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Wright, Jerry; Ollman, Lloyd, Jr. – Creative Computing, 1982
Presents a computer program (Atari basic) called Animath (animated math program). A modified character set is to create a sauntering gorilla who, for example, jumps up and down when a problem is correctly solved. Extensive documentation is included. (JN)
Descriptors: Animation, Computer Graphics, Computer Programs, Elementary Education
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Bregman, Gene – School Arts, 1979
This article gives instructions for a student art project in making an animated cartoon. The necessary equipment is described and planning, drawing, and filming phases are outlined. (SJL)
Descriptors: Animation, Art Education, Cartoons, Film Production
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Hall, Donald W. – Journal of College Science Teaching, 1996
Describes the use of computer-based animations in demonstrating and enlivening scientific principles. Discusses frame-based animation, cel-based animation, object animation, the creation of simple animations, and the use of animation software. (JRH)
Descriptors: Animation, Biology, Computer Uses in Education, Entomology
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Wolff, Kenneth C. – Mathematics Teacher, 2002
Presents a discovery activity that connects mathematics and the world of entertainment. Combines geometric transformations with a calculator's DRAW, MATRIX, and PRGM features to generate visual reinforcement of mathematical concepts. (Author/NB)
Descriptors: Animation, Geometric Concepts, Graphing Calculators, Graphs
Gurney, Ron – Vocational Education Journal, 1989
The author describes an award-winning high school program in film animation. Features of this program include (1) close ties with industry and community resources, (2) an interdisciplinary approach, and (3) a spirit of cooperative learning. (CH)
Descriptors: Animation, Film Production, High Schools, Interdisciplinary Approach
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Li, Hairong; Bukovac, Janice L. – Journalism and Mass Communication Quarterly, 1999
Finds that (1) animated banner ads (display advertisements hyperlinked to an advertiser's Web site) result in quicker response and better recall (from college students) than non-animated banner ads; (2) larger banner ads lead to better comprehension and more clicks than small banner ads; and (3) user mode (information seeking or Web surfing) did…
Descriptors: Advertising, Animation, Higher Education, Media Research
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Ebenezer, Jazlin V. – Journal of Science Education and Technology, 2001
Describes the characteristics and values of hypermedia for learning chemistry. Reports on how a hypermedia environment was used to explore a group of 11th grade chemistry students' conceptions of table salt dissolving in water. Indicates that a hypermedia environment can be used to explore, negotiate, and assess students' conceptions of…
Descriptors: Animation, Chemistry, Concept Formation, Constructivism (Learning)
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Nagata, Ryoichi – Biochemical Education, 1999
Uses panels taken from manga, Japanese comics and cartoons, to supplement explanations of biochemical terms and topics in biochemistry classes. Results indicate that the use of manga helped students remember what they had learned. (Author/CCM)
Descriptors: Animation, Biochemistry, Cartoons, Chemical Reactions
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Stephens, Pamela Geiger – School Arts: The Art Education Magazine for Teachers, 2004
Going to the movies or watching Saturday morning cartoons has become a fixture of contemporary American life, but have you ever stopped to contemplate how those "moving" images on film are conveyed to our eyes and brain? The movement that we see on film is actually a series of still images, every image separated from the next by brief spaces of…
Descriptors: Art Activities, Animation, Toys, Scientific Principles
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Hegarty, Mary; Kriz, Sarah; Cate, Christina – Cognition and Instruction, 2003
The effects of computer animations and mental animation on people's mental models of a mechanical system are examined. In 3 experiments, students learned how a mechanical system works from various instructional treatments including viewing a static diagram of the machine, predicting motion from static diagrams, viewing computer animations, and…
Descriptors: Visualization, Motion, Learning Theories, Spatial Ability
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Lin-Chih-Lung; Dwyer, Francis – International Journal of Instructional Media, 2004
The purpose of this study was to examine the instructional effectiveness of computer animated instruction, complemented by varied types of instructional strategies (advance organizers and adjunct questions and feedback) on learner achievement of different types of educational objectives. Ninety-three undergraduate students were randomly assigned…
Descriptors: Educational Objectives, Animation, Computer Assisted Instruction, Visualization
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Simeone, Paula – Australian Educational Computing, 2002
Multimedia is one of the biggest buzzwords around in education in this age of computer technology. Multimedia is short for multiple media and simply means using computers to bring together words, photographs, sounds, animations and video. In this article, the author talks about multimedia presentations as a powerful education learning tool. It is…
Descriptors: Constructivism (Learning), Multimedia Materials, Computers, Instructional Materials
Law, Linda E. – Learning & Leading with Technology, 2006
This article talks about fulldome video, a new technology which has been adopted fairly extensively by the larger, well-funded planetariums. Fulldome video, also called immersive projection, can help teach subjects ranging from geology to history to chemistry. The rapidly advancing progress of projection technology has provided high-resolution…
Descriptors: Projection Equipment, Space Exploration, Simulated Environment, Computer Simulation
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Papadima-Sophocleous, Salomi, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2016
The 23rd EUROCALL conference was held in Cyprus from the 24th to the 27th of August 2016. The theme of the conference this year was "CALL Communities and Culture." It offered a unique opportunity to hear from real-world CALL practitioners on how they practice CALL in their communities, and how the CALL culture has developed in local and…
Descriptors: Conference Papers, Computer Assisted Instruction, Second Language Instruction, English (Second Language)
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Enz, Sibylle; Zoll, Carsten; Vannini, Natalie; Schneider, Wolfgang; Hall, Lynne; Paiva, Ana; Aylett, Ruth – Electronic Journal of e-Learning, 2008
Addressing the problems of bullying in schools, this paper presents a novel and highly innovative pedagogical approach, building on the immersive power of virtual role-play. Educational role-play is widely accepted as a powerful instrument to change attitudes and behaviour, but faces some difficulties and disadvantages when applied to sensitive…
Descriptors: Bullying, Elementary School Students, Prevention, Intervention
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