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Whittier, L. Elena; Robinson, Michael – American Secondary Education, 2007
This article describes a teaching unit that used Lego Robotics to address state science standards for teaching basic principles of evolution in two middle school life science classes. All but two of 29 students in these classes were native Spanish speakers from Mexico. Both classes were taught using Sheltered Instruction Observation Protocol…
Descriptors: Evolution, Biological Sciences, English (Second Language), Toys
Epley, Nicholas; Waytz, Adam; Cacioppo, John T. – Psychological Review, 2007
Anthropomorphism describes the tendency to imbue the real or imagined behavior of nonhuman agents with humanlike characteristics, motivations, intentions, or emotions. Although surprisingly common, anthropomorphism is not invariant. This article describes a theory to explain when people are likely to anthropomorphize and when they are not, focused…
Descriptors: Motivation, Cultural Influences, Social Influences, Behavior Theories
Roman, Harry T. – Teaching Pre K-8, 2006
Inventors design new products because there is a strong need for them. Understanding this and discussing it in the classroom will show students how technology, math and science are used to improve everyone's standard of living and strengthen the economy. There are numerous connections to history, social studies and literacy--making the study of…
Descriptors: Intellectual Property, Curriculum Development, Innovation, Engineering
Cangelosi, Angelo; Riga, Thomas – Cognitive Science, 2006
The grounding of symbols in computational models of linguistic abilities is one of the fundamental properties of psychologically plausible cognitive models. In this article, we present an embodied model for the grounding of language in action based on epigenetic robots. Epigenetic robotics is one of the new cognitive modeling approaches to…
Descriptors: Models, Cognitive Development, Robotics, Imitation
Morrison, Amanda – Tech Directions, 2006
FIRST (For Inspiration and Recognition of Science and Technology) is a multinational, not-for-profit organization that aspires to transform culture-making science, math, engineering, and technology as cool for kids as sports are today. FIRST has an exciting new program in the works--the VEX Challenge, which the author describes in this article.…
Descriptors: Competition, Robotics, High School Students, High Schools
Association for the Advancement of Computing in Education, 2012
This year's E-Learn conference has numerous exciting presentations and keynotes. Many speakers will be discussing how education is changing in the forthcoming years. Among them are Dale Stephens who works with the social movement "Uncollege" that empower students to create their own education, Saul Carliner who talks about Massive Online…
Descriptors: Interdisciplinary Approach, Foreign Countries, Electronic Learning, Conferences (Gatherings)
Roman, Harry T. – Technology Teacher, 2007
Robots provide teachers with opportunities to teach multidimensional thinking and critical thinking skills. In this article, the author presents a classroom activity wherein students are required to design a firefighting robot. This activity aims to demonstrate the complexity and interdisciplinary nature of the robotics technology.
Descriptors: Critical Thinking, Robotics, Thinking Skills, Class Activities
Fischman, Josh – Chronicle of Higher Education, 2007
Enrollment in undergraduate computer-science programs has dipped all over the country, and among women it has almost vanished, dropping 70 percent between 2000 and 2005. Observers cite different reasons for the drop, including the dot-com bust a few years ago is one, but universities are beginning to agree on one cause that is within their…
Descriptors: Computers, Programming, Females, Robotics
Peer reviewedAndreae, John H.; Cleary, John G. – International Journal of Man-Machine Studies, 1976
The new mechanism, PUSS, enables experience of any complex environment to be accumulated in a predictive model. PURR-PUSS is a teachable robot system based on the new mechanism. Cumulative learning is demonstrated by a detailed example. (Author)
Descriptors: Artificial Intelligence, Electronic Equipment, Human Factors Engineering, Man Machine Systems
Peer reviewedCarnoy, Martin – International Labour Review, 1985
The author examines the impact of "high-tech" industries on labor markets, the division of labor and the organization of work, and the policy options open to societies for dealing with the effects. (CT)
Descriptors: Automation, Employment, Industry, Information Systems
Decker, Robert; Krajewski, Robert J. – American School Board Journal, 1986
Describes new technology involving the teaching of robotics in high schools. Provides information on how to develop robotics programs. Includes discussion of the uses of slow-scan television, satellite beams, and the possibilities of enhancement by linking new technologies. (MD)
Descriptors: Computer Software, Electronics, Industrial Arts, Microcomputers
Feirer, John – Industrial Education, 1984
Indicates that there is a danger that high tech will be a fad for a few years with too much money and attention spent on these programs and not enough on traditional vocational and technical programs. (JOW)
Descriptors: Educational Trends, Employment Patterns, Employment Potential, Robotics
Peer reviewedShneiderman, Ben – Educational Media International, 1989
This reprint from "Designing the User Interface: Strategies for Effective Human-Computer Interaction" (Shneiderman) discusses the impact of computers on individuals and society. Highlights include individual opportunities for learning, entertainment, and cooperation through networking; problems with the use of computer systems; and the…
Descriptors: Computer Networks, Computer System Design, Interaction, Man Machine Systems
Peer reviewedDunham, Philip; And Others – Child Development, 1991
Children who interacted with a robot that spoke reciprocally to them uttered more speech that maintained the topic of conversation, and engaged in more verbally mediated social play than children who interacted with a randomly speaking robot. Gender differences in children's looking at their mother in the room were observed. (BC)
Descriptors: Foreign Countries, Interpersonal Relationship, Play, Robotics
Peer reviewedTechnology Teacher, 1998
Discusses the use of games and toys in teaching fractions, independent thinking, and organizational skills to elementary students. Explains the basis of the method in a constructivist approach. (JOW)
Descriptors: Constructivism (Learning), Educational Games, Elementary Education, Fractions

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