video Technology, Multimedia Materials, Multimedia Instruction, Computer Uses in Education
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Newhouse, C. Paul; Lane, Jenny; Brown, Claire – Australian Journal of Teacher Education, 2007
This paper reports on the perceptions of teacher education student of the value of using digital tools to analyse video-based information on the practice of teachers in classrooms. This strategy was employed to address a dilemma in providing sufficient exposure to real examples of good classroom teaching to link theory with practice. The use of…
Descriptors: Teaching Methods, Reflection, Units of Study, Focus Groups
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