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Feng Zhang; Gege Li; Heng Luo – Educational Technology & Society, 2025
With the development of virtual reality technology, 3D multi-user virtual environments (MUVEs) have attracted increasing research attention and are thought to bring many learning benefits in higher education. However, the widespread and sustained application of MUVEs in higher education lies in learners' intention to use them, but the mechanism…
Descriptors: Student Attitudes, Intention, College Students, Educational Technology
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Yu-Cheng Lin; Shu-Yun Chien; Huei-Tse Hou – Education and Information Technologies, 2025
The training of hostel service skills emphasizes the application of procedural knowledge and complex problem-solving skills, and with the development of education technology, game-based learning that mixes virtual reality (VR) and physical games has begun to be emphasized. In this study, we proposed a multi-dimensional scaffolding design framework…
Descriptors: Scaffolding (Teaching Technique), Educational Games, Computer Simulation, Cognitive Ability
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Murat Sümer; David Vanecek – Innovations in Education and Teaching International, 2025
Virtual reality (VR) is a computer-generated environment where scenes and objects appear to be real, immersing the user in their surroundings. This systematic review aims to explore the benefits and challenges of VR and AR in higher education and to identify the trends and issues regarding courses and teaching methods in which VR and AR are…
Descriptors: Trend Analysis, Educational Trends, Higher Education, Computer Simulation
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Assiya Maimatayeva; Baktygul Assilbekova; Kalampyr Zhumagulova; Nurzhanar Galymova; Gani Issayev – Education and Information Technologies, 2025
The educational environment frequently encounters the issue of the inadequacy of traditional teaching approaches, which limits students' ability not only to reproduce acquired knowledge but also to apply it in practice. The aim of our research is to investigate the impact of a virtual reality (VR) based educational program in biology on students'…
Descriptors: Training, Computer Simulation, Scientific Literacy, Secondary School Science
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Niccolò Butti; Emilia Biffi; Romina Romaniello; Alessandra Finisguerra; Enza Maria Valente; Sandra Strazzer; Renato Borgatti; Cosimo Urgesi – Journal of Autism and Developmental Disorders, 2025
This study tested the feasibility and efficacy of a Virtual Reality (VR) social prediction training (VR-Spirit) specifically designed for patients with congenital cerebellar malformation. The study is a randomised controlled trial in which 28 cerebellar patients aged 7-25 yo were randomly allocated to the VR-Spirit or to a control intervention in…
Descriptors: Computer Simulation, Prediction, Interpersonal Competence, Children
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Hüseyin Ates; Cengiz Gündüzalp – Education and Information Technologies, 2025
This study examines the determinants of science teachers' intentions to adopt augmented reality-based gamification through an integrated framework that merges the General Extended Technology Acceptance Model for E-Learning (GETAMEL) with Protection Motivation Theory. The research investigates how cognitive factors, including perceived usefulness…
Descriptors: Science Teachers, Intention, Simulated Environment, Gamification
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Merve Basdogan; Ceren Gokmen; Ibrahim Akdilek – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study examines the pedagogical decision-making of teacher candidates in virtual reality (VR) environments, focusing on instructional strategies, spatial interactions, and associated challenges. Using a descriptive phenomenological approach, class recordings and debriefing interviews with five U.S.-based teacher candidates were analyzed, and…
Descriptors: Decision Making, Spatial Ability, Computer Simulation, Phenomenology
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Wangqian Fu; Tao Tao; Jingyi Wang; Zhiwei Peng; Yan Wang – Journal of Special Education Technology, 2025
Virtual reality (VR) technology provides innovative intervention means for children with autism spectrum disorder (ASD) due to its advantages of realism, flexibility, and controllability, bringing new possibilities. The application of VR technology for intervention in children with ASD has been widely explored. A total of 39 studies reviewed…
Descriptors: Computer Simulation, Technology Uses in Education, Students with Disabilities, Autism Spectrum Disorders
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Xinyu Bi; Yongbin Hu; Li Li; Jinying Zhang; Xianmin Yang – Education and Information Technologies, 2025
The effectiveness of classroom management has the effect of improving the sense of accomplishment and happiness of teachers. However, many pre-service teachers have often failed to be fully prepared in terms of training, making them have a significant gap with senior educators in terms of classroom management skills. This gap raises a critical…
Descriptors: Computer Simulation, Classroom Techniques, Training, Preservice Teacher Education
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Jingjing Ma; Qingtang Liu; Shufan Yu; Xiaojuan Li; Jindian Liu – Educational Technology Research and Development, 2025
In science education, the abstraction and complexity of scientific concepts are usually stumbling blocks that prevent students from learning science. Recently, augmented reality (AR) has offered transformative potential to support scientific concept learning by visualizing scientific phenomena and enhancing students' experiences. However, the lack…
Descriptors: Scientific Concepts, Concept Mapping, Cognitive Structures, Cognitive Processes
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Potsirin Limpinan; Thada Jantakoon; Somsuk Trisupakitti – Higher Education Studies, 2025
This study examines learners' acceptance of an immersive STEAM-based microlearning environment from the perspective of the Technology Acceptance Model (TAM), utilizing Partial Least Squares Structural Equation Modeling (PLS-SEM) as the primary analytical approach. While immersive technologies such as virtual reality (VR) and augmented reality (AR)…
Descriptors: Art Education, STEM Education, Foreign Countries, Undergraduate Students
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Kannikar Intawong; Pipitton Homla; Natchaya Wongwan; Supicha Niemsup; Perasuk Worragin; Saowalak Langgapin; Kitti Puritat – SAGE Open, 2025
This study aims to investigates the design and development of Immersive Virtual Reality Systems (IVRS) to enhance social interaction and communication skills among children with Autism Spectrum Disorder (ASD) in Thailand. Given the challenges of limited access to specialized care, the IVRS platform offers an innovative, home-based alternative for…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Interaction, Interpersonal Communication
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Ramesh Singh – Chemical Engineering Education, 2025
The overall performance of a chemical plant goes beyond engineering design and optimization. Operational factors such as teamwork, communication, human oversight, and process troubleshooting are crucial in determining the plant's safety and profitability. This paper proposes the integration of simulation-based teaching into the chemical…
Descriptors: Chemical Engineering, Facilities, Job Skills, Computer Simulation
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Mahnaz Moallem; Folashade Agbolade – Journal of Technology and Teacher Education, 2025
Intercultural sensitivity involves recognizing, understanding, and valuing the diverse perspectives, behaviors, and norms of individuals from different cultural backgrounds and appropriately responding to cultural differences in ways that promote mutual respect. Intercultural sensitivity requires empathy, openness, and a willingness to challenge…
Descriptors: Cultural Awareness, Computer Simulation, Empathy, Perspective Taking
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Mhamed Ben Ouahi; Mohamed Droui; Elyazid Hida; Taoufik Hassouni; El Mehdi AL Ibrahmi – Knowledge Management & E-Learning, 2025
Science education, particularly physics, remains a priority for many countries, as their future economic prosperity is closely linked to student success in science and technology. Given the persistent challenges faced by teachers in stimulating students' interest in this discipline, the integration of innovative teaching methods has become…
Descriptors: Science Education, Physics, Student Attitudes, Middle School Students
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