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Jingyang Ai; Beth Cross; Carole Bignell – Research in Learning Technology, 2023
This study investigates how video game play influences gamers' formal education through perceptions of their 'gamer' and 'learner' identities. Based on identity foundation in symbolic interactionism, we take gamer and learner identities as meaning structures with both dynamic and stable dimensions. The basis of this gamer identity perspective is…
Descriptors: Self Concept, Video Games, Learner Engagement, Personal Narratives
Vasileios Symeonidis; Maria Antonietta Impedovo – European Journal of Teacher Education, 2023
Virtual exchange, a form of internationalisation at home, provides an opportunity to increase teacher access to international learning experiences, but so far it has mainly been studied in the context of foreign languages teacher education. This article explores the design and implementation of a virtual exchange between an Austrian and a French…
Descriptors: Global Approach, Student Teachers, Professionalism, Telecommunications
Ahson, Kemal; Kumpulainen, Kristiina; Gray, Shirley; Camacho Miñano, Maria José; Rich, Emma – Learning, Media and Technology, 2023
The potential for technologies to transform health and physical education (HPE) has received increasing international attention in both policy and academic contexts. However, what is absent from much of this work is a lack of appreciation of the spatial dimension that recognises the relationship between "how" young people use digitised…
Descriptors: Health Education, Physical Education, Technology Integration, Influence of Technology
Lee, Youngsu; Heinze, Timothy – Journal of Marketing Education, 2020
Technology usage is widespread across most fields of business. In sales, "back-end" technologies, such as customer relationship management or salesforce automation, offer a foundation for effective and efficient "front-line" interactions in the personal selling process (PSP). In many instances, "front-line" technology…
Descriptors: Salesmanship, Merchandising, Gender Differences, Influence of Technology
Sancho-Gil, Juana M. – Digital Education Review, 2020
In the last fifty years, the remarkable development of digital technology, that has permeated practically all social, economic, and cultural, political, and technological realms is producing several phenomena that have a direct impact in education. In this paper, I discuss first, the fact that more and more we refer to digital technology as just…
Descriptors: Educational Technology, Technology Uses in Education, Influence of Technology, Data
Gapsalamov, Almaz; Akhmetshin, Elvir; Bochkareva, Tatyana; Vasilev, Vladimir; Anisimova, Tatyana – Journal of Social Studies Education Research, 2020
The quality of national education depends on many factors, which traditionally include adult literacy, the total share of students receiving general, secondary vocational and higher education, the level of the material and technical base, etc. Based on these factors, a list of leading countries by the level of education is formed. The authors…
Descriptors: Educational Quality, Competition, Foreign Countries, Information Technology
Waddington, David I. – Philosophical Inquiry in Education, 2020
This essay explores the possibility that a particular type of video game--real-time strategy games--could have worrisome educational impacts. In order to make this case, I will develop a theoretical framework originally advanced by French social critic Paul Virilio. In two key texts, Speed and Politics (1977) and "The Aesthetics of…
Descriptors: Video Games, Influence of Technology, Learning Processes, Educational Benefits
Eileen McGivney – British Journal of Educational Technology, 2025
Agency, or the capacity to take intentional actions, is considered one of the primary affordances of virtual reality (VR) for learning. VR is expected to increase learners' agency because it allows for full-body interactivity from a first-person perspective, giving them novel ways of interacting with the digital environment. Yet, agency in…
Descriptors: Technology Uses in Education, Computer Simulation, Field Trips, Personal Autonomy
Büsra Koçyigit; Fulya Türk – Malaysian Online Journal of Educational Technology, 2025
Adolescence is a critical developmental period marked by increased stress and vulnerability to mental health issues. Meaningful peer relationships are known to protect against these challenges, but the rise of technology and social media use has impacted how adolescents form connections. Research indicates that adolescents' preference for social…
Descriptors: Foreign Countries, Secondary School Students, Social Isolation, Social Media
Julie Shi; Mike Nason; Marco Tullney; Juan Pablo Alperin – College & Research Libraries, 2025
Metadata are crucial for discovery and access by providing contextual, technical, and administrative information in a standard form. Yet metadata are also sites of tension between sociocultural representations, resource constraints, and standardized systems. Formal and informal interventions may be interpreted as quality issues, political acts to…
Descriptors: Metadata, Quality Control, Problems, Cross Cultural Studies
Simin Cao; Jinghui Zhang; Chuanmei Dong; Hui Li – European Early Childhood Education Research Journal, 2025
Digital literacy development begins in early childhood and contributes to a widening digital divide. The present study examines the complex interplay between family socioeconomic status (SES), home digital resources (HDR), parental mediation (PM), and early digital literacy development in young children. A survey titled Home Digital Practice…
Descriptors: Digital Literacy, Early Childhood Education, Disadvantaged, Access to Internet
Yinkun Zhu; Qiwen Liu; Li Zhao – Education and Information Technologies, 2025
Generative artificial intelligence (GAI) has brought new ideas for optimizing students' learning. Despite increasing attention on the effects of GAI on learning outcomes (LO), research results are inconsistent. While GAI's educational benefits are qualitatively described, there is substantial debate about its actual impact on students' LO. The…
Descriptors: Influence of Technology, Technology Uses in Education, Artificial Intelligence, Outcomes of Education
Andi Cahyuni Candrawati; Widyastuti Purbani – English Language Teaching Educational Journal, 2025
The aim of this study is to understand what challenges encountered by English teachers and how they cope with the barriers, particularly in low-resource, non-technological settings. Using the PRISMA framework, this study conducted a systematic literature review to synthesize the twenty articles published between 2018 and 2024 from Scopus,…
Descriptors: Literature Reviews, Meta Analysis, English (Second Language), Language Teachers
Simeo B. Kisanjara – International Journal of Education and Development using Information and Communication Technology, 2025
The main purpose of this study is to determine how computer networks (CNs) affects teaching and learning (T&L) and administrative operations performance at Tanzanian universities. A questionnaire was used as part of a quantitative methodology to gather data for this study. The response rate was 97.95% out of 342 respondents, including…
Descriptors: Foreign Countries, Universities, College Students, College Faculty
Bonami, Beatrice; Nemorin, Selena – Education and Information Technologies, 2021
This position paper uses an ecological approach to examine how the interface between digital technology and education might be taken up as a complex system with interconnected facets that hold a range of implications. We understand the concept of ecology as the science of relations between living and non-living organisms and the environment, and…
Descriptors: Technology Uses in Education, Ecology, Technology Education, Educational Research

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