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Austin, Caroline A. – Biochemical Education, 1997
Analyzes undergraduate research projects in biochemistry and related subjects at British universities. Discusses the trend toward students doing less research as part of their undergraduate study. Reasons cited for this trend include increased student numbers and costs. (DDR)
Descriptors: Biochemistry, Biology, Chemistry, Class Size
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Carlisle, Robert W.; Deeter, Burton C. – Science and Children, 1989
Reports on the evaluation of a district's science fair. Describes the procedure, literature and questionnaire findings, the effects of the study, and a summary. States that as a result, changes were made in the objectives, project awards, judging criteria, and guidelines for judges. (RT)
Descriptors: Curriculum Evaluation, Extracurricular Activities, High Schools, Instructional Improvement
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Wolfe, Lila F. – Canadian Journal of Special Education, 1990
A case study is presented of a science class for 10 underachieving gifted intermediate grade students. The paper describes how a focus on overcoming underachievement might conflict with the need for active, hands-on science activities. Suggestions are offered for integrating the goals of raising self-concept while developing skills of inquiry and…
Descriptors: Case Studies, Discovery Learning, Experiential Learning, Gifted
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Fryer, Karen Helene – Journal of Geological Education, 1991
Explains how students can learn basic petrographic techniques by using a thin-section collection prepared from the rock units in a geological area under study. Each student defines a particular problem to investigate and is responsible for collecting samples in the field, making additional thin sections, and preparing formal written and oral…
Descriptors: Content Area Writing, Earth Science, Field Trips, Geology
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Zipko, Stephen J. – Science Activities, 1992
Describes a class project to determine which environmental condition, such as light, heat, and type of basking substrate, would result in the least and most turtle basking behavior. (PR)
Descriptors: Animal Behavior, Biology, Class Activities, Heat
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Caprio, M. W. – Journal of College Science Teaching, 1993
Examines the following five teaching techniques that have strong motivational value: (1) study groups, (2) group projects, (3) sharing information, (4) computer-assisted instruction, and (5) field trips. (PR)
Descriptors: College Science, Computer Assisted Instruction, Cooperative Learning, Field Trips
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Carlson, Patricia – Science Teacher, 1993
Describes a three-week environmental minicourse in a general chemistry class. The minicourse consisted of two distinct phases, a one-week introduction to environmental chemistry and a two-week project involving a particular environmental problem. (PR)
Descriptors: Chemistry, Environmental Education, High Schools, Learning Activities
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Giese, Ronald N.; And Others – Science Teacher, 1992
Provides a model that maps out five stages of relating library and scientific research: (1) establish an interest; (2) narrow a topic; (3) clarify the variables; (4) refine the procedures; and (5) interpret the unexpected. Provides a student questionnaire for selecting a topic and a format for general note taking. (MDH)
Descriptors: Learning Strategies, Library Research, Library Skills, Models
Riel, Margaret; Fulton, Kathleen – Phi Delta Kappan, 2001
In a learning community, students learn to cooperate and make teams work. Past technologies (print, photography, film, and computers) have enabled idea sharing, but are one-way communication modes. Broader learning communities have been made possible through electronic field trips, online mentoring, science investigations, and humanities…
Descriptors: Cooperation, Educational Benefits, Educational Technology, Elementary Secondary Education
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Bell, Philip; Linn, Marcia C. – International Journal of Science Education, 2000
Examines how students use evidence, determines when they add further ideas and claims, and measures progress in understanding light propagation. Uses the Scaffolded Knowledge Integration (SKI) instructional framework for design decisions. Discusses design studies that test and elaborate on the instructional framework. (Contains 33 references.)…
Descriptors: Attitudes, Computer Software Development, Computers, Curriculum Design
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Bers, Marina U.; Ponte, Iris; Juelich, Catherine; Viera, Alison; Schenker, Jonathan – Information Technology in Childhood Education Annual, 2002
This article presents a constructionist approach to introducing technology, in particular robotics, in the early childhood classroom. The authors demonstrate how this approach is well suited, since the four basic tenets of constructionism have a long-standing tradition in early childhood education: (a) learning by designing meaningful projects to…
Descriptors: Early Childhood Education, Robotics, Technology Integration, Constructivism (Learning)
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Egan, Mike; Hengst, Randy – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
In collaboration with preservice elementary teachers and in-service kindergarten teachers, the authors engaged in small-scale, demand-side production of educational software focused on numeracy skills. That is, the authors built applications designed to address children's specific learning needs as they surfaced in the classroom and were…
Descriptors: Teaching Methods, Numeracy, Computer Software, Preservice Teachers
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Roll, Ido; Holmes, Natasha G.; Day, James; Bonn, Doug – Instructional Science: An International Journal of the Learning Sciences, 2012
Invention and Productive Failure activities ask students to generate methods that capture the important properties of some given data (e.g., uncertainty) before being taught the expert solution. Invention and Productive Failure activities are a class of scientific inquiry activities in that students create, implement, and evaluate mathematical…
Descriptors: Mathematical Models, Metacognition, Scaffolding (Teaching Technique), Inquiry
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Young, William, II; Franklin, Teresa; Cooper, Tessa; Carroll, Stephen; Liu, Chang – Journal of Interactive Learning Research, 2012
In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known as STEAM, (Science and Technology Enrichment for Appalachian Middle Schoolers), has examined Second Life as a curriculum aid through the design,…
Descriptors: Video Games, Middle Schools, Secondary School Science, Educational Games
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Subramaniam, Karthigeyan – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2012
This article examines the merits of WebQuests in facilitating students' in-depth understanding of science concepts using the four principles of learning gathered from the National Research Council reports "How People Learn: Brain, Mind, Experience, and School" (1999) and the "How Students Learn: Science in the Classroom" (2005) as an analytic…
Descriptors: Scientific Principles, Courseware, Classroom Techniques, Scientific Concepts
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