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Investigating the Effects of Computer-Generated Contextual Landmarks on Short-Term Recall of E-Texts
Jon Dron; Rory McGreal; Vive Kumar; Jennifer D. Davies – OTESSA Conference Proceedings, 2022
E-texts have many advantages over their paper counterparts, especially when they are reflowable and available as open educational resources (OERs). Unfortunately, research suggests that e-texts are, on the whole, less memorable than p-texts, in part due to their relative lack of visual navigational landmarks that help to anchor recall. The…
Descriptors: Recall (Psychology), Short Term Memory, Electronic Publishing, Open Educational Resources
Ferreira, Renata C.; Frota, Mirna A.; de Vasconcelos Filho, José E.; Bastos, Antônio P. F.; Luna, Geisy L. M.; Rolim, Karla M. C. – Journal of School Health, 2020
Background: At a time and educational context favorable to technologies and innovations, we took the initiative to mobile phone applications (apps) relevant to school violence in an effort to be responsive to a growing public health problem in multiple countries. Methods: In this study, we compared and verified the features of 10 apps for…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Violence
Sisso, Danielle; Bass, Nicole; Williams, Immanuel – Teaching Statistics: An International Journal for Teachers, 2023
This paper provides introductory statistics instructors with the capacity to use engaging National Basketball Association (NBA) data within a web application to either strengthen students' understanding or introduce the concept of variance and one-way analysis of variance. Using engaging data within the classroom provides context to data that…
Descriptors: Statistics Education, Teaching Methods, Statistical Analysis, Introductory Courses
Gambo, Yusufu; Shakir, Muhammad Zeeshan – Education and Information Technologies, 2023
The increasing development in smart and mobile technologies transforms a learning environment into a smart learning environment that can support diverse learning styles and skills development. An online learner needs to be supported for an engaging and active learning experience. Previously, this progressive research developed and implemented a…
Descriptors: College Seniors, Computer Oriented Programs, Computer Software, Handheld Devices
DiCarlo, Cynthia F.; Deris, Aaron R.; Deris, Thomas P. – Journal of Behavioral Education, 2023
The purpose of this study was to investigate the impact of mLearning or mobile device practice on the attention and accuracy of student's use of math concepts, specifically, telling time. A single subject, alternating treatment design was used to compare mLearning to paper and pencil practice in four 3rd grade male students. Results were mixed;…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Handheld Devices, Attention
Ling, Cheung Yin; Choy, Doris; Wei Jhen, Liang – Education 3-13, 2023
Little published research has investigated how students interact with authentic audiences. By conducting a two-year classroom-based research intervention with 617 students from three government-aided primary schools in Singapore, this study examined the effect of the socio-cognitive and motivation-and-learning (SCML) approach on students' writing…
Descriptors: Elementary School Students, Foreign Countries, Student Motivation, Writing (Composition)
Shortt, Mitchell; Tilak, Shantanu; Kuznetcova, Irina; Martens, Bethany; Akinkuolie, Babatunde – Computer Assisted Language Learning, 2023
More than 300 million people use the gamified mobile-assisted language learning (MALL) application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and the ranking of users according to their achievements are just some of the elements that demonstrate strong gamification elements within this popular language learning…
Descriptors: Gamification, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
McCampbell, Mariette; Adewopo, Julius; Klerkx, Laurens; Leeuwis, Cees – Journal of Agricultural Education and Extension, 2023
Purpose: Digital extension is widely embraced in African agricultural development, promising unprecedented outcomes and impact. Especially phone-based services attract attention as tools for effective and efficient agricultural extension. To date, assessments of digital extension services are generally ex-post in nature, thus consideration of…
Descriptors: Foreign Countries, Agricultural Occupations, Agricultural Production, Information Technology
Pavel Smutny – Interactive Learning Environments, 2023
The benefits and opportunities of using virtual reality (VR) in education have been the subject of research for several decades. Descriptions of individual VR applications can be found in the literature, but there is no structured analysis of these applications on the market. This study analyses the market of VR educational applications in 2019 -…
Descriptors: Computer Simulation, Simulated Environment, Computer Oriented Programs, Technology Uses in Education
Xu Qin – Grantee Submission, 2023
When designing a study for causal mediation analysis, it is crucial to conduct a power analysis to determine the sample size required to detect the causal mediation effects with sufficient power. However, the development of power analysis methods for causal mediation analysis has lagged far behind. To fill the knowledge gap, I proposed a…
Descriptors: Sample Size, Statistical Analysis, Causal Models, Mediation Theory
Matt Kessler; Shawn Loewen; Talip Gönülal – Computer Assisted Language Learning, 2025
Despite the influx of research examining various aspects of mobile-assisted language learning (MALL) applications (apps) over the past two decades, there have been no head-to-head studies that have investigated the comparative effectiveness of different mobile apps. The current study addresses this gap by directly comparing two of the most…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
Erin E. Barton; Claire Winchester; Marina S. Velez; Mollie Todt; Brandy M. Locchetta; Emma Skiba – Journal of Autism and Developmental Disorders, 2025
We developed and tested an evidence-based mobile application designed to support families in using functional assessment-based intervention strategies with their young children with disabilities and challenging behaviors in home settings. Five families participated in the study. We utilized a multiple-probe across participants design to examine…
Descriptors: Field Tests, Evidence Based Practice, Handheld Devices, Computer Oriented Programs
Darmawansah Darmawansah; Gwo-Jen Hwang; Chi-Jen Lin; Febiyani Febiyani – Educational Technology Research and Development, 2025
Role-play tasks have long been used by researchers and practitioners to observe L2 (Second language) speaking performance. This social-situated simulation allows students to employ their language skills to converse about real-life themes. While role-plays are highly plausible to actively engage students in interactive learning environments, it has…
Descriptors: Artificial Intelligence, Second Language Learning, Role Playing, English (Second Language)
Nergiz Teke; Tugba Bas – European Journal of Education, 2025
Early literacy skills, the basis of literacy skills, can be introduced to children through various stimuli and are supported by digital games with the increasing use of technology. This study aims to investigate the games children can download from the Play Store, which has high accessibility and allows them to play offline many times, regarding…
Descriptors: Emergent Literacy, Computer Games, Educational Games, Computer Oriented Programs
Syun-Wun Fang; Hsiao-Tung Hsu; Kate Tzu-Ching Chen – TechTrends: Linking Research and Practice to Improve Learning, 2025
This case study explored the potential effects of integrating an e-book app on the reading motivation and comprehension of English as a Foreign Language (EFL) children with low reading proficiency. Over a period of four months, two fourth-grade students participated in the intervention, using the Epic! app for e-book reading twice a week. Data…
Descriptors: Electronic Books, English (Second Language), English Learners, Grade 4

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