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Jiraporn Poonyawatpornkul; Supranee Pitsamai; Onuma Methakesorn; Kotchakorn Mangmee – Journal of Learning for Development, 2025
This case study investigated the conceptual understanding of the Simple Pendulum topic amongst physics student-teachers using online experiments. A pre-experimental design was utilised, employing a one-group pretest-posttest approach with 20 student-teachers. The research instruments included a highspeed video activity conducted within Online…
Descriptors: Scientific Concepts, Motion, Physics, Preservice Teachers
Blasius Erik Sibarani – Turkish Online Journal of Distance Education, 2025
As a result of the COVID-19 pandemic, the approach to learning in education has transitioned from traditional to online (distance learning). It is undeniable that distance education has become a new approach to learning. In the past decade, many institutions have offered distance learning approaches. However, the effectiveness of distance…
Descriptors: Artificial Intelligence, Distance Education, Learner Engagement, Program Effectiveness
So Yeon Kim; Rose A. Mason; Mandy Rispoli; John L. Davis; Catharine Lory; Emily Gregori; Carly A. Roberts; Denise Whitford; Danni Wang – Focus on Autism and Other Developmental Disabilities, 2025
Despite the wide usage of technology in educational settings, the overall evidence base of technology-aided reading interventions for students with autism spectrum disorder (ASD) has not been fully investigated. The purpose of this meta-analysis was to quantify the effects of technology-aided reading interventions for students with ASD and…
Descriptors: Educational Technology, Technology Uses in Education, Educational Research, Reading Instruction
John S. Ogrodniczuk; Joshua Beharry; Quinn K. Storey; John L. Oliffe – Health Education Journal, 2025
Objective: Suicide is one of the leading causes of death of men. This article reports on men's experiences of using an e-mental health resource, HeadsUpGuys, which was designed to support men's management and recovery from depression and suicidality. Design: Survey methodology was used to report men's experiences of using the website. Constructs…
Descriptors: Males, Suicide, Depression (Psychology), Adults
Hsiu-Ling Chen; Abebayehu Yohannes; Ning-Li Hung – British Journal of Educational Technology, 2025
The escape room game is an example of digital game-based learning that has become a popular learning tool in recent years. However, not enough is known about enthusiasm for and promising reports of the use of escape rooms in education. The purpose of this study was to investigate the effects of escape room game-based civics education on eighth…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Video Games
Salih Rakap; Serife Balikci; Sinan Kalkan; Heather Coleman; Burak Aydin; Emrah Gulboy – European Journal of Special Needs Education, 2025
High-quality IEP goals developed based on a comprehensive assessment of child functioning are more likely to result in individualisation of services and improved learning outcomes for students with disabilities. This study investigated the impact of a training programme on the quality of individualised education programme (IEP) goals written by…
Descriptors: Individualized Education Programs, Training, Program Effectiveness, Educational Objectives
D. Chase J. Catalano; Sy Simms – Critical Questions in Education, 2025
In this paper we examine how those who design and facilitate LGBTQ+ social justice educational interventions (SJEIs), commonly known as Safe Zone or Ally Workshops, as part of their institutional role described the content and outcomes of those workshops. We provide insights about types, components, and approaches of these LGBTQ+ SJEIs. Then,…
Descriptors: LGBTQ People, Social Justice, Intervention, Workshops
Abbas Bodaubekov; Shakhrizat Agaidarova; Talgat Zhussipbek; Davronzhon Gaipov; Nuri Balta – Contemporary Educational Technology, 2025
This study investigates the effectiveness of feedback provided by teachers versus feedback generated by the Write & Improve platform in enhancing the writing skills of senior undergraduate students enrolled in a "two foreign language" program at a private university in Kazakhstan. The quasi-experimental design involved four teachers,…
Descriptors: Artificial Intelligence, Feedback (Response), Writing Skills, Undergraduate Students
Richard J. May; Hira Salman; Sean J. O'Neill; Louise Denne; Corinna Grindle; Richard Cross; Emily Roberts-Tyler; Isabelle Meek; Catherine Games – Journal of Autism and Developmental Disorders, 2025
The Picture Exchange Communication System (PECS) is an Augmentative and Alternative Communication (AAC) system which is widely used to support children with developmental disabilities. In the present study, we surveyed individuals responsible for implementing PECS in special educational settings in the United Kingdom (N=283). We explored knowledge…
Descriptors: Augmentative and Alternative Communication, Autism Spectrum Disorders, Special Education, Knowledge Level
Alper Çalikoglu; Betül Bulut-Sahin; Asuman Asik – British Journal of Educational Technology, 2025
This study examines virtual exchange (VE) as a mode of internationalization at a distance through the Turkish higher education context. Recognizing the constraints of geographical mobility, VE emerges as a viable alternative to enhance international and intercultural learning through technology. Employing a qualitative phenomenological design, we…
Descriptors: Foreign Countries, Computer Mediated Communication, College Students, College Faculty
Clayton Cohn; Caitlin Snyder; Joyce Horn Fonteles; Ashwin T. S.; Justin Montenegro; Gautam Biswas – British Journal of Educational Technology, 2025
Recent advances in generative artificial intelligence (AI) and multimodal learning analytics (MMLA) have allowed for new and creative ways of leveraging AI to support K12 students' collaborative learning in STEM+C domains. To date, there is little evidence of AI methods supporting students' collaboration in complex, open-ended environments. AI…
Descriptors: Cooperation, Researchers, Artificial Intelligence, STEM Education
Karen L. Webber; Amy E. Stich; Matthew Grandstaff; Collin Case – Journal for STEM Education Research, 2025
An important part of STEM education is students' acquisition of knowledge, skills, and abilities needed for career success, all of which emerge from a combination of classroom and co-curricular activities. Work-related experiential activities (WREAs) offer the opportunity for students to engage in experiential activities before degree completion,…
Descriptors: STEM Education, Work Experience Programs, Job Skills, Student Attitudes
Elizabeth Anne McKay; Deborah Mattheus; Holly B. Fontenot – Journal of School Nursing, 2025
Schools can play an important role in addressing growing concerns about adolescent mental health. Mental health of high school students has predominantly been the focus in literature with less emphasis on younger adolescents. This review identified articles published in the last decade that described evaluations of middle school-based mental…
Descriptors: Middle School Students, Early Adolescents, Mental Health, Intervention
Elisabeth Bauer; Michael Sailer; Frank Niklas; Samuel Greiff; Sven Sarbu-Rothsching; Jan M. Zottmann; Jan Kiesewetter; Matthias Stadler; Martin R. Fischer; Tina Seidel; Detlef Urhahne; Maximilian Sailer; Frank Fischer – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence, particularly natural language processing (NLP), enables automating the formative assessment of written task solutions to provide adaptive feedback automatically. A laboratory study found that, compared with static feedback (an expert solution), adaptive feedback automated through artificial neural networks…
Descriptors: Artificial Intelligence, Feedback (Response), Computer Simulation, Natural Language Processing
Yi-Fan Wang; Mei-Hua Hsu; Max Yue-Feng Wang – Health Education Journal, 2025
Objective: The medical terminology escape room game (MTEG) is a chatbot designed for gamified education that aims to transform memorizing complex medical terminology into an enjoyable experience for medical students. By combining elements of ARCS (Attention, Relevance, Confidence and Satisfaction) theory with escape room adventures, the MTEG aims…
Descriptors: Vocabulary Development, Medical Education, Game Based Learning, Nursing Students

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