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Camilleri, Mark Anthony; Camilleri, Adriana Caterina – Technology, Knowledge and Learning, 2023
This contribution investigates higher education students' perceptions about mobile learning (m-learning) applications, as well as the effects of social influences and of appropriate facilitating conditions, on their intentions to continue using them. A structured survey questionnaire integrated valid measures from the Technology Acceptance Model…
Descriptors: College Students, Electronic Learning, Student Attitudes, Computer Software
Clegg, Tamara; Hernly, Kenna; Ahn, June; Yip, Jason C.; Bonsignore, Elizabeth; Pauw, Daniel; Pitt, Caroline – American Educational Research Journal, 2023
Supporting youths' STEM dispositions takes an entire community of adults, yet we must understand the dispositions that adults bring to such community efforts, ways they influence youths' learning and are shaped by the community. In this paper, we examine a sociotechnical system called Science Everywhere, which invited the broader community to…
Descriptors: Science Education, Urban Education, STEM Education, Science and Society
Ross, Samantha M.; Ross, Anne S.; Abrahamson, Kayla; Wyant, James – Journal of Physical Education, Recreation & Dance, 2023
Students with disabilities may experience barriers to curriculum when inaccessible apps are incorporated into the classroom. To support physical educators, this report offers guidance on identifying (section I) and using (section II) app accessibility features within physical education classrooms. Example applications and resources are shared that…
Descriptors: Students with Disabilities, Physical Education Teachers, Physical Education, Educational Technology
Boswell, Jill; Carotti-Snigg, Corrina; Root, William B.; Billington, Eric J. – International Journal on Social and Education Sciences, 2023
Play is an essential skill for children in early intervention settings and contributes to social and emotional development. Children with autism spectrum disorder (ASD) often show significant delays in action-on-object play skills, vocalizations during play, and novel responding. By assessing and targeting play, children with autism can acquire…
Descriptors: Computer Oriented Programs, Educational Technology, Play, Skill Development
Letsema Lenao – International Journal of Education and Development using Information and Communication Technology, 2023
This paper investigated the awareness and use of Web 2.0 tools by students at BA ISAGO University, Botswana. Structured questionnaires were used to collect data from the targeted respondents. The results revealed that students are quite familiar with most Web 2.0 tools, such as Facebook, Twitter, media sharing tools, Google Drive, and instant…
Descriptors: Foreign Countries, College Students, Web 2.0 Technologies, Universities
Nicole J. Medina – ProQuest LLC, 2023
This dissertation was developed in response to a significant rise in stress, anxiety, and depression within the adolescent population during 2019-2021. The research was exploratory in nature to determine the feasibility of utilizing targeted social emotional mobile applications with high school students. A single case study design with changing…
Descriptors: High School Students, Self Management, Stress Variables, Stress Management
Cheng, Ching-I. – Journal of Computer Assisted Learning, 2023
Background: Taiwan's higher education institutions prioritize interdisciplinary knowledge and cultural competence in cultural design, emphasizing the value of immersion in the local environment to develop cultural competence. However, challenges arise from the disappearance of traditional local lifestyles and limitations of traditional outdoor…
Descriptors: Foreign Countries, Learning Analytics, Handheld Devices, Computer Oriented Programs
Osborn, David Warren – ProQuest LLC, 2023
Modern advances in communication technology have allowed for the expansion of asynchronous online sport coaching services. In this intra-individual repeated time measures study, the effects of coaching communication scheduling on athletes' affective state and the coach-athlete relationship were observed as well as measures of performance in the…
Descriptors: Athletic Coaches, Athletes, Teacher Student Relationship, Computer Mediated Communication
Fan, Min; Antle, Alissa N.; Lu, Zhicong – Early Years: An International Journal of Research and Development, 2023
Short-video mobile apps are an emergent media form and play a significant role in young children's everyday lives. We explored the parental perspectives of 2-to-6-year-old Chinese children's use of short-video mobile apps. We distributed an online questionnaire that received 266 valid responses from parents and conducted in-depth interviews with…
Descriptors: Video Technology, Foreign Countries, Handheld Devices, Computer Oriented Programs
Lonneke H. Schellekens; Marieke F. van der Schaaf; Cees P.M. van der Vleuten; Frans J. Prins; Saskia Wools; Harold G. J. Bok – Quality Assurance in Education: An International Perspective, 2023
Purpose: This study aims to report the design, development and evaluation of a digital quality assurance application aimed at improving and ensuring the quality of assessment programmes in higher education. Design/methodology/approach: The application was developed using a design-based research (DBR) methodology. The application's design was…
Descriptors: Computer Software, Computer System Design, Programming, Higher Education
Dubé, Adam Kenneth; Kacmaz, Gulsah; Wen, Run; Alam, Sabrina Shajeen; Xu, Chu – Education and Information Technologies, 2020
There are 80,000+ educational apps in the Apple App Store and math apps are the most common. We searched for 'math' in the education category and selected the top 10 apps for each of the 3 filters provided by Apple (Relevance, Popularity, Rating) and 3 age categories (0-5, 6-8, 9-11). Using these top 90 apps, we examined the basic information…
Descriptors: Educational Technology, Computer Oriented Programs, Mathematics Education, Educational Quality
Chung Eun Lee; Taesu Lee – Journal of Special Education Technology, 2025
The use of non-face-to-face services and kiosks has expanded due to the development of information and communication technology and accelerated during the COVID-19 pandemic. In South Korea, the use of self-service kiosks has grown to about four times pre-pandemic levels. Therefore, it is pivotal for students with intellectual and developmental…
Descriptors: Foreign Countries, Students with Disabilities, Intellectual Disability, Developmental Disabilities
Ahmet Bilal Özbek; Minna Torppa – Education and Information Technologies, 2025
Early literacy skills are critical for reading success, and the potential effectiveness of technology-based interventions in supporting these skills has been highlighted in previous research. This study aims to develop a comprehensive early literacy support mobile app for children at risk of reading difficulties. The research was conducted…
Descriptors: Computer Oriented Programs, Handheld Devices, Emergent Literacy, Special Needs Students
Farzaneh Khodabandeh – Educational Technology Research and Development, 2025
Augmented reality (AR) technology has risen as a promising instrument for enriching educational encounters across diverse learning environments. In the realm of English as a Foreign Language (EFL) instruction, AR applications have shown potential in improving vocabulary learning and retention among students. This research investigates the effect…
Descriptors: Vocabulary Development, Retention (Psychology), Second Language Learning, English (Second Language)
Ying Yang – Education and Information Technologies, 2025
Vocabulary acquisition is crucial for language learning, yet learners face substantial challenges in memorizing extensive vocabulary. Numerous studies suggest Artificial Intelligence (AI)-based technologies could significantly improve vocabulary acquisition among K-12 learners. Therefore, instructors or teachers must be fully informed of the…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Assisted Instruction, Vocabulary Development

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