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Kang, Haijun – Higher Education, Skills and Work-based Learning, 2023
Purpose: This research aimed to examine the current status of artificial intelligence's (AI's) integration into Chinese adult education, by analyzing the influences that AI has had on current adult education practices in China and by discussing the opportunities and challenges that adult education in China is faced with under the rapid AI…
Descriptors: Foreign Countries, Artificial Intelligence, Influence of Technology, Adult Learning
Candice M. Drave – ProQuest LLC, 2023
Lesbian, gay, bisexual, transgender, and queer or questioning (LGBTQ+) lives use technology in many ways that are seldom examined. The problem to be addressed by this study is that computer science scholarship is failing to examine the end-user experiences and possible concerns regarding LGBTQ+ identities and their ICT and internet use. LGBTQ+…
Descriptors: LGBTQ People, Internet, Information Technology, Telecommunications
Michael David Brown – ProQuest LLC, 2023
Students in today's classrooms are immersed in technology outside the classroom walls, and then they enter classrooms without the use of any technological tools, and they doubt the relevance of education. To determine the impact of technology used in the classroom, this qualitative phenomenological research study's methodology gathered data using…
Descriptors: Technology Integration, Technology Uses in Education, Influence of Technology, Teacher Attitudes
Jessica Adams-Grigorieff – ProQuest LLC, 2023
With recent advances in generative artificial intelligence, it may come as no surprise that AI influences our society in profound ways. This dissertation project examines how educational and social media platforms and their algorithms shape educational practices and the identity, digital literacies and views of middle school youth participants.…
Descriptors: Digital Literacy, Critical Literacy, Algorithms, Artificial Intelligence
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Li-Chen Cheng; Wei Li; Judy C. R. Tseng – Interactive Learning Environments, 2023
Programming ability is the core ability of this era and can be obtained and improved through practice. In this paper, an Automated Programming Assessment system based on Mastery learning and Peer competition (APAMP) was proposed and developed. APAMP allows students to practice repeatedly by providing immediate feedback after their programs are…
Descriptors: High School Freshmen, High School Seniors, Programming Languages, Foreign Countries
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Silje Anderdal Bakken – International Journal of Social Research Methodology, 2023
Textual and visual app-based communication is standard everyday interaction. I argue that, as researchers, we have to be better equipped to include various ways of interacting digitally with participants in qualitative research interviews. In this paper, I do a methodological focused analysis of app-based textual interviews (n = 98) with young…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Interaction
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Xin Cao; Yen Hsu – Interactive Learning Environments, 2023
Virtual experiments are widely used in the field of education for their low cost, strong interaction, hyperspace and safety advantages. While some researchers have analysed the impact of virtual technologies such as AR or VR on teaching effectiveness, few researchers have comprehensively explored the impact of virtual experiments on students'…
Descriptors: Influence of Technology, Electronic Learning, School Effectiveness, Laboratory Experiments
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Samuel Taggart; Stephen Roulston; Martin Brown; Enda Donlon; Pamela Cowan; Rachel Farrell; Allison Campbell – Australasian Journal of Educational Technology, 2023
This study examined the impact of a brief immersive experience with virtual reality (VR) on pre-service teachers' self-efficacy and attitudes towards technology in education. The study found that although pre-service teachers were aware of VR and augmented reality (AR) technologies, they lacked experience using them. The intervention had a…
Descriptors: Computer Simulation, Artificial Intelligence, Preservice Teachers, Self Efficacy
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Noorbhai Habib; Sims Danica; Hartman Nadia – Discover Education, 2023
The global COVID-19 pandemic has added considerable complexity to the education and training of health care professionals as well as patient care. Literature suggests that e-Learning and mobile health (mHealth) technologies have great potential, but research studies are sparse, especially in low- to middle-income countries. The paper presents…
Descriptors: Health Sciences, Foreign Countries, Student Attitudes, Electronic Learning
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Melissa A. St. Hilaire; Jimmy Franco – Journal of Chemical Education, 2023
Higher education constantly has to adapt to meet the changing needs of our students. One of the challenges instructors have faced when delivering online courses is the assessment integrity. This issue was highlighted during the COVID-19 pandemic, which forced educators to quickly convert traditional in-person courses to online versions of the…
Descriptors: Online Courses, COVID-19, Pandemics, Intermode Differences
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Mariusz Kruk; Agnieszka Kaluzna – European Journal of Education, 2025
The integration of artificial intelligence (AI) in L2 teaching and learning is poised to revolutionise educational practices by enhancing both instructional methods and language development for L2 learners. This study employed a mixed-methods design to comprehensively examine the impact of AI tools, machine translation systems, and traditional…
Descriptors: Artificial Intelligence, Translation, Language Skills, Emotional Experience
Claire Baytas; Dylan Ruediger – ITHAKA S+R, 2025
In fall 2023, Ithaka S+R launched a collective research project with the objective of studying generative AI's impact on teaching, learning, and research at the postsecondary level. Through a collaboration with 19 universities from across the US and Canada, the "Making AI Generative for Higher Education" project has provided an…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
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Herminio Bodon; Vishesh Kumar; Marcelo Worsley – ACM Transactions on Computing Education, 2025
Objectives: Athletics and sports represent a focal part of adolescence for millions of youth around the world. However, opportunities to engage in computer science (CS) learning experiences are less prevalent, particularly among Hispanic and low-income communities. Recently, researchers have explored ways to bridge these, seemingly, disparate…
Descriptors: Design, Computer Science Education, Physical Education, Athletics
Edward Peck; Ben McCarthy; Jenny Shaw – Higher Education Policy Institute, 2025
In this report, Government's Higher Education Student Support Champion, Professor Edward Peck, has laid out his thoughts on the future of higher education. The paper offers prompts for productive discussion and innovation in the sector at a challenging time. While not attempting to predict the future, the Policy Note draws on current trends to set…
Descriptors: Higher Education, Educational Trends, Educational Change, Futures (of Society)
McDaniel, Brandon T. – ZERO TO THREE, 2020
The increase in the prevalence of smartphones and mobile devices has spurred changes in the caregiving environment of infants and young children, as phones and mobile devices are used at times during caregiving and in caregiving spaces. This use could create disruptions and cause distractions during parenting (termed technoference). This article…
Descriptors: Handheld Devices, Parent Child Relationship, Infants, Young Children
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