Publication Date
| In 2026 | 4 |
| Since 2025 | 302 |
| Since 2022 (last 5 years) | 1512 |
| Since 2017 (last 10 years) | 3040 |
| Since 2007 (last 20 years) | 4890 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Teachers | 258 |
| Practitioners | 183 |
| Students | 53 |
| Administrators | 32 |
| Researchers | 24 |
| Media Staff | 18 |
| Parents | 11 |
| Policymakers | 11 |
| Community | 3 |
| Counselors | 1 |
| Support Staff | 1 |
| More ▼ | |
Location
| Turkey | 200 |
| Taiwan | 107 |
| United Kingdom | 107 |
| Australia | 106 |
| China | 93 |
| Canada | 72 |
| Spain | 71 |
| Sweden | 59 |
| California | 58 |
| Germany | 55 |
| Finland | 53 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards with or without Reservations | 2 |
Bati, Tesfaye Bayu; Gelderblom, Helene; van Biljon, Judy – Computer Science Education, 2014
The challenge of teaching programming in higher education is complicated by problems associated with large class teaching, a prevalent situation in many developing countries. This paper reports on an investigation into the use of a blended learning approach to teaching and learning of programming in a class of more than 200 students. A course and…
Descriptors: Foreign Countries, Teaching Methods, Blended Learning, Educational Technology
Chan, Pat P. W. – International Association for Development of the Information Society, 2014
With the advancement of information and communication technology, collaboration and knowledge sharing through technology is facilitated which enhances the learning process and improves the learning efficiency. The purpose of this paper is to review the methods of assessment and strategy of collaboration and knowledge sharing in a computer course,…
Descriptors: Information Technology, Access to Information, Technology Uses in Education, Evaluation Methods
Sorva, Juha; Lönnberg, Jan; Malmi, Lauri – Computer Science Education, 2013
Visual program simulation (VPS) is a new, interactive form of educational program visualisation, in which learners use graphical controls to direct a program's execution rather than simply watching an animation of it. In this article, we report on a qualitative empirical study of novice programmers learning through VPS. From an analysis of…
Descriptors: Visualization, Computer Uses in Education, Interviews, Observation
Linebarger, Deborah L.; Moses, Annie; Garrity Liebeskind, Kara; McMenamin, Katie – Journal of Educational Psychology, 2013
Vocabulary acquisition associated with watching high-quality educational television has been documented in a number of studies. One lingering question is whether adding strategically placed onscreen print to a program can enhance vocabulary acquisition beyond those effects attributable to viewing educational content alone. The present study was…
Descriptors: Vocabulary Development, Television Viewing, Programming (Broadcast), Educational Television
Radakovic, Davorka; Herceg, Dorde – Acta Didactica Napocensia, 2013
Dynamic geometry software (DGS) is often used for development of interactive teaching materials in many subjects, not only mathematics. These interactive materials can contain hundreds of elements in order to represent complex objects, and script programs to control their behavior. We propose an approach for creating, importing and using…
Descriptors: Educational Games, Mathematics Instruction, Instructional Materials, Geometry
Premadasa, H. K. Salinda; Meegama, R. Gayan N. – Campus-Wide Information Systems, 2013
Purpose: The purpose of this paper is to discuss how to integrate secure, open-source and mobile-based system with the Moodle learning management system (MLMS) then describe the implementation of a campus-wide mobile learning environment with short messaging system (SMS) and how this platform is incorporated with the student's learning…
Descriptors: Educational Environment, Educational Technology, Statistical Analysis, Developing Nations
Piyayodilokchai, Hongsiri; Panjaburee, Patcharin; Laosinchai, Parames; Ketpichainarong, Watcharee; Ruenwongsa, Pintip – Educational Technology & Society, 2013
With the benefit of multimedia and the learning cycle approach in promoting effective active learning, this paper proposed a learning cycle approach-based, multimedia-supplemented instructional unit for Structured Query Language (SQL) for second-year undergraduate students with the aim of enhancing their basic knowledge of SQL and ability to apply…
Descriptors: Multimedia Instruction, Active Learning, Computer Science Education, Undergraduate Students
Martin, Taylor; Berland, Matthew; Benton, Tom; Smith, Carmen Petrick – Journal of Interactive Learning Research, 2013
In this paper, we present two studies examining how high school students learn to program in a mobile, social programming environment that we have developed and deployed ("IPRO"). IPRO is delivered, with an associated curriculum, as an iPod Touch app and is freely and publicly available. We find that the affordances of mobility and…
Descriptors: High School Students, Programming, Cooperation, Mobility
Mason, Oliver – International Journal of English Studies, 2008
Despite the central role of the computer in corpus research, programming is generally not seen as a core skill within corpus linguistics. As a consequence, limitations in software for text and corpus analysis slow down the progress of research while analysts often have to rely on third party software or even manual data analysis if no suitable…
Descriptors: Computer Software, Computational Linguistics, Language Research, Role
Ostashewski, Nathaniel; Moisey, Susan; Reid, Doug – International Review of Research in Open and Distance Learning, 2011
This report explores the first iteration of a teacher professional development courselet grounded in constructionist theory and activities. This online teacher professional development (oTPD) courselet provided opportunities for teachers to engage in just-in-time, ongoing TPD within a social networking site for educators. The topic of the oTPD was…
Descriptors: Foreign Countries, Social Networks, Computer Mediated Communication, Web Based Instruction
Van Name, Barry – Tech Directions, 2012
There is a battlefield where no quarter is given, no mercy shown, but not a single drop of blood is spilled. It is an arena that witnesses the bringing together of high-tech design and manufacture with the outpouring of brute force, under the remotely accessed command of some of today's brightest students. This is the world of battling robots, or…
Descriptors: Females, Engineering, Computer Assisted Design, High School Students
Hammer, Judith; Swaffar, Janet – Modern Language Journal, 2012
The current study investigated the impact of a German television program on changes in 4th-semester German students' reflections on cultural perceptions over the course of 1 semester. Sixty-nine students at the University of Texas at Austin watched 4 episodes of the popular German television program "Lindenstrasse". After viewing,…
Descriptors: Cultural Awareness, German, Television, Competence
Introducing Programmable Logic to Undergraduate Engineering Students in a Digital Electronics Course
Todorovich, E.; Marone, J. A.; Vazquez, M. – IEEE Transactions on Education, 2012
Due to significant technological advances and industry requirements, many universities have introduced programmable logic and hardware description languages into undergraduate engineering curricula. This has led to a number of logistical and didactical challenges, in particular for computer science students. In this paper, the integration of some…
Descriptors: Engineering Education, Computer Science Education, Programming, Electronics
Arnett, Autumn A. – Diverse: Issues in Higher Education, 2012
From a proliferation of mobile applications to online distance learning, technology is rapidly changing the world, and higher education is no exception. In addition to making education more accessible to those who may not be able to attain it otherwise (through online courses and distance-learning curricula), technology contributes to a more…
Descriptors: Global Education, Distance Education, Internet, Online Courses
Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming

Peer reviewed
Direct link
