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Alexander K. Kofinas; Crystal Han-Huei Tsay; David Pike – British Journal of Educational Technology, 2025
Generative AI (hereinafter GenAI) technology, such as ChatGPT, is already influencing the higher education sector. In this work, we focused on the impact of GenAI on the academic integrity of assessments within higher education institutions, as GenAI can be used to circumvent assessment approaches within the sector, compromising their quality. The…
Descriptors: Artificial Intelligence, Technology Uses in Education, Integrity, Performance Based Assessment
Yanyi Wu – Anatomical Sciences Education, 2025
The increasing adoption of advanced simulation technologies (virtual reality, augmented reality, sophisticated mannequins) in anatomical science education offers undeniable pedagogical advantages, including safe practice environments and enhanced visualization of complex structures. This article explores the simulation paradox, arguing that the…
Descriptors: Anatomy, Computer Simulation, Computer Uses in Education, Visualization
Tzu-Chien Liu; Yi-Chun Lin – Educational Technology Research and Development, 2025
Professional vision (PV), which includes the ability to perceive and interpret classroom events, is important for classroom behaviour management, particularly in the training of student teachers. However, to date, few assessment systems that can assess student teachers' professional vision by immersing them in a realistic classroom environment…
Descriptors: Student Teachers, Observation, Classroom Techniques, Computer Simulation
Kai Zhang; Jingying Chen; ZongKai Yang – Education and Information Technologies, 2025
Over the past decade, a large number of literature reviews have explored the effectiveness of virtual reality technology as applied to children with autism spectrum disorder (ASD), but there has been a lack of scope focus on different types of virtual reality systems in assessment and intervention for children aged 3-12 years and a lack of…
Descriptors: Computer Simulation, Children, Autism Spectrum Disorders, Intervention
Steven Goldman – Mathematics Teacher: Learning and Teaching PK-12, 2025
The National Council of Teachers of Mathematics (NCTM), in 2024, released a position statement on the intersection of culture and mathematics that includes the imperative to recognize mathematics as a "human endeavor and a creative pursuit" (para. 1). To accomplish such a large and complex goal, educators will need a multi-pronged…
Descriptors: Mathematics Instruction, History, Technology Uses in Education, Relevance (Education)
Pariwat Pianpailoon; Thada Jantakoon; Rukthin Laoha – Higher Education Studies, 2025
This research presents a comprehensive framework and system architecture for a virtual universe to enhance teamwork skills through collaborative learning. A systematic review of 17 research papers from 1998-2024 identifies eight essential components of virtual learning environments: virtual environment, interactive tools, communication features,…
Descriptors: Cooperative Learning, Teamwork, Educational Technology, Computer Simulation
Benjamin Panmei – International Journal of Multicultural Education, 2025
This study investigates generative artificial intelligence (GAI) use among international undergraduates in multicultural educational settings at a Thai university. Using narrative inquiry with 64 students from 10 countries, it explores students' discourses and practices around GAI. A deductive thematic analysis revealed key themes: Benefits in…
Descriptors: Artificial Intelligence, Foreign Students, Undergraduate Students, Multicultural Education
Ting Huang – Technology, Pedagogy and Education, 2025
Though limited research has explored the agentic video learning of Chinese as Foreign Language/CFL learners, little research has examined Chinese video learners' agency in Dynamic Assessment (DA) and Zone of Proximal Development (ZPD). This study challenges existing research that considers videos as merely supportive tools and learners as…
Descriptors: Chinese, Second Language Learning, Personal Autonomy, Video Technology
Rodrigo Ferreira – Learning, Media and Technology, 2025
As educators have begun to investigate new ways to promote student productivity and creativity by 'co-creating' with generative AI (GenAI), scholars have simultaneously warned against attributing creativity to GenAI given potential risks that anthropomorphizing AI could result in undermining the value of human creativity or in encouraging current…
Descriptors: Artificial Intelligence, Technology Uses in Education, Climate, Creativity
Ismiatun; Farida Nurani; Agung Suprapto – IAFOR Journal of Education, 2025
This systematic literature review addresses the increasing difficulty society faces in distinguishing factual and misleading information in the digital age. Public trust in information institutions, including libraries, is eroding, impacting decision-making and social polarization. While previous research has examined the role of libraries,…
Descriptors: Libraries, Library Science, Misinformation, Trust (Psychology)
Chryssoula Karakitsou; Irene Karayianni; Konstantinos Leftheriotis; Anastasia Logotheti; Maria D. Avgerinou – Journal of Visual Literacy, 2025
Developments in Generative Artificial Intelligence (GenAI) in Higher Education (HE) have sparked debates regarding its potential to enhance teaching, learning, and administrative processes while raising concerns about ethical, pedagogical, and institutional implications. This qualitative case study explored faculty perceptions of GenAI through…
Descriptors: Artificial Intelligence, College Faculty, Teacher Attitudes, Technology Uses in Education
Zhenhua Chang; Min Zhou – Journal of Creative Behavior, 2025
As pedagogical training becomes more advanced and intensive, new methods of instruction that incorporate information technology are becoming increasingly important. The purpose of this article is to investigate how using the MuseScore scorewriter to teach solfeggio affects music students' ability to think creatively. The program designed for a…
Descriptors: Computer Software, Music Education, College Students, Program Effectiveness
Yuting Mu; Yuqi Gao; Yanmin Zhao – International Journal on E-Learning, 2025
With the increasing use of mobile applications for educational purposes among university students, enhancing the efficiency of mobile instruction and learning is a key concern in higher education. It is, therefore, necessary to explore students' mobile learning habits and to identify the factors that influence their mobile learning to further…
Descriptors: College Students, Student Attitudes, Handheld Devices, Computer Oriented Programs
Nooshin Darvishinia; Ambyr Rios; J. Spencer Clark – Journal of Interactive Learning Research, 2025
This systematic literature review explores the impact of Virtual Reality (VR) on STEM education, focusing on the enhancement of student learning outcomes. Our findings reveal that VR's immersive and interactive features significantly improve student understanding, retention, and engagement. Key features of effective VR applications include…
Descriptors: STEM Education, Computer Simulation, English Learners, Technology Uses in Education
Jacqueline Anton; Giulia Cosentino; Mirko Gelsomini; Kshitij Sharma; Michail N. Giannakos; Dor Abrahamson – Digital Experiences in Mathematics Education, 2025
We present an innovative educational design for basic arithmetic that responds to students' documented difficulties with adding and subtracting single-digit positive and negative numbers. The design utilizes MOVES, a technological architecture that combines floor- and wall-projected interactive interfaces. Students enact arithmetic operations,…
Descriptors: Arithmetic, Mathematics Instruction, Educational Technology, Addition

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