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Peer reviewedFong, Ho-Kheong – Computers and Education, 1989
Presents an alternative model for using the computer as an aid in teaching mathematics. Highlights include a mathematics teaching model; computer software for drill and practice, tutorials, simulation, games, and computer managed instruction; integrating computers into the mathematics curriculum; and examples of computer activities for…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Managed Instruction, Computer Simulation
Brandon, Paul R. – Educational Technology, 1988
Reviews the literature discussing the effects of instructional software and hardware in elementary and secondary education and reports on recent developments. Topics discussed include criticism of studies on the effects of instructional software; research needs; authoring languages; simulations; intelligent computer-assisted instruction;…
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Courseware
Danneberger, T. K. – Journal of Agronomic Education (JAE), 1988
Explains a discipline that requires students to become problem solvers in agronomic and pest areas using computer-simulated models. Describes the seven programing areas. The program is written in BASIC totaling 182K bytes for use with MS-DOS 2.0 or an IBM PC requiring 256 K RAM, color monitor, and card. Lists availability. (RT)
Descriptors: Agronomy, College Science, Computer Assisted Instruction, Computer Managed Instruction
Tonks, David; Long, George – Simulation/Games for Learning, 1989
Considers the value and success of computer based marketing simulations from the standpoint of both instructors and participants. Distinctions are drawn between simulations and games; applications in higher education in the United Kingdom are described; future possibilities are suggested; and hidden costs in adopting new innovations are examined.…
Descriptors: Adoption (Ideas), Business Administration Education, Computer Games, Computer Simulation
Peer reviewedOverbaugh, Richard C. – Computers in Human Behavior, 1995
Describes a study that examined the effects of an interactive video computer-aided simulation program on instructing preservice education majors in classroom management issues. Topics include student achievement, class rank, stages of concern, computer anxiety, learning modality, the Classroom Management Achievement Test, and student reactions.…
Descriptors: Academic Achievement, Analysis of Variance, Class Rank, Classroom Techniques
Peer reviewedBejar, Isaac I.; Braun, Henry I. – Machine-Mediated Learning, 1994
Argues that synergy between computer-based instruction and automated assessment is possible because of the common needs in assessment and instruction; outlines a framework for characterizing performance; and examines procedures developed as part of an ongoing project to develop fully automated scoring of architectural design for a licensing exam.…
Descriptors: Automation, Building Design, Computer Assisted Instruction, Computer Assisted Testing
Peer reviewedHefte, Rachel – Social Studies and the Young Learner, 1995
Describes an educational project linking classrooms using telecommunications with a four-person bicycling team exploring Mayan ruins in Central America. Provides a historical overview of the Mayan civilization. Includes suggested activities and provides information on how to obtain lesson plans on the project. (CFR)
Descriptors: Class Activities, Computer Networks, Computer Simulation, Computer Uses in Education
Peer reviewedStone, Robert J. – Information Services and Use, 1991
Traces the history of virtual reality (VR), or cyberspace, and describes some of the research and development efforts currently being carried out in the United Kingdom, Europe, and the United States. Applications of VR in interactive computer-aided design (CAD), the military, leisure activities, spaceflight, teleconferencing, and medicine are…
Descriptors: Computer Assisted Design, Computer Oriented Programs, Computer Peripherals, Computer Simulation
Peer reviewedStrang, Harold R.; And Others – Computers in the Schools, 1991
Describes a self-administered microcomputer-based simulation that allows teacher educators to create customized simulated classroom experiences for their students. Lesson performance measures are discussed, postlesson feedback variables are described, self-perception measures are explained, and results of a posttraining evaluation of the…
Descriptors: Classroom Environment, Computer Assisted Instruction, Computer Simulation, Evaluation Methods
Peer reviewedPicciotto, Henri; Ploger, Don – Journal of Mathematical Behavior, 1991
Described is an introductory probability and statistics class focused on teaching the concepts of sampling and binomial distributions through a strategy based on teacher and student generated simulation using the Boxer computer language. The value of integrating programing with teaching subject matter is demonstrated, and sample student work is…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Curriculum Development
Educational Technology, 1993
Reviews theories of anchored instruction and addresses issues related to learning, transfer, and assessment. Highlights include video-based macrocontexts; videodisc anchors versus computer-based simulations; cooperative learning; transfer outside the classroom; authenticity; visual anchors versus verbal anchors; situated cognition; and using…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cooperative Learning, Distance Education
Peer reviewedLeutner, Detlev – Learning and Instruction, 1993
System-initiated adaptive advice and learner-requested nonadaptive background information were investigated in computer simulation game experiments with 64 seventh graders, 38 college students, and 80 seventh and eighth graders in Germany. Results are discussed in terms of theories of problem solving, intelligence, memory, and information…
Descriptors: Background, Cognitive Processes, College Students, Computer Assisted Instruction
Abilock, Debbie; Lusignan, Molly – Book Report, 1998
Describes the development of a science-based computer simulation for sixth graders on global warming that integrated research, writing, speaking, science lab, and computer skills. Highlights include teacher/librarian collaboration; problem-based learning; building knowledge; design and planning; creating Web pages; gathering, organizing, and…
Descriptors: Computer Assisted Instruction, Computer Simulation, Data Analysis, Data Collection
Chang, Jimmy; Lee, Mary; Ng, Kwan-ling; Moon, Ka-Leung – Simulation & Gaming, 2003
This article describes the results of a survey of 93 final-year degree students concerning their views toward using Thavikulwat's DEAL: A Business Gaming Simulation. The focus is on students' perception of the usefulness of using computer simulation as a learning tool in a strategic management course. Certain comparison was made with other similar…
Descriptors: Strategic Planning, Student Attitudes, Games, Computer Simulation
Robertson, Judy; Good, Judith – TechTrends: Linking Research & Practice to Improve Learning, 2005
Playing computer games is an extremely popular leisure activity for children. In fact, the computer games market in the UK is now double that of the video rental market, and substantially larger than cinema box office sales, and under people under the age of 18 make up 38% of these game players. Based on the popularity and strong motivational…
Descriptors: Games, Computers, Foreign Countries, Student Motivation

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