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Lovitt, Charles – Australian Primary Mathematics Classroom, 2017
Some years back, the author found the following problem in a spatial puzzle book: how many ways can you put four blocks together, face to face (with no vertical rotation symmetry)? He gave each student just four blocks and they collectively tried combinations to eventually agree on the answer of 15. He used to think it was a halfway decent task,…
Descriptors: Mathematics Instruction, Puzzles, Spatial Ability, Problem Solving
Vallotton, Claire; Fusaro, Maria; Hayden, Julia; Decker, Kalli; Gutowski, Elizabeth – Instructional Science: An International Journal of the Learning Sciences, 2015
Adults' gestures support children's learning in problem-solving tasks, but gestures may be differentially useful to children of different ages, and different features of gestures may make them more or less useful to children. The current study investigated parents' use of gestures to support their young children (1.5-6 years) in a block puzzle…
Descriptors: Nonverbal Communication, Parents, Preschool Children, Young Children
Altun, Meryem; Hazar, Muhsin; Hazar, Zekihan – International Journal of Environmental and Science Education, 2016
The purpose of this study is to investigate the effects of brain teasers on attention spans of preschool children of age six. The study was conducted using an experimental design with a control group and pre-test/post-test. The sample of the study is children of age six selected via random appointment among ones who were enrolled in the Merkez…
Descriptors: Preschool Children, Control Groups, Experimental Groups, Pretests Posttests
Stoten, David William – Management Teaching Review, 2017
Tarsia Formulator is a software package that enables management teachers to create innovative and engaging learning materials that test understanding. Available freely on the Internet via Hermitech Laboratory, it is widely used in the United Kingdom in the school sector. The author has used Tarsia in management classes and has received very…
Descriptors: Business Administration Education, Computer Software, Computer Uses in Education, Puzzles
Klymchuk, Sergiy – International Journal of Mathematical Education in Science and Technology, 2017
The article reports on the results of two case studies on the impact of the regular use of puzzles as a pedagogical strategy in the teaching and learning of engineering mathematics. The intention of using puzzles is to engage students' emotions, creativity and curiosity and also to enhance their generic thinking skills and lateral thinking…
Descriptors: Case Studies, Teaching Methods, Puzzles, Engineering
O'Sullivan, Muireann; Robb, Nigel; Howell, Stephen; Marshall, Kevin; Goodman, Lizbeth – International Journal of E-Learning & Distance Education, 2017
Twice exceptional learners are intellectually or creatively gifted yet also experience one or more learning difficulties. These students face a unique set of challenges in educational settings. Recommended strategies for accommodating twice exceptional learners focus on--among other things--(1) providing freedom and variety, so that students can…
Descriptors: Inclusion, Student Interests, Relevance (Education), Educational Environment
Ejersbo, Lisser Rye; Leron, Uri; Arcavi, Abraham – For the Learning of Mathematics, 2014
The observation that the human mind operates in two distinct thinking modes--intuitive and analytical- have occupied psychological and educational researchers for several decades now. Much of this research has focused on the explanatory power of intuitive thinking as source of errors and misconceptions, but in this article, in contrast, we view…
Descriptors: Intuition, Cognitive Processes, Mathematics Instruction, Workshops
Fuchigami, Kei; Schrandt, Matthew; Miessler, Gary L. – Journal of Chemical Education, 2016
A hands-on symmetry project is proposed as an innovative way of teaching point groups to undergraduate chemistry students. Traditionally, courses teaching symmetry require students to identify the point group of a given object. This project asks the reverse: students are instructed to identify an object that matches each point group. Doing so…
Descriptors: Creative Teaching, Teaching Methods, Science Instruction, Chemistry
Merrotsy, Peter – Australian Senior Mathematics Journal, 2015
In the "Australian Curriculum," the concept of mathematical induction is first met in the senior secondary subject Specialist Mathematics. This article details an example, the Tower of Hanoi problem, which provides an enactive introduction to the inductive process before moving to more abstract and cognitively demanding representations.…
Descriptors: Foreign Countries, National Curriculum, Mathematics Instruction, Problem Solving
Bonner, Euan; Reinders, Hayo – Teaching English with Technology, 2018
This article aims to provide teachers with a practical introduction to the capabilities of augmented and virtual reality (AR/VR) in foreign language education. We first provide an overview of recent developments in this field and review some of the affordances of the technologies. This is followed by detailed outlines of a number of activities…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
Porter, Tenelle; Molina, Diego Catalán; Blackwell, Lisa; Roberts, Sylvia; Quirk, Abigail; Duckworth, Angela L.; Trzesniewski, Kali – Journal of Learning Analytics, 2020
Mastery behaviours -- seeking out challenging tasks and continuing to work on them despite difficulties -- are integral to achievement but difficult to measure with precision. The current study reports on the development and validation of the computer-based persistence, effort, resilience, and challenge-seeking (PERC) task in two demographically…
Descriptors: Mastery Learning, Resilience (Psychology), Difficulty Level, Computer Assisted Instruction
Jirout, Jamie J.; Newcombe, Nora S. – Mind, Brain, and Education, 2014
Games provide important informal learning activities for young children, and spatial game play (e.g., puzzles and blocks) has been found to relate to the development of spatial skills. This study investigates 4- and 5-year-old children's use of scaled and unscaled maps when solving mazes, asking whether an important aspect of spatial…
Descriptors: Maps, Games, Puzzles, Spatial Ability
Rodenbaugh, Hanna R.; Lujan, Heidi L.; Rodenbaugh, David W.; DiCarlo, Stephen E. – Advances in Physiology Education, 2014
Because jigsaw puzzles are fun, and challenging, students will endure and discover that persistence and grit are rewarded. Importantly, play and fun have a biological place just like sleep and dreams. Students also feel a sense of accomplishment when they have completed a puzzle. Importantly, the reward of mastering a challenge builds confidence…
Descriptors: Medical Students, Problem Solving, Critical Theory, Spatial Ability
Xinogalos, Stelios; Satratzemi, Maya; Malliarakis, Christos – Education and Information Technologies, 2017
Teaching and learning programming constitutes a challenge. Although several teaching approaches and programming tools have been proposed, it seems that they have limited impact on classroom practice. This article investigates students' perceptions on five educational programming environments that are widely used and the features that any…
Descriptors: Computer Science Education, Programming, Introductory Courses, Student Attitudes
Mazzocco, Ketti; Cherubini, Anna Maria; Cherubini, Paolo – Organizational Behavior and Human Decision Processes, 2013
A reasoning strategy is iterative when the initial conclusion suggested by a set of premises is integrated into that set of premises in order to yield additional conclusions. Previous experimental studies on game theory-based strategic games (such as the beauty contest game) observed difficulty in reasoning iteratively, which has been partly…
Descriptors: Logical Thinking, Games, Puzzles, Game Theory

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